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Author Topic: The Ameliorate War, An Arms Race game, Karikhita, 1904 Battle Phase  (Read 26868 times)

Khang36

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1894 Battle Phase
« Reply #210 on: November 13, 2017, 07:43:48 pm »


Quote from: Votebox
Swamp: (2) Jilladilla,khang
Village: (2) Jilladilla,khang
Island Ruins/Mountain:
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Thanatos Russ

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1894 Revision Phase
« Reply #211 on: November 13, 2017, 10:51:31 pm »

Quote from: Votebox
Guulin Carbine (& Bayonet): (2) Jilladilla, NUKE9.13
"TRAPS": (1) Thanatos Russ
Yo, Thanatos, you should probably describe what TRAPS is.

Basically what Vietnam did to the 'Muricans. It's why USA lost the war.
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NUKE9.13

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1894 Battle Phase
« Reply #212 on: November 14, 2017, 03:52:58 am »

It's not much of a question, is it?

Quote from: Votebox
Swamp: (3) Jilladilla,khang, NUKE9.13
Village: (3) Jilladilla,khang, NUKE9.13
Island Ruins/Mountain:

Yo, Thanatos, you should probably describe what TRAPS is.
Basically what Vietnam did to the 'Muricans. It's why USA lost the war.
Alright, so, couple of things. A) We aren't fighting a defensive war. The Nafunans aren't gonna give up if the war drags on too long, B) We don't have the soviets and chinese mainlining us a shittonne of materiel, C) That sounds more like a tactical innovation than an engineering one- if it was the right call, our generals would be on it.
I think you'd be better off waiting for/making better explosives, and then designing landmines/explosive charges.
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NUKE9.13

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1894 Battle Phase
« Reply #213 on: November 14, 2017, 05:14:39 pm »

Well anyway, the enemy has developed explosive shells (they revealed this in the discord).
The upcoming turn will reveal that we are capital-S Screwed in the naval department. We need an ironclad yesterday.


SS Yalagdashgüi: Karikhita has always had a strong connection to the sea, ever since the days when our forefathers were struck down by the awesome power of the ocean, scuppering their attempts to invade Japan.
It is, therefore, inexcusable that Nafuna rules the waves. Yet how can we beat them? The French offered a clue: their ships seem to move without needing sails, and their hulls are clad in metal (some even suggest they are made entirely out of metal!). If we could replicate such a feat, our navy would be unstoppable.
We think we've figured out the trick to the French no-sail-propulsion. We've taken apart one of the "Steam Engines" the French provided us, and have built one of our own. Replete with valves, pistons, pipes, boilers, big metal bars, and a big wheel, the exact mechanics of the device we leave to the specialists- what matters is, coal and water go in, and rotational energy comes out. We have installed one such steam engine in a new ship, and attached two large 'paddle-wheels' to it, one on each side of the vessel. We've also installed regular sails, both to complement the engines, and, uh, as a backup, since we don't 100% trust the steam engine.
With propulsion taken care of, we looked into armour. Turns out attaching iron plates to a wooden hull isn't all that difficult, though making the entire ship out of iron would be both a nightmare both on a technical and expense level. The iron plating does not extend far below the waterline, as fouling would be a problem. The iron plates are 80mm thick, and should resist the Nafunan's cannons quite well, though some engineers would like them to be even thicker.
The finished product is a 50m long side-lever-engined paddle-driven warship, with a bunch of empty gun ports where larger guns should go (and completely covered in Shonkhors), with 80mm armour around the belt and over the paddles. Her 280 man crew will surely go down in history as heroes of Karikhita. A French observer commented that she looks somewhat like a smaller Gloire, if the Gloire was paddle-driven.
The Yalagdashgui has a moderate cargo capacity, larger if the cannons are removed.
Also, there are a few rowboats on board.

Note: the side-lever engine is all but the simplest form of steam engine there is. And Joe confirmed that we have been given basic steam engines, so reverse-engineering one shouldn't be too much of a challenge.
Without proper armaments, she won't have an easy time killing enemy ships... but they'll have an even harder time killing her. Heck, she could just pull up along side and go for some good old boarding action, if push comes to shove.
« Last Edit: November 15, 2017, 01:10:08 pm by NUKE9.13 »
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Khang36

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1894 Battle Phase
« Reply #214 on: November 14, 2017, 05:16:31 pm »

As much as i would like a new ship we realy need a new cannon to arm it with something other than our little pop guns
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NUKE9.13

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1894 Battle Phase
« Reply #215 on: November 14, 2017, 05:26:05 pm »

