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Author Topic: The Ameliorate War, An Arms Race game, Karikhita, 1904 Battle Phase  (Read 27109 times)

Khang36

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Revision Phase
« Reply #270 on: November 22, 2017, 05:50:24 pm »

Can we research Pennicilin next round?

Why? And do we even have any experience in medical science to even issolate Pennicilin to begin with?
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Seeker12789

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Revision Phase
« Reply #271 on: November 22, 2017, 06:30:39 pm »

Give our boi's some top of the line rifles 😤😤😤
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Blood_Librarian

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Revision Phase
« Reply #272 on: November 22, 2017, 07:33:26 pm »

It seems like anti-biotics would do us a favor on he casualty department.

We should put a design for
[medical equipment] so we can keep more men fighting.
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piratejoe

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Revision Phase
« Reply #273 on: November 23, 2017, 03:18:23 pm »

Hard: 6
Burgud Infantry Rifle:
The Burgud Infantry Rifle is an amazing upgrade for our soldiers, its rate of fire over a minute on a shooting range is a bit faster then our old rifles and about as fast as one of the Nafunan's revolver rifles, of course, this is mostly due to the fact that their gun takes longer to reload then ours, however the point still stands as it is also deadly accurate, can be used on horseback or off, and honestly, just plain better then anything we made before. The gun also doesn't have to much recoil and is easy to carry or move and, although not originally part of the design, a strap of leather can be attached for even easier carrying of the rifle over the shoulder should they have a long march or ride ahead of them.

It is now the Battle Phase, The Khan is for once ecstatic about your work, keep it up.
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

NUKE9.13

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Battle Phase
« Reply #274 on: November 23, 2017, 04:38:11 pm »

Alright, well. We'd like to take back the Ruins if possible, and prevent them from gaining the Village resources. Also, even though we can't really afford the Ore, we can't afford to fall behind in industrialisation more.

Quote from: Vots
Attack:
Ruins: [1] NUKE9.13
Village: [1] NUKE9.13
Savannah:

Spend Ore to industrialise?
Yes: [1] NUKE9.13
No:
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Long Live United Forenia!

Madman198237

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Battle Phase
« Reply #275 on: November 23, 2017, 05:01:28 pm »

Quote from: Votes
Attack:
Ruins: [2] NUKE9.13, Madman
Village: [2] NUKE9.13, Madman
Savannah:

Spend Ore to industrialise?
Yes: [2] NUKE9.13, Madman
No:

The Ore cost will not affect anything this turn, and will de-[Complex] many things and give us a research credit. Nafuna has *not* gotten this opportunity, apparently.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Jilladilla

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Battle Phase
« Reply #276 on: November 23, 2017, 05:38:18 pm »

Really, all good points, nothing really new to add.
Quote from: Votes
Attack:
Ruins: [3] NUKE9.13, Madman, Jilladilla
Village: [3] NUKE9.13, Madman, Jilladilla
Savannah:

Spend Ore to industrialise?
Yes: [3] NUKE9.13, Madman, Jilladilla
No:
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Glory to United Forenia!

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BBBence1111

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Battle Phase
« Reply #277 on: November 23, 2017, 07:00:35 pm »


Quote from: Votes
Attack:
Ruins: [4] NUKE9.13, Madman, Jilladilla, BBBence
Village: [4] NUKE9.13, Madman, Jilladilla, BBBence
Savannah:

Spend Ore to industrialise?
Yes: [4] NUKE9.13, Madman, Jilladilla, BBBence
No:
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Proud Juraki/Cannalan/Kasgyr/Ertexite/Karikhitan/Nogranian/Aratam Engineer.

Seeker12789

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Battle Phase
« Reply #278 on: November 24, 2017, 02:01:10 am »


Quote from: Votes
Attack:
Ruins: [5] NUKE9.13, Madman, Jilladilla, BBBence, Seeker12789
Village: [5] NUKE9.13, Madman, Jilladilla, BBBence, Seeker12789
Savannah:

Spend Ore to industrialise?
Yes: [5] NUKE9.13, Madman, Jilladilla, BBBence, Seeker12789
No:

CRUSH ZE NAFUNA SCUM
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Thanatos Russ

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Battle Phase
« Reply #279 on: November 24, 2017, 08:59:08 pm »

Oh snap. I may as well support the bandwagon.

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piratejoe

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1896 Battle Phase
« Reply #280 on: November 26, 2017, 08:59:46 pm »

Battle Report 7, 1896
Over the course of the year, we designed the BL-8cm L32 model 96. It is a brand new cannon that is surely better then the Nafunan's and our own. Utilizing smokeless powder and a breach block, the cannon is faster firing and much much more powerful then any of our old and new cannons. We also have designed the Burgud Infantry Rifle which not only utilizes smokeless powder but also uses a magazine and striper clips to fire five shots before needing to reload. It also has been shown to have a much longer range and can be used on horseback along with having minimal recoil.

