Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: Why do you think Bay12 does not need moderators?  (Read 5668 times)

Paxiecrunchle

  • Bay Watcher
  • I'm just here, because actually I don't know*shrug
    • View Profile
Re: Why do you think Bay12 does not need moderators?
« Reply #15 on: October 24, 2017, 07:26:15 pm »

They might though, only If we can find people who can be trusted not to go on on power trips though.

Egan_BW

  • Bay Watcher
  • With rage in your heart, lock into ready position.
    • View Profile
Re: Why do you think Bay12 does not need moderators?
« Reply #16 on: October 24, 2017, 08:43:28 pm »

Do such people exist?
Logged
Feel it pass through you. The cycle, they say.
Life, death, blood. The cycle of life. No way out.
Trapped, cornered, pained, bleeding. No choice now.
Let them see your claws. Let them see their cycle.

Streeter

  • Bay Watcher
  • Playing D&D Counts as Partying
    • View Profile
    • https://www.google.com/
Re: Why do you think Bay12 does not need moderators?
« Reply #17 on: October 26, 2017, 11:11:53 pm »

This thread reminds me of this image:


Spoiler (click to show/hide)


Wrong forum, I know, but often applies.
Logged
"To ensure quality standards, this space is hereby declared a Signature-Free Zone (SFZ). All intruding signatures, real or made-up, will be shot on sight."

Paxiecrunchle

  • Bay Watcher
  • I'm just here, because actually I don't know*shrug
    • View Profile
Re: Why do you think Bay12 does not need moderators?
« Reply #18 on: October 27, 2017, 03:13:05 am »

Do such people exist?
I am sure some do, but who amongst them would volunteer themselves for such a position.

dragdeler

  • Bay Watcher
  • Disdains the law
    • View Profile
Re: Why do you think Bay12 does not need moderators?
« Reply #19 on: October 27, 2017, 05:19:11 pm »

this article


I love it, it's a good explanation angle for a lot of things. This kind of toughts are a sequel to Schoppenhauer's take on free will IMHO. And I've allready experienced perfect democracy (via CONSENSUS!) so I've had my share, I guess...

Code: [Select]
enlightened dictatorship is extremely efficient
...I must agree, eventough I severely dislike putting myself in that drawer. But since it's formulated so perfectly neutral it's hard to disagree really  ;).

Funk

  • Bay Watcher
    • View Profile
Re: Why do you think Bay12 does not need moderators?
« Reply #20 on: October 31, 2017, 06:29:56 pm »

We don't really get all that much stuff that needs mods, there some spam (any one want a kitchen fitted?) and the odd case of topics that need banning.
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

malvado

  • Bay Watcher
    • View Profile
Re: Why do you think Bay12 does not need moderators?
« Reply #21 on: November 01, 2017, 09:05:55 am »

You all forget about one simple detail, the clowns!
If you mess up here then the clowns will be sent for you thanks to the great contract that was signed and made them appear in the game.
Logged

Eric Blank

  • Bay Watcher
  • Never stabs friends, promise!
    • View Profile
Re: Why do you think Bay12 does not need moderators?
« Reply #22 on: November 01, 2017, 05:00:29 pm »

Because a forum revolving around a game where we horribly mutilate things for our amusement allows us to vent our anger before engaging in dangerous conversation topics.

And people get smited pretty quickly for infractions that on other forums are ignored by moderators; often arguments dont have the chance to get out of hand, and from the get-go most people who stick around are reasonably mature and respectful to one-another and capable of conflict resolution on their own. The exception, as ever, is politics. Fucking politics results in more bans than anything else besides actual spambots.
Logged
"THEN CAME TOBNOM, ASS-GOD".
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Eschar

  • Bay Watcher
  • Foo, bar, quux, baz...
    • View Profile
Re: Why do you think Bay12 does not need moderators?
« Reply #23 on: November 01, 2017, 08:12:00 pm »

Politics results in more bans than anything else besides actual spambots.
And religion...
Logged
"Continue struggling, laws of physics be darned."
 - NRDL
"What, are you stupid or something? Every one of the snake's bones is crushed! Its internal organs are torn apart! There is no way you can - (6) You resuscitate the snake."
- Gatleos

