Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: [FOLLOWSBLOOD] and [SEEKSCREATURE] tags  (Read 2409 times)

ShinyandKittens

  • Bay Watcher
  • Armok can’t really be much different from Arceus..
    • View Profile
[FOLLOWSBLOOD] and [SEEKSCREATURE] tags
« on: November 09, 2017, 07:01:09 pm »

[FOLLOWSBLOOD] would go on creatures like sharks and a Demigorgon and they will pathfind toward blood until they find a creature, and will prioritize that creature. Finding the creature puts it into no quarter mode.

[SEEKSCREATURE] would make it find a creature (defined by SEEKSCREATURE:creature) and it follows the scent of a creature and priorities that creature more than other creatures when hunting.

For example, a Demigorgon great white shark swims quickly toward some elf blood because you threw him into your nice little shark pit after you slashed him across the leg. He sees the elf and shortly tries to disembowl him.

Or... a wolf is hunting a goblin scout but he sees a rabbit, and leaves the mutilated goblin behind to go kill the rabbit.
Logged
No amount of mods is too much

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
Re: [FOLLOWSBLOOD] and [SEEKSCREATURE] tags
« Reply #1 on: November 09, 2017, 09:15:34 pm »

Why limit it to blood? Why not have someone follow dust trails, fascination with web, seeks people with certain items (looking at you, woodcutter hunting treant), seeks certain genders (alpha male).
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

ShinyandKittens

  • Bay Watcher
  • Armok can’t really be much different from Arceus..
    • View Profile
Re: [FOLLOWSBLOOD] and [SEEKSCREATURE] tags
« Reply #2 on: November 09, 2017, 10:42:54 pm »

Why limit it to blood? Why not have someone follow dust trails, fascination with web, seeks people with certain items (looking at you, woodcutter hunting treant), seeks certain genders (alpha male).

I see what you’re saying...

How about [FOLLOWS:]?

And it can be a special argument, eg

FOLLOWS:BLOOD:ALL

Or

FOLLOWS:DUST:N/A

Or even

FOLLOWS:BLOOD:HUMAN

For a demogorgon shark
Logged
No amount of mods is too much

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: [FOLLOWSBLOOD] and [SEEKSCREATURE] tags
« Reply #3 on: November 09, 2017, 11:01:16 pm »

You should probably suggest introducing the behavior into creatures in DF first before thinking about modding support with tags. Tags by themselves won't do anything.

So what is it exactly that you want? Improved wild animal behavior? It's a big topic, which has been discussed several times before. Migration behavior, proper ecosytems which define (perhaps procedurally) natural 'predator' and 'prey' relationships.

Then once you've got animals acting naturally (chasing rabbits, tracking each other by smell, staking out territory, etc) you can think about how you might want to assist modders with customization tags (rabbits that suicidally hunt wolves?!).
Logged

KittyTac

  • Bay Watcher
  • Impending Catsplosion. [PREFSTRING:aloofness]
    • View Profile
Re: [FOLLOWSBLOOD] and [SEEKSCREATURE] tags
« Reply #4 on: November 10, 2017, 01:11:54 am »

Yeah, and you have to make them eat the corpse, otherwise predators will be omnicidal maniacs that want the extinction of all lesser species.
Logged
Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: [FOLLOWSBLOOD] and [SEEKSCREATURE] tags
« Reply #5 on: November 10, 2017, 04:41:47 am »

Yeah, and you have to make them eat the corpse, otherwise predators will be omnicidal maniacs that want the extinction of all lesser species.
Yes indeed. And don't forget the [KILLS_FOR_FUN] tag for when we actually want them to behave that way.
Logged

Enchiridion

  • Bay Watcher
    • View Profile
Re: [FOLLOWSBLOOD] and [SEEKSCREATURE] tags
« Reply #6 on: November 10, 2017, 08:41:29 am »

I see a lot of tag suggestions, and I just wonder if perhaps it would be best to just have a tag suggestion megathread?
Logged

KittyTac

  • Bay Watcher
  • Impending Catsplosion. [PREFSTRING:aloofness]
    • View Profile
Re: [FOLLOWSBLOOD] and [SEEKSCREATURE] tags
« Reply #7 on: November 10, 2017, 09:15:18 am »

I see a lot of tag suggestions, and I just wonder if perhaps it would be best to just have a tag suggestion megathread?

Done.
Logged
Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

Enchiridion

  • Bay Watcher
    • View Profile
Re: [FOLLOWSBLOOD] and [SEEKSCREATURE] tags
« Reply #8 on: November 10, 2017, 11:01:08 am »

I see a lot of tag suggestions, and I just wonder if perhaps it would be best to just have a tag suggestion megathread?

Done.
Where tho?
Logged

Knight Otu

  • Bay Watcher
  • ☺4[
    • View Profile
Re: [FOLLOWSBLOOD] and [SEEKSCREATURE] tags
« Reply #9 on: November 10, 2017, 02:27:18 pm »

They mean this one, though there have been several attempts at one over the years - one of those has just been bumped, actually. I guess one problem tag megathreads have is the more limited audience compared to, say, terrain type megathreads. Another is that they inevitably becomes outdated with new versions. But maybe the new one will work out.
Logged
Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

ShinyandKittens

  • Bay Watcher
  • Armok can’t really be much different from Arceus..
    • View Profile
Re: [FOLLOWSBLOOD] and [SEEKSCREATURE] tags
« Reply #10 on: November 11, 2017, 11:55:27 pm »

Yeah, and you have to make them eat the corpse, otherwise predators will be omnicidal maniacs that want the extinction of all lesser species.

I wish cats ate the vermin they killed, rather than leaving it there
Logged
No amount of mods is too much

Maximum Spin

  • Bay Watcher
  • [OPPOSED_TO_LIFE] [GOES_TO_ELEVEN]
    • View Profile
Re: [FOLLOWSBLOOD] and [SEEKSCREATURE] tags
« Reply #11 on: November 12, 2017, 05:41:44 pm »

Oh, man, me too.

Oh wait, did you mean in the game?
Logged

Cyne-Wulf

  • Bay Watcher
  • Fenrisúlfr shall consume.
    • View Profile
Re: [FOLLOWSBLOOD] and [SEEKSCREATURE] tags
« Reply #12 on: November 12, 2017, 06:42:39 pm »

XD
Logged
My SpaceStory Characters

GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

ShinyandKittens

  • Bay Watcher
  • Armok can’t really be much different from Arceus..
    • View Profile
Re: [FOLLOWSBLOOD] and [SEEKSCREATURE] tags
« Reply #13 on: November 13, 2017, 08:34:53 pm »

Oh, man, me too.

Oh wait, did you mean in the game?

How about both? I mean, my cat doesn’t nessecarily do that (there’s barely any vermin), but I can’t dump enough stuff to keep my refuse pile empty
Logged
No amount of mods is too much

KittyTac

  • Bay Watcher
  • Impending Catsplosion. [PREFSTRING:aloofness]
    • View Profile
Re: [FOLLOWSBLOOD] and [SEEKSCREATURE] tags
« Reply #14 on: November 13, 2017, 09:54:49 pm »

Oh, man, me too.

Oh wait, did you mean in the game?

How about both? I mean, my cat doesn’t nessecarily do that (there’s barely any vermin), but I can’t dump enough stuff to keep my refuse pile empty

Build a bigger refuse pile.
Logged
Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.
Pages: [1] 2