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Author Topic: Exapunks by Zachtronics  (Read 841 times)


  • Bay Watcher
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Exapunks by Zachtronics
« on: August 22, 2018, 04:04:29 am »

We are hardly done with the alchemy, and Zachtronics have already launched a new excellent puzzler into early access.


Spoiler (click to show/hide)
(big image)

We are back to 'assembler code' puzzles, and with the following killer features:
* Spawn copies of your process (that starts at given labels). I.e. write a single complex process and have it multiply into specialists as needed.
* Hacker battles. Given a objective, your and your opponents processes are released into the same network. The possibilities for optimizing and second guessing are legion (and yes, there is a 'KILL any other process' command)

It' already the high quality we are used to with good background music, printable manuals, small additional sub-games, possible out-of-the-box actions, (and artificial 'optimization enforcing' limitations (which _is_ a good thing)).
My HMoM forts :
 Kindletours - A flying silver city.
 Boardstrap - Thermal borehole HoMM5 style.


  • Bay Watcher
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Re: Exapunks by Zachtronics
« Reply #1 on: August 23, 2018, 09:02:20 am »

Scott Manley did a full playthrough of this. Episode one.
He later goes to going over the solutions instead of the whole programming process. Which is just fine, since he'd covered all the concepts well before he switched to solutions only.