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Author Topic: When you allow fortresses to have purposes, allow us to choose said purpose.  (Read 378 times)

ShinyandKittens

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  • Armok can’t really be much different from Arceus..
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And also some other things:

- If there is no value set for what the purpose is (eg. Reclaiming a pre-update Fortress), then you can choose from a few different purposes, such as mine, palace, or just Fortress.
- You would otherwise choose your Fortress type before you set an embark location, and it would limit the location. (eg. You can’t have a roadside inn in the center of an evil glacier near a necromancy tower)
- Default embark would be set by Toady One, but the “Prepare for the journey carefully” option would have different stuff (eg. You can’t bring traders to a roadside inn because there would be no trading)
- The economy should also be introduced, so you can charge people at your roadside inn.
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No amount of mods is too much

Bumber

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This is kind of a meaningless suggestion, isn't it? Common-sense details about features that are over a decade away.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?