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Author Topic: The Ameliorate War, An Arms Race game, Karikhita, 1904 Battle Phase  (Read 27131 times)

Madman198237

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Revision Phase
« Reply #450 on: January 25, 2018, 10:26:18 pm »

Shamelessly stolen and simplified a little bit for revision material.

Suirel Anti-Armor Rifle
Named for the loud crash it makes when it fires, the Suirel is just a larger version of our present rifle, one that fires 14x110mm solid steel (armor piercing) bullets. These bullets are fully expected to be able to pierce the armor plating of Nafuna's new 'Armored Chariot', although recoil is likely to render the Suirel incapable of replacing our main infantry rifles. The Suirel is to be made so it is capable of being mounted to our Yavakh Sidecars.
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Khang36

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Revision Phase
« Reply #451 on: January 25, 2018, 10:33:13 pm »

Shamelessly stolen and simplified a little bit for revision material.

Suirel Anti-Armor Rifle
Named for the loud crash it makes when it fires, the Suirel is just a larger version of our present rifle, one that fires 14x110mm solid steel (armor piercing) bullets. These bullets are fully expected to be able to pierce the armor plating of Nafuna's new 'Armored Chariot', although recoil is likely to render the Suirel incapable of replacing our main infantry rifles. The Suirel is to be made so it is capable of being mounted to our Yavakh Sidecars.
I like this just to be sure i think we should also include AP or steel cored bullets for better amour pen, it would also help that it would let out rifles pen light armour as well.
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Madman198237

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Revision Phase
« Reply #452 on: January 25, 2018, 10:37:42 pm »

...you DO realize that it specifically says "solid steel (armor piercing) bullets", right?

We don't need fancy steel bullets for the regular infantryman, yet, we just need a weapon capable of making a very large mess of their armored vehicles.
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Khang36

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Revision Phase
« Reply #453 on: January 25, 2018, 11:03:32 pm »

...you DO realize that it specifically says "solid steel (armor piercing) bullets", right?

We don't need fancy steel bullets for the regular infantryman, yet, we just need a weapon capable of making a very large mess of their armored vehicles.

Sorry missed that.
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Jilladilla

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Revision Phase
« Reply #454 on: January 26, 2018, 12:38:42 pm »

Personally, Madman, I don't think the Suirel is revision worthy? We don't have an infantry weapon that fires rounds anywhere near it.. Nothing to really base it off of.
Anyway, my suggestion for the revision:

Boroo Sub-Machine Gun
The Boroo is a modification of our Shuurga LMG, with modifications to the mechanisms to accommodate a new, 6x20mm bullet (compared to the Shuurga's normal 6x65mm). With the vastly lesser forces the weapon has to deal with, the weapon can be made much lighter due to the many now unnecessary reinforcements being removed, and the new lightened barrel is much shorter as well.

Quote from: Votebox
Suirel Anti-Armor Rifle: (1) Madman
Boroo SMG: (1) Jilladilla
« Last Edit: January 26, 2018, 12:46:22 pm by Jilladilla »
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Madman198237

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Revision Phase
« Reply #455 on: January 26, 2018, 12:40:01 pm »

Personally, Madman, I don't think the Suirel is revision worthy? We don't have an infantry weapon that fires rounds anywhere near it.. Nothing to really base it off of.
We don't have a hand grenade, either, yet that can be folded into a uniform revision, according to the GM.

What we CAN do, very easily, is make a somewhat-larger version of our present rifle with basically no other changes. Besides, we have a 12mm rifle already, we just don't use it because it's outdated. We know how to make big infantry guns.

EDIT: I'm also very worried that the mortar doesn't complete counteract the new armored vehicles they will inevitably be deploying.
« Last Edit: January 26, 2018, 12:42:29 pm by Madman198237 »
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BBBence1111

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Revision Phase
« Reply #456 on: January 27, 2018, 05:35:04 pm »


Quote from: Votebox
Suirel Anti-Armor Rifle: (2) Madman, BBBence
Boroo SMG: (1) Jilladilla
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piratejoe

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Revision Phase
« Reply #457 on: January 29, 2018, 02:44:09 pm »

Normal 5
Suirel Anti-Armor Rifle:
The Suirel is a powerful anti-armor rifle able to penetrate a good chunk of steel, as seen in testing, and should be able to easily punch into the armour of the armored chariot that the Nafunan's have. It has a bit of a kick back due to the size of a round, but that was something we expected, otherwise the rifle does what it was made to do, take out the crew of the armored chariots those Nafunans have. It should be noted that the thought of mounting it on a sidecar where successful and that after a shot a new one has to be loaded in, making its low rate of fire more then made up for in mobility, when on a sidecar anyway.