Starver

  • Bay Watcher
    • View Profile
Re: Why do you think Bay12 does not need moderators?
« Reply #24 on: November 01, 2017, 08:25:19 pm »

Politics results in more bans than anything else besides actual spambots.
And religion...
Amen to that, comrade. And would you like to buy a rolex?
Logged

Bloax

  • Bay Watcher
    • View Profile
Re: Why do you think Bay12 does not need moderators?
« Reply #25 on: November 11, 2017, 10:30:50 am »

I think it's because Dwarf Fortress fills a small niche, and so people on these forums are generally very much like one another -- we hardly argue and when we do we keep it civil, even in the politics threads, to a significant extent.
That's because most people with any sort of real value to bring have long since gone away from this game which stopped being much of a game while not going anywhere for several years.

So yes, you're stuck with mostly people who don't have any axes to grind. Savour its uninspiring glory, mmh mmh!
Logged

oh_no

bloop_bleep

  • Bay Watcher
  • U want sum seed?
    • View Profile
Re: Why do you think Bay12 does not need moderators?
« Reply #26 on: November 11, 2017, 12:19:37 pm »

I think it's because Dwarf Fortress fills a small niche, and so people on these forums are generally very much like one another -- we hardly argue and when we do we keep it civil, even in the politics threads, to a significant extent.
That's because most people with any sort of real value to bring have long since gone away from this game which stopped being much of a game while not going anywhere for several years.

So yes, you're stuck with mostly people who don't have any axes to grind. Savour its uninspiring glory, mmh mmh!

I'm sorry, but I don't quite understand how that explains what I said...? Honest question.
Logged
bloop_bleep's Moving Fortress Parts Mod!

Quote from: KittyTac
The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum mechanics.
Quote from: thefriendlyhacker
The trick is to only make predictions semi-seriously.  That way, I don't have a 98% failure rate. I have a 98% sarcasm rate.

Cathar

  • Bay Watcher
  • Adequate Engraver
    • View Profile
    • My shit
Re: Why do you think Bay12 does not need moderators?
« Reply #27 on: November 12, 2017, 07:57:29 am »

That's what I understood :

P1 : People who bring value also cause trouble
P2 : All people who bring value left
C : All people who cause trouble left

P1 and P2 being demonstrably false and C doesn't sequitur very well, so... maybe I misunderstood
« Last Edit: November 12, 2017, 08:02:59 am by Cathar »
Logged
I suppose you missed the whole thing of me thinking that fapping was the noise a keyboard made when being typed with.
Current project : Mong Kima
Commission me

Bearskie

  • Bay Watcher
  • Nyam nyam
    • View Profile
Re: Why do you think Bay12 does not need moderators?
« Reply #28 on: November 12, 2017, 09:27:41 am »

Who represents 'people of value' is hugely subjective, so its pointless to argue on that.

Instead, I'll say that even as valued members of the community leave, others will continue to take their place as the playerbase grows. Radical DF changes may alienate some old players, but may appeal to other different players. In addition, many players do return after significant hiatus on major releases, or keep track of the game's progress sporadically. Leaving due to boredom is hardly a permanent exile.

In general, I believe the net playerbase is growing, if only through casual observations of monthly donation numbers. There is plenty of room for axe-wielding posts in the future.

Cathar

  • Bay Watcher
  • Adequate Engraver
    • View Profile
    • My shit
Re: Why do you think Bay12 does not need moderators?
« Reply #29 on: November 13, 2017, 02:34:37 am »

I think what I disagree with the most is the idea that highly involved playerbase would automatically start infighting. I mean, it seems to happen in most forums I saw, but upon close examination people usually yell at each other for pointless (imho) reasons none of the camps have any significant control over (religion, politics, etc.).

To me, Bay12 is probably the best environment for anything to florish, because it has an active base AND a nice one with that. A look over the age of the average DF player (around 30) is probably the key reason why we don't need moderators. We all have lives, we're all old as stones and have better things to do than throwing punches around and start dramas.

Frankly that's my best shot
Logged
I suppose you missed the whole thing of me thinking that fapping was the noise a keyboard made when being typed with.
Current project : Mong Kima
Commission me
Pages: 1 [2] 3