Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5]

Author Topic: More leather mod (why not incorperate into your mod)  (Read 28994 times)

TomiTapio

  • Bay Watcher
  • OldGenesis since 2011
    • View Profile
    • My Flickr animal photos
Re: More leather mod (why not incorperate into your mod)
« Reply #60 on: June 24, 2018, 03:16:04 pm »

Hi! I'm kinda stumped - sorry for the necro. I've been using these reactions, and I tried adding my own material templates for tanning products of chitin and scale. I don't know if adding those material templates is the cause, but my dwarves now seem to have learned how to tan fat into something called 'fatty', which they then use like leather. I'm 100% sure that fat doesn't have the necessary material reaction product or reaction class to be used in the tanning reaction. Sort of baffled - nothing I do seems to stop them from making fatty.

Add a TAN_MAT says thread. http://www.bay12forums.com/smf/index.php?topic=121206.0

Spoiler (click to show/hide)
Logged
==OldGenesis mod== by Deon & TomiTapio, 0.44.12f August, vanillalike but more races and workshops. Blood spatter stress; whiskey truly cheers you.
Started back in 2010. Dwarf castes w skills. Three wood tiers. Six leather tiers + barkstrips. Bonfires, altars, wood and rock crude-weapons. So many hours of tuning.
-- Phoebus, Ironhand, ASCII tile versions: http://dffd.bay12games.com/who.php?id=1538
Pages: 1 ... 3 4 [5]