It is now the Battle Phase, the Khan is calm, and a bit pleased.
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Jilladilla

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Battle Phase
« Reply #458 on: January 30, 2018, 03:23:45 pm »

Just taking the options our mortar helps the most.
Quote from: Votebox
Swamp (1): Jilladilla
Village
Mountain (1): Jilladilla
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Madman198237

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Battle Phase
« Reply #459 on: January 30, 2018, 03:43:57 pm »

Quote from: Votebox
Swamp (2): Jilladilla, Madman
Village
Mountain (2): Jilladilla, Madman

Our rifle should, hopefully, PROBABLY, succeed in holding control of the villages territory we already have, simply because any vehicles they deploy will be unable to really advance when they keep getting their suspension shot out. Or, if they've not done the obvious thing (build a tank/heavier armored vehicle), then their vehicles will be outright disabled by the rifle fire.
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BBBence1111

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Battle Phase
« Reply #460 on: January 30, 2018, 04:33:06 pm »


Quote from: Votebox
Swamp (3): Jilladilla, Madman, BBBence
Village
Mountain (3): Jilladilla, Madman, BBBence
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Proud Juraki/Cannalan/Kasgyr/Ertexite/Karikhitan/Nogranian/Aratam Engineer.

Blood_Librarian

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Battle Phase
« Reply #461 on: February 01, 2018, 01:47:48 pm »

It's not like we have a mortar as well as a sniper rifle for that kind of thing...

Quote
Swamp (3): Jilladilla, Madman, BBBence
Village (1): Blood Librarian
Mountain (4): Jilladilla, Madman, BBBence, Blood Librarian
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piratejoe

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1903 Battle Phase
« Reply #462 on: February 03, 2018, 03:06:06 am »

Battle Report 14, 1903
This year was another successful one in terms of designing, managing to mitigate two issues we have. The first being our general lack of artillery support, due to our artillery getting subjected to the brunt of Nafuna's counter battery fire by simply making said artillery so small and mobile that very rarely will they ever actually manage to hit them. The Duuguur 8cm mortar is exactly that, so long as the crew isn't out in the open or spotted it will do its job perfectly, although, if the crew is in the open, well, they are bound to be subjected to heavy fire as it turns out, Nafunan's actually have some intelligence. The second issue is their armored 'chariots' they happily move about, they aren't as much of an issue as the former, but are very annoying regardless. Both the Duuguur and the much more efficient Suirel Anti-Armor Rifle are good with dealing with this issue, but the latter is specifically designed to be used against it. The Duuguur only really is able to take out the engine or wheels, but sometimes will take out the crew, but the Suirel usually, if aimed, can take out a important crew member or the engine, both of which effectively take the chariot out of battle.

The Nafunan's meanwhile decided to something groundbreaking, like what we did last year. Presumably based off of a German machine made three years ago, the flying machine they call the Aseskara-Class Aeroredoubt AD0X ssh.I is an airship that, while in limited numbers due to its cost, is something that is intimidating and strikes fear in anyone not on a Yavakh or near one. It is fairly fast and drops high explosive 'bombs' along with being able to simply fly down low and shoot at our people on the ground with its many many machine guns and its Sekhmet's, which can do more then a number on our soldiers. We also have occasionally seen some kind of truck deployed on their side, its not ours and its design is larger, and after a few interrogations of prisoners, we found out the Naf's made a thing called the Marthad Mark II T2GPT/MSB-03V8 General Purpose Truck that's apparently good offroad.