The Nafunans have done...something this year. Quietly working away silently through the days. Other then one person we captured mentioning something called "Project Hippo" we have no idea what they are doing exactly, nor how their efforts have gone.

Battle Report, Naval Combat: Unlike last year, our Yalagdashgui are now in the same numbers as the Nafunan's sail ships which has allowed us to do much more this year then we could do last year. Whenever a enemy ship is sighted, we try and use our ships to go where it will end up. Of course, they can usually see us before we can them due to the smoke that comes out of our ships due to the steam engines, we are actually able to occasionally catch a ship and sink it before it can get away, or at least cause enough damage that it cant get away, or enough that it will sink sometime after it gets away. Either way, the year at sea goes much better for us because of this, and we gain the advantage.

Battle Report, Ruins. Attackers, Karikhita, Nafuna: The battle here is quite brutal, our own skirmishers have a moderate casualty rate compared to what it was beforehand, while the enemy's has a low one, mostly caused by the herder Tartu, who was mentioned in the last report as knowing the tells of where the enemy skirmishers are, and then killing them. However, we are still able to pack a good punch at long range thanks to our new rifle thanks to the fact it doesn't give a nice puff of smoke to tell where the shooter is like our old rifles did. At close range, our enemy still has an advantage, as while we can fire multiple times with reloading, we still need to use the bolt to eject the spent bullet before we can fire again, something the enemy doesn't need to due thanks to the whole revolver rifle thing. At least we now have made the playing field a bit more even, holding the ground with heavy losses but not advancing. [Karikhita 2, Nafuna 2]

Battle Report, Hills/Villages. Attackers, Karikhita, Nafuna: The hills are a hilly land with many valley's and, well, hills. There are few tree's and the fighting mostly happens at medium and short ranges, with long range being a bit rare outside of artillery anyway. With our brand new artillery we are able to make full use of our smokeless powder and our range. Although our shells don't explode, its still able to do a number to our enemy at a long range. Our rifles also do good work able to defeat the Nafunan's in a fair fight easily, however, its not usually a fair fight and the enemy still is able to out range our rifles when they are using their skirmishers. We did some good progress in advancing, but one of our major advances was pushed back by a team of such skirmishers who remained hidden for most of the engagement, and when we sighted one of them in the bush, a soldier reported that their rifle had an odd tube on top of it that seemed to shine in the light, presumably what Tartu used to kill them first. We couldn't pursue them as it would lead us into an obvious trap so we had t let them get away annoyingly. Regardless, we make some advances, but are pushed back to where the lines once where, but barely. Some more pressure would crack them. No one gains ground [Karikhita 0, Nafuna 4]

Battle Report, Swamp/Savannah. No attackers: For once, there is no fighting in one location of the war. Our soldiers stood guard diligently waiting for the first Nafunan attack, but it never came, and soon enough, they started just doing what they could to make their time in the swamp better and more or less relax along the front lines. Well, relax as much as you could when the ground is mostly mud and your cloths are mostly covered in the stuff. Either way the troops are glad to be able to catch a breath for once, as while fighting is good for them, too much isn't.

Outside world and Internal affairs: Having accepted the french deal, the first shipment of equipment arrived near the end of the year, and to our luck, it was mining equipment, which we used to break through the tough mountainside of the jungle island and gain access to a bit more ore while we sent some of the ore from our mountains to the ships that gave us the machinery. We predict that next year we will be able to make our big guns a bit easier, and in a few years, our ships easier. In other news however,  "Die Presse" newspaper in Germany publicly announces Wilhelm Röntgen's discovery of X-rays and their potential for new methods of medical diagnoses in a front-page article. British troops occupy Kumasi, West Africa. Henri Becquerel discovers radioactivity. Samuel Pierpont Langley flies his unpiloted Number 5 aircraft using a catapult launch from a boat on the Potomac River, USA. The aircraft travels almost 3/4 of a mile, ten times further than any previous heavier-than-air flying machine. A mass panic on Khodynka Field, Moscow, during the festivities of the coronation of Russian Tsar Nicholas II, results in the deaths of 1,389 people. The Sanriku earthquake resulted in two tsunamis and kills about 22 thousand people, becoming one of the most destructive seismic events in Japanese history. And Britain defeated Zanzibar in a 38-minute war, the shortest war in recorded history.

Spoiler: Karikhita's Military (click to show/hide)
Spoiler: Nafuna Military (click to show/hide)

Spoiler: Map Lanes Reminder (click to show/hide)

It is now the Design Phase, The Khan expects some advancements.
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Greatness942

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Design Phase
« Reply #281 on: November 27, 2017, 02:30:35 am »

From the desk of "ухаалаг садист":

Today, I came up with an extraordinary idea for the maximum destruction of the Nafunans. It's a simple little treat: a shell fired out of a cannon. The shell is hollow, and contains nine bombs that, upon a significant and hard impact with anything, detonate. While in flight, the shell cracks open, revealing the bombs, which rain down death upon Nafunan scum with reckless abandon.

