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Author Topic: T5 Mech Card Battle 2 IC (=== Green Team ===) - COMPLETE  (Read 1192 times)

RoseHeart

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T5 Mech Card Battle 2 IC (=== Green Team ===) - COMPLETE
« on: November 14, 2017, 03:23:42 pm »

- Looking for OOC Thread? -

Recent changes in red.
(Removed after all take turn)
Rules:
  • Please only look at your own thread(until the match is OVER). Do not PM other players(team or opponents). Talk to your teammate in this thread, and you can send a short message to the enemy each turn, optionally. Post it here.
  • Ways to win:
    -All enemy mechs destroyed/surrender.
    The supply convoy makes it to your city.
    (Note: If you win the match and reuse some cards in a later match you will get a reputation boost.)
    -Other ways outlined by the commander.
  • Ways to lose:
    -Your mech is destroyed. Or you surrender.
    -The enemy supply convoy makes it to their city.
    (Note: If you reuse some cards next match but we're destroyed this one, you will be given a malus card in your deck for the match. If you surrender and reuse some cards, instead you will have a reputation penalty.)
    -Other ways outlined by the commander.
  • Troops include infantry and tanks. Both can move 1 space, have 2 range, 2 accuracy, and deal 1 damage. However infantry cannot harm tanks or mech's and always go first. Tanks can harm anything that doesn't move, and go last.
    Which team is the best roleplayers will get an extra troop next turn. Be sure to post OOC in the main thread, or PM me.
  • All troops can be destroyed by being stepped on. Or from receiving any damage.
  • If two mechs enter the same space they ram. The slower(fewer spaces moving) mech is pushed in the direction of the faster mech's movement. Both take damage.
  • You have a hand of 5 cards.
  • You may play 1 card each turn. You may also discard any cards desired. If your cards allow more than one to be played, the lowest priority is used.
  • For a ranged attack card, choose a target. If you end your turn within 3 spaces of where they are at that time you will roll to hit.
  • You can move up to 3 spaces.
  • When you play a melee attack card choose a target and you will automatically move to engage them, if you are able to become adjacent you will roll to hit.
  • Tiebreakers go to:
    -The losing team
    -Most damaged mech
    -Random
    Teams will take turns having the priority initiative.
  • You may assign a blocking card, either face down or revealed. If face down it will be discarded if you take damage, instead of your top deck card. If revealed it will prevent all damage to your mech this turn, then become disabled. (It will be assumed you play blocking cards face down)
    You could pretend a revealed blocker is an overheating system allowing you to dodge or shield attacks. Or anything else you like.

Taking Damage
When you take damage, the amount is added to your accumulated total. Then this number is rolled:
1+ : Your blocking card is discarded unless you dealt damage to your attacker.
10+ : Your blocking card goes into a "disabled pile". You now cannot play copies of this card for the rest of the match, and all held and future drawn copies go directly into the discard pile. Common Gatling cards can't be disabled.
15+ : You are destroyed.
(Note: All lesser threshold effects are present on the higher ones.)

Turn Order
1. Post your turn:
-Mention your card name(if playing one), blocking card(if desired), and coordinate endpoint. Up to 3 spaces away.
-Instead of playing a card, you can 'Reload' and shuffle all common Gatling cards back into your deck.
-Post any RP descriptions for your turn(visible to enemy)
in italics. Only this text is counted for the RP Recruit Bonus.
-Post your actions in bold.
2. Results:
-Enemy communications transmitted.
-Movement initiated.
-Fastest cards resolve first.
-Movement ends.
3. Report:
HQ may give intel, like location of next friendly/enemy convoy.
4. Card draw:
If less than 5 cards in hand, draw a card.
If less than 4 cards in hand and you damaged a mech last turn, draw 2 cards.