Battle Report, Naval Combat: The battle at sea has had a change since the last time we fought the Nafunan's. Their new airship is something that, a few months after the first one was spotted, our captains fear, to the point they will drop what they are doing to either get away from it or try to shoot it using their artillery, sadly, shooting a flying target is not what their guns where designed for. Usually, the craft will fly over on top of our ship before simply dropping a bunch of bombs on the ship before flying away or tward the next ship. This can actually sink our ships but if it doesn't, it at least make them vulnerable to targeting by enemy ships, sets fires, and kills crew. They seem to carry enough bombs to sink 2 ships, and badly damage the third, presuming all bombs are accurate and hit the target, which they usually aren't. Luckily however, their flying ships are very rare over the seas, and most of them seem to be doing other things then bombing our ships. In fact, we believe they might be using some of them to transport supplies. Despite this scare for our sailors, we maintain a Naval Advantage, due to the rarity of these airships.

Battle Report, Mountains. Attackers, Karikhita: The battle in the mountains is a tough one, as the Nafunans here are experienced and dug in quite well, too well in fact. Lucky they dug their own graves, as we wouldn't have dug for them. But with our Duuguur, we where all too happy to bury them about six yards under rocks for them, as we all know that deep down, they're are good people. Regardless, their defense and weaponry is still potent and extremely effective against our assaults, at least before our Duuguur crews get in their first few shots, however their normal weaponry that isn't so static is much harder to fight against, due to not being so easily defeated by the Duuguur. Their rifles are still slightly better then ours and their boltless rifle is just as good with much more shots per minute. Luckily their personal machine gun doesn't work well here, or we would have had some issues. Still with just that one design, we where able to make most of the fighting trivial. It should be noted a few of our snipers used the Suirel, and they prefer their normal guns due to being able to fire faster, except when dealing with extreme ranges, which happens every so often up here. However, something that was very unfortunate that broke our advance was when one of those damn flying machines came in and caused an avalanche to fall on our main advance that was perusing the fleeing Nafunans which both killed plenty of our men and allowed the Nafunan's to regroup, and since then, we saw that there where a couple of airships in the area after that which allowed them to just barely push us back. Thanks to their guns and their Airships, they pushed us back, quite simply, they snagged victory from the jaws of defeat, or we snagged defeat from the jaws of victory, if you want to be pessimistic about it. [Karikhita 0/4, Nafuna 4/4]

Battle Report, Hills. Attackers, Nafuna: It seems like the only place where the war never ceases to go on is here in the hills, luckily for us now that their armored chariots aren't able to fair so well against both our mortar and our anti armor rifle, of course, the rifle as stated earlier is much better at taking out their chariots then our mortar, but the mortar does a good job against their troops, not as good of one as in the mountains, but still good. Our tactics are still hit and run, but they are now more strike at the enemy where they are weakest for a bit and retreat before they get reinforcements. Unfortunately, this tactic actually hasn't been working out as well as we hope as they seem to be able to reinforce their weakest chains quicker then ever, although it still works in minimizing our casualties while keeping theirs high. What isn't helping however is sometimes during our major offensives to retake land, they strike at us with their fancy flying machine, which does a good job making our soldiers scared and killing the ones who's Yavakh motorcycles are broken, or those that didn't even ride them into battle, but otherwise they don't do much to our soldiers on the front lines. Where they really are a pain however, is when they go behind our lines, usually dropping bombs when we are refueling and resupplying, on our convoys of supply trucks, or simply on any group of soldiers who are unfortunate enough to lack a Yavakh. They are able to do this thanks to the large number bombs they are able to carry, and whats worse is occasionally, they are brave enough to go close to the ground and fire their machine guns and cannons at us. A few of our soldiers naturally did the reasonable thing and shot at it with their anti armour rifles, but it didn't seem to do much to the thing. Despite the minor setbacks we had with their flying machines and strong lines, our own doesn't break and they aren't able to gain any of our ground. [Karikhita 4/4, Nafuna 0/4]