I do not know how my peers or my leaders will react, but hopefully, they shall see the merit in such a destructive device. Should they accept the proposal, the Ukhliin Tolgoi will be used to maximum effect. And if all else fails, I can always suggest a revision for the new Burgud rifle.
                                                                                                                                                                               -
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Blood_Librarian

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Design Phase
« Reply #282 on: November 27, 2017, 08:54:56 am »

Medical equipment "Star Bag"

Simply put, this is a bag of semi sterilized bandages,  high grade medical alcohol and various chemical and other medical tonics for the purpose of keeping our wounded better then dead. THe bag is given to soldiers who are slightly less hardy enough to work frontlines.

We also begin to train many personnel into the usage of these arcane pieces of equipment, trying to keep this humanitarian thing alive, and take not of any highly skilled individuals and declaring them as Surgeons, and giving them surgical equipment for committing surgery.

Alternatively, if you rock heads want something that can go bomb, another of the design proposals that I have come up with is the

Land Mine "BoomBox"
A fist sized steel casing which contains explosives, shrapnel, and a set of mechanisms that cause the explosives to detonate when the pressure plate on the top of the casing itself to detonate when two things occur: number one, the switch is turned on, activating the explosive. the switch is a relatively complicated piece that prevents itself from being blown up willy nilly. number two, the pressure plate is depressed rather then pressed in, and with a  quarter-half second delay for the mechanism  to fully activate due to it being a robust set of gears, along with the victims foot leaving the pressure plate, the bomb will go off once the plate is fully depressed after being press down.

Casualties on the enemy side should be immense, and shovels will be provided for landmine bearers to conceal the explosives, but planting them in places where soldiers may stumble ontop them, such as stairways, doorways, and trash ridden areas should be encouraged as well.

Quote
Ukhliin Tolgoi (1): Greatness942
Land Mine "BoomBox"(0):
Medical equipment "Star Bag" (1):Blood Librarian

« Last Edit: November 27, 2017, 09:09:05 am by Blood_Librarian »
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NUKE9.13

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Design Phase
« Reply #283 on: November 27, 2017, 02:37:01 pm »

So, uh, obviously we need to do something about their godsdamned god-mode snipers. Since they seem to be single-handedly preventing our advance.
...
We could just develop our own scopes. Or we could be original.
...
Ah, fuckit, let's just develop our own scopes. A revision should be enough.

Project Hippo is 11/10 an ironclad.

I suggest a design spent on shells (and shot).

Artillery Ammunition Varieties: You want something shot out of a cannon? We got things to shoot out of cannons. All sorts of things.
First up, the Osolt HE Shell- the idea blatantly and proudly stolen from the Nafunans, this exploding shell has two fuse mechanisms- a simple impact fuse, and a clockwork timer. We expect the impact fuse to be the most commonly used here.
Next, the Baina Shrapnel Shell- this is a hollow shell filled with metal balls. After the timer fuse expires, the shell bursts open, and the metal balls spread out like a shotgun blast. An excellent way of dealing with massed infantry.
Following that is the Oromdohk AP Shot- we have considered the Yalag's invincibility, and concluded that if the Nafunans roll out something similar, we want to have a counter. The Oromdohk is our answer. Using the most modern (well, most modern in Karikhita) of metallurgy, we have hardened the tip and toughened the base of a forged steel shot, allowing it to pierce armour plating. Then we covered the tip with a much softer metal, which deforms easily on impact, absorbing some of the shock so that the main body of the shell isn't deformed, and has a better chance of penetrating.
And finally (and also the first to be dropped if development hits a hurdle), the Nokhorlol APHE Shell- like the Oromdohk, but instead of being a solid shot, there is a cavity within filled with explosives, with a slightly delayed impact trigger- ensuring that it explodes after penetrating the armour.

Spending a design should make things easier, and let us get several types of ammunition at once. If anyone can think of another basic type that should be added, let me know.

Quote from: Xob Etov
Ukhliin Tolgoi:
Medical equipment "Star Bag":
Land Mine "BoomBox":
Artillery Ammuniton Varieties: [1] NUKE9.13
« Last Edit: November 27, 2017, 03:35:12 pm by NUKE9.13 »
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Khang36

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1897 Design Phase
« Reply #284 on: November 27, 2017, 03:13:57 pm »

Just to note we do have steel now from our cannon. And for shell types there are APHE/SAP and APC. They are both pretty much the same thing but the difference being APC has the bare minimum HE filling at the base of the shell to be effective while having minimal effecte to the armour piercing characteristics of the shell. Where as APHE/SAP is the middle ground between AP and HE .
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