As much as i would like a new ship we realy need a new cannon to arm it with something other than our little pop guns
Yeah, that was my plan as well, but Joe says we're gonna be facing Naval Dominance this turn, which is sub-optimal to say the least. We need to break that ASAP, thus ironclad first, guns later. I'd prefer it the other way around, but we can specify (as I did) that there are empty gun ports just waiting to be filled.
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Khang36

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1894 Battle Phase
« Reply #216 on: November 14, 2017, 05:45:24 pm »

I understand but i think a new gun will be better as it will help us on all fronts
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Madman198237

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1894 Battle Phase
« Reply #217 on: November 14, 2017, 07:06:39 pm »

Step One:
Build Oceangoing Steam Ironclad

Step Two:
Give Bigger Gun

Step Three:
Already be winning the sea, because it sucks to be boarded by guys with bayoneted fast-loading carbines when their ship is faster and tougher than yours, even if they don't have the cannons to match.
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piratejoe

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1894 Battle Phase
« Reply #218 on: November 14, 2017, 09:05:25 pm »

Battle Report 5, 1894
This year, through hard work, we have designed the Guulin Infantry Rifle, an advanced rifle able to hit and kill from a distance and quick to reload, using a bolt action to load and take out the shells. It is an amazing gun at long to medium range in trained hands, and does well in short range combat and in melee, thanks to our revision making the Guulin Carbine & Bayonet which has made a bayonet. The new Carbine allows us to use the gun on horseback and be lighter at the cost of some accuracy and the gun having less reach in melee combat, although melee's have been quite rare lately, so it doesn't matter too much.

Our enemy however, has made something quite surprising and quite honestly deadly at short range, the Carrera Series 1 Model 1 Repeating Rifle, a rifle that has a revolver mechanism and can fire about as fast as our own rifles can. However, they can get six shots off quick before they use the break action of the gun to reload it. The other thing they have done is, well...this year, thanks to some work, we managed to find out that they used to use a mini ball like shot called the Reseph shot for their rifles and muskets, however we also learned they made an up sized version for their cannons, and they made a new kind of shot for their cannons called the Asimov Artillery Shell. A shell similar to their old shot, and now explosive. It is extremely deadly against our ships and to any groups of soldiers in range of one of their cannons.

Battle Report, Naval Combat: The battle at sea is a massacre, our ships are sunk left and right and, like the great storm that brought us here, barely anything survives the waters out at sea. Both Sea wolves and transports alike sink to the bottom quickly as the only thing that remains is the occasional flotsam that washes up on the shores. The few ships that do make it to the islands usually sink on the return trip, and there are only a handful that don't have to deal with the wrath of the Nafunan Navy. The only thing we know from one of the few survivors is the ship burst aflame in a grand explosion when they got hit, and after that, it was to the sea floor. The Nafunans have achieved Naval Domination

Battle Report, Ruins. Attackers, Nafuna: The Ruins are a twisting maze of ruined and ancient constructions. Once a city, these lands where sacked long ago into the stone remains that exist now. While support of things like cannons and horses can help here, the maze like streets parts of which are blocked off by debris limits their usefulness. Naturally, fighting happens at close combat, or long range here. Close combat being something that the Nafunans currently have an advantage in with their repeating rifle, along with of course, our massive supply disadvantage preventing our troops from getting the ammo, guns, manpower and so on has left us on the retreating side of the battle. Its not to much of a stretch to say, we lose ground. [Karikhita 3/4, Nafuna 1/4] We will still get our resources from here, so long as we aren't pushed back again, however.

Battle Report, Villages. Attackers, Karikhita, Nafuna: The battle in the villages is even more brutal then it was last year, now, more men die then ever before as the once green and golden fields start to turn brown from Nafuna's new shots. Tactics have change quite a bit from the beginning of this year, our own soldiers now relying much much more on hit and run tactics from a distance and near hills to get out of Nafuna's lines of fire, while they have started to fan out much much more then before. As we found out early in the year, staying out in the open near Nafunan troops is a death sentence and all our tactics now rely on hit and run and ambushes, along with the few new weird skirmishers who fight from far away in the distance, only putting their rifle away and riding off when the enemy starts to move in close on them. Their shells are also deadly whenever they hit, taking out more of our soldiers then their old normal non explosive shots did, however, after all the fighting in this year is said and done, both we and the enemy are exhausted, and find that the line has more or less, stayed where it was and no side has gained anything from all of this, other then plenty of dead bodies, however we fear we lost more then they did. [Karikhita 1/4, Nafuna 3/4]