Battle Report, Swamps. Attackers, Karikhita, Nafuna: The fight here is the most interesting, as while the Nafunan's should be advancing, they for the most part rarely do so, only ever going forward cautiously. Our mortar is used here like it is everywhere else, to great effect, although here it is not only used to directly kill the Nafunan's here, but it is used to lure them out as well. Just fire off one or two shots with it, and hide nearby the site, and they will walk into a trap, at least, it worked for a bit until word got around about it. Then they started using it against us and would actually shoot any foliage around it, which wounded or killed a few soldiers. Our soldiers luckily don't have to deal with their flying machine, as it cant spot them thanks to the foliage, and where quickly moved away, presumably to places the Nafunan's thought where more important. What is most odd however, is that our soldiers found deep tracks in the mud that couldn't possibly come from a human or an animal a few times, and once found a truck buried in mud, presumably its actually able to work in the less muddy locations, like our machine guns except not as light or useful. Speaking of machine guns, the Nafunan's Personal Machine Gun is still a massive thorn in our side here, and so is their fancy boltless rifle, so much so our soldiers tend to rely on their stealth more then anything else in this place, to the point that they will run if spotted unless they have delt with most of the soldiers already. There is also a report of a soldier who is more successful then the others and just uses his sword, but it is unable to be confirmed at this time. Needless to say, mostly thanks to their superior guns, we where held off from advancing, although they didn't ever get the chance to so much as take an inch of ground. [Karikhita 3/4, Nafuna 1/4]

Outside world and Internal affairs: The year goes by like any other, nothing particularly interesting happens, other then the Khan still trying to find that one traitor, but at least he isn't angry anymore, and as they say, no new news is good news, speaking of... In other news, the first regular transatlantic radio broadcast between US & England happens early in the year. The Sokoto Caliphate in northern Nigeria falls and the British claim supremacy of over five hundred thousand square miles. Richard Pearse flies a monoplane several hundred yards in New Zealand. King Edward VII of Great Britain visits Paris, where he is feted in a first step toward improving Anglo-French relations. Ford Motors under Henry Ford incorporates and the Pepsi Cola company forms. The first Tour de France race is won by Maurice Garin of France. The Japanese Minister to Russia presents a note to the Russian Government protesting against its failure to evacuate Manchuria and later, Russia, in violation of their promise to evacuate Manchuria, reoccupies Mukden and reinforce their troops in Manchuria. And the Wright Brothers make the first sustained motorized aircraft flight, piloted by Orville Wright at Kitty Hawk, North Carolina.


Spoiler: Karikhitan Military (click to show/hide)
Spoiler: Nafuna Military (click to show/hide)

Spoiler: Map Lanes Reminder (click to show/hide)

It is now the Design Phase, Khan Khan is actually pleased, although annoyed at the loss in the mountains.
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Jilladilla

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1904 Design Phase
« Reply #463 on: February 05, 2018, 04:50:45 am »

Right, I said I'd have a thing, so here is a thing. I recommend pairing it with a revision to our Ayanga that allows it to properly dual-purpose (or just a proper AA variant). If anyone has any ideas for possible designs, please, post. Even if it isn't a write up I'll try and endeavor to turn it into one.

Gulsmal Ayanga Armored Gun Carrier
The Gulsmal Ayanga bears resemblance to our Tos-Mori trucks, however, it is a completely different beast. The most obvious change, is the fact that it mounts an Ayanga artillery piece on the bed of the truck. The list of changes does not stop there, however, as the Gulsmal Ayanga sports a more powerful engine, as well as armor to the truck itself, to render the driver and passenger fairly safe against rifle fire; although the gun crew are less fortunate, having to 'hit the deck' in order to achieve cover. Finally, the Gun Carrier will have a extra set of unpowered wheels to help bear the weight of the artillery piece.
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Khang36

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1904 Design Phase
« Reply #464 on: February 05, 2018, 07:27:22 pm »

ok here is my proposal for this turn's design

Algasakh scout aircraft
the Algasakh is our very first attempt at an aircraft. It is a two man crewed bi-wing airplane with the wings set mid frame and above and a fixed under-carriages for the landing gear, there are hardpoints on the upper wing above the cockpits to place 2 machineguns. from the elevated positions of the upper wing the guns should have enough clearance to not shoot the propellers while still being accessible to the pilot to reload and un-jam the guns while in flight. The plane is powered by a new 8 cylinder radial engine with the goal of achieving 100hp. The airframe will be made completely of woof and canvas to minimize weight. the primary purpose of the airplane is to act as a scout and spot for our artillery gun on the ground, the spotter can communicate to gun crews with flag semaphores and signal flags. In a combat the Algasakh is intended to shoot down enemy ballons and harassing zeppelins.
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