Intel Bonus
TR = Team Response, time from update to last teammate to take a turn.
TR < 12 = "Perfect" predict enemy troops
TR < 24 = "Good" friendly strategy
TR < 48 = "Bad" movements for friendly troops
TR > 48 = "Terrible" none

Accuracy Modifiers
Minimum accuracy will be 1/6, maximum is 5/6 (if it harms an opponent).
+1 FIX didn't move
+2 MAR melee attack
+1 ICE ranged attack adjacent to target
-1 CUE variable target(ex. first in range to destination)
-1 BOB moved 3
-1 ZAG hard zigzag, moved to sector adjacent to previous before last
-2 WAN had taken damage this turn
-1 VIE had been shot at(but not damaged) this turn
-1 HID entered a forest space this turn
+2 COW mech target didn't move
+1 DOE troop target
-1 BAT target 3 away
-1 HEN target moved 3
-1 FOX target hard zigzag
-2 HOG target had taken damage this turn
-1 CAT target had been shot at(but undamaged) this turn
-1 ELK target entered a forest space this turn

Viable Range Check
Is any point in either mech's path within range?
Would this happen NOT only at a time that would obviously be out of range?
Ram: Same end space/colliding paths. (Automatic)
« Last Edit: November 29, 2017, 02:15:56 pm by roseheart »
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RoseHeart

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Re: Mech Tournament (NyanMech & LanceLock)
« Reply #1 on: November 14, 2017, 03:24:08 pm »

Green Army

(Cards removed)
« Last Edit: December 14, 2017, 01:58:41 pm by roseheart »
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RoseHeart

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Re: Mech Tournament IC (NyanMech & LanceLock) - T1
« Reply #2 on: November 15, 2017, 03:49:09 am »

/// Incoming Transmission... ///

Hello mercs. Thanks for aiding the Green Army. I am COMMANDER Minty, and I will be in-charge of this operation. Do try not to squish any friendlies in those tin cans, and we'll try to give you plenty of room.

As you were told this contract is to make sure we get our shipment before the Orange Army does. These guys are conducting some heinous experiments and we need the tools to put an end to it once and for all. And that's where you come in.

All allied troops are sitting tight for now. I recommend you move out!

The convoy is coming from the midwest and we suspect theirs from the east.


/// Map ///

    A   B   C   D   E   F   G   H
   ___     ___     ___     ___
  /~ ~\___/   \___/^ ^\___/   \___
1 \___/   \___/ k \___/^ ^\___/   \
  /   \___/ k \___/ H \___/   \___/
2 \___/   \___/#S#\___/   \___/   \
  /   \___/   \___/   \___/   \___/
3 \___/   ×,,,/   \,,,×   \___/   \
  /   \___/   ×,,,×   \___/   \___/
4 \___/   \___/   \___/   \___/^ ^\
  /   \.../   \___/   \___/^ ^\___/
5 \...*   *.../   \___/   \___/^ ^\
  /   \___/   *.../   \___/   \___/
6 \___/   \___/   *.../   \___/   \
  / i \___/ L \___/   \___/   \___/
8 \___/#N#\___/   \___/^ ^\___/   \
  / T \___/ i \___/   \___/   \___/
9 \___/ i \___/   \___/^ ^\___/~ ~\
 ...  \___/   \___/   \___/   \___/
*   * N Cliff,
×,,,× S Cliff, /# #\ City,
/~ ~\ Water, /^ ^\ Forest,
Green Army:
N NyanMech, L LanceLock
t Tank, i Infantry, c Convoy
Orange Army:
S Seige Titan, H Hardscrabble
k Tank, f Infantry, v Convoy

/// End Transmission ///



Quote from: Taking Your Turn
  • Post your turn and anything you want the enemy to see in Green. Your team color.
  • Remember this is an IC thread. The original thread is now open for OOC. You can also PM me your questions.
  • Unless you want your mech to be vague, use the first turn to give the other team a description. Describe your attempted action as you desire it to be read.
  • -Play 1 card, wait, or reload(shuffle all common Gatling cards from your discard to your deck).
    -The card on the top of your deck is your 'blocking card'. This is discarded if you take damage. Instead, you may choose a card from your hand to be your blocking card(the details are not revealed, but the name IS).
    -Choose a coordinate to move to. You can move up to 3 spaces. Trees stop you. You can't enter the enemy city.
  • Do a quick reread of the OP rules some minor changes, too many to recount, were made to them since first posted.

Spoiler: Starting Hand (click to show/hide)

MISSION START GOOD LUCK!
« Last Edit: November 15, 2017, 03:26:36 pm by roseheart »
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Re: T1 Mech Tournament IC (=== Green Team ===)
« Reply #3 on: November 15, 2017, 03:10:47 pm »

The