Battle Report, Swamp. Attackers, Karikhita: Our new guns help us here, our old cannons help us here, but really, what truly helps us here is the weak will of the Nafunans themselves. Over the past few years, we where barely kept from advancing here, emphasis on barely. This year, we constantly harrassed their soldiers, ambushing them at every opportunity, our cannons and our guns firing while they where just marching, or just relaxing around a fire, or while they where eating, or while they where patrolling for us, or when they where running away from another ambush. Every which way they went, there was a ambush by our soldiers. And, due to our constant harrassment of them, along with us always dealing more damage and them just barely holding us from the door. We have managed to finally subdue the spineless cowards and driven them off from these swamp lands which finally are now fully under our own control. [Karikhita 4/4, Nafuna 0/4]

Outside world and Internal affairs The possess of industrialization has been relatively slow. And we have a new group of civil engineers after the last ones ran away. Despite this we have managed to work the land in the mountains a bit more with the new equipment, although, we need a bit more transport to deal with the extra ore which currently is a bit harder to do considering our ability to transport anything by sea is quite terrible as of late. In other news, the Donghak Peasant Rebellion begins in Mujiang, Korea over local corruption, sparking the 1st Sino-Japanese War. Anarchist Émile Henry hurls a bomb into Paris's Cafe Terminus, killing one and wounding 20. He is later executed by guillotine. Archibald Primrose, the 5th earl of Rosebery, becomes the First Lord of the treasury. Mahatma Gandhi forms the Natal Indian Congress in order to fight discrimination against Indian traders in Natal. German Emperor Wilhelm II fires chancellor Leo von Caprivi & Premier Botho zu Eulenburg. And Nicholas II becomes the new Tsar of Russia after his father, Alexander III, dies.

Spoiler: Karikhita's Military (click to show/hide)
Spoiler: Nafuna Military (click to show/hide)

It is now the Design Phase, Make them pay for what they did to us.
« Last Edit: November 14, 2017, 09:33:43 pm by piratejoe »
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Jilladilla

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Design Phase
« Reply #219 on: November 14, 2017, 11:10:52 pm »

Well, I think it's about time we push back on the waves, so as such, let's go with the SS Yalagdashgui.
For a revision, I believe the plan is to go for a bigger cannon, or fix the ship if it needs it.


Quote from: Votebox
SS Yalagdashgui: (1) Jilladilla
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NUKE9.13

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Design Phase
« Reply #220 on: November 15, 2017, 04:22:48 am »

Waves white flag.

There is literally not a single thing we have done that they haven't done better. I don't see us recovering at this point. We might hold on for a decade or two, but our defeat seems inevitable. They're two turns ahead of us, we'll be spending the rest of the game playing catchup.

I mean. We develop an ironclad this turn, and let's say that goes perfectly. Meanwhile, they're making, I dunno, a machine gun or something. We get to even on sea, but we get mauled on every land front. Next turn, we make a proper cannon, and they make their own ironclad. Now our ironclad costs more than theirs since they have village&mountain resources, and we're missing ruin resources. We still get mauled on every land front by their machine gun. There is no way, short of them rolling a whole bunch of ones, for us to catch up with them before they have obtained such a large resource advantage that they can just build more/better stuff than we can possibly hope to field.
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Khang36

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Design Phase
« Reply #221 on: November 15, 2017, 09:23:27 am »


Quote from: Votebox
SS Yalagdashgui: (2) Jilladilla, khang
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NUKE9.13

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Design Phase
« Reply #222 on: November 15, 2017, 10:48:47 am »

Ah, whatever. To the bitter end.
Quote from: Votebox
SS Yalagdashgui: (3) Jilladilla, khang, NUKE9.13
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Thanatos Russ

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Design Phase
« Reply #223 on: November 15, 2017, 11:43:08 am »

I believe that unless something massive changes we are just gonna be Artoska from Wand Race and have a very long and drawn out death where we never catch a break no matter how good we roll or how intelligent we behave.

I don't want to continue losing.
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Madman198237

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Re: The Ameliorate War, An Arms Race game, Karikhita, 1895 Design Phase
« Reply #224 on: November 15, 2017, 11:46:22 am »

I don't want to rain on your parade, but Arstotzka didn't make good decisions towards the end of Wands Race.

They died from their own mistakes, though Moskurg made just as many mistakes (Well, maybe one less. We didn't make a high-altitude bomber for some CQB in the last turn of the game...)
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