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Author Topic: If an animal is overkilled, it should just disappear temporarily/not vanish  (Read 1065 times)

ShinyandKittens

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The [POPULATION_NUMBER] tag stops any spawning after an amount between the minimum and maximum amounts have been killed, but I personally think that it should just wait an amount of years (maybe set in another tag) and then spawn more. This is so you can still see animals in old forts where your hunters have been very successful. (Or if you want boatmurdered to keep happening after you took care of it.)
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No amount of mods is too much

FantasticDorf

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Extinction is a natural event that is needed for DF to actually run (If megabeasts go extinct, it classifies it as a different age), rather than supply a 'gamey' solution there are some actions you can do yourself as a player to affect this happening.

- One player achieved killing every sentient in the entire world to get the unique 'Age of emptyness'

Some things you can actually do to raise the natural world population include breeding new & impregnating wild animals with restraint contact (or breeding them from a cage) then releasing them off the map.

Yeti's for example are rare non-sentients, they are also close to immortal [1000 year lifespan] and posesses very low population numbers in glacier regions, in order to farm yeti's, using them for your own purposes or to give hunters something to shoot at later, two adults are left on a chain (since they are building destroyers) and produce a baby yeti that will run out into the wilderness (alternatively path of cage trap) and add to the population.

Some more details on extinction within the DF wiki : Extinction
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ShinyandKittens

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Extinction is a natural event that is needed for DF to actually run (If megabeasts go extinct, it classifies it as a different age), rather than supply a 'gamey' solution there are some actions you can do yourself as a player to affect this happening.

- One player achieved killing every sentient in the entire world to get the unique 'Age of emptyness'

Some things you can actually do to raise the natural world population include breeding new & impregnating wild animals with restraint contact (or breeding them from a cage) then releasing them off the map.

Yeti's for example are rare non-sentients, they are also close to immortal [1000 year lifespan] and posesses very low population numbers in glacier regions, in order to farm yeti's, using them for your own purposes or to give hunters something to shoot at later, two adults are left on a chain (since they are building destroyers) and produce a baby yeti that will run out into the wilderness (alternatively path of cage trap) and add to the population.

Some more details on extinction within the DF wiki : Extinction

Hmm.. then what if you can send hunters to gather and butcher food? They should come back with a few barrels of prepared meat and some hunting and butchering experience.
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No amount of mods is too much

FantasticDorf

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No need, there are so few animals in glacier regions they almost consistently turn up.

Besides, off map hunting is a worldgen activity (trophy hunting rather than food) and could probably be a separate suggestion.
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ShinyandKittens

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Quote
and could probably be a separate suggestion.

Can I post it then? :P
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No amount of mods is too much

Azerty

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Extinction is a natural event that is needed for DF to actually run (If megabeasts go extinct, it classifies it as a different age), rather than supply a 'gamey' solution there are some actions you can do yourself as a player to affect this happening.

- One player achieved killing every sentient in the entire world to get the unique 'Age of emptyness'

Some things you can actually do to raise the natural world population include breeding new & impregnating wild animals with restraint contact (or breeding them from a cage) then releasing them off the map.

Yeti's for example are rare non-sentients, they are also close to immortal [1000 year lifespan] and posesses very low population numbers in glacier regions, in order to farm yeti's, using them for your own purposes or to give hunters something to shoot at later, two adults are left on a chain (since they are building destroyers) and produce a baby yeti that will run out into the wilderness (alternatively path of cage trap) and add to the population.

Some more details on extinction within the DF wiki : Extinction

A more integrated way to do would be to have deities whise spheres include Animals to reseed some biomes with wildlife and/or exterminated species.
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FantasticDorf

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That's a magically inclined way of doing it which is agreeable, but that divine intervention would only happen on high magic worlds. Old fashioned way for anything mundane or semi-what we have now in low magic but medium fantasy worlds.

What's to say a god of chaos or evil decides to reseed the biome by corrupting it full of horrifying monsters?
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IndigoFenix

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I'm all for  a proper simulation of extinction, but population and frequency of a creature's appearance need to be made more realistic.  Right now it's very gamey, with set times and places a creature spawns and the frequency with which they spawn doesn't change until the species is extinct.

Creatures should become more rare as their numbers dwindle.  This would help make extinction less jarring; if you start killing all the elephants around your fort, elephants should become rarer, not suddenly stop appearing.

FantasticDorf

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Creatures should become more rare as their numbers dwindle.  This would help make extinction less jarring; if you start killing all the elephants around your fort, elephants should become rarer, not suddenly stop appearing.

Um thats not realistic at all unless you're talking specifically about regional amounts of animals from that biome walking in, its entirely possible to locally extinct a animal so they don't live in the area anymore, and are unlikely to venture as close to settlements.
« Last Edit: October 24, 2017, 08:27:42 am by FantasticDorf »
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LordBaal

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Now that we can send out parties maybe having hunting parties or logging parties could  address the issues of dwindling local resources.
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IndigoFenix

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Creatures should become more rare as their numbers dwindle.  This would help make extinction less jarring; if you start killing all the elephants around your fort, elephants should become rarer, not suddenly stop appearing.

Um thats not realistic at all unless you're talking specifically about regional amounts of animals from that biome walking in, its entirely possible to locally extinct a animal so they don't live in the area anymore, and are unlikely to venture as close to settlements.

Yes, that's what I meant.  The spawn rate of a creature in a region would be adjusted based on the population of that creature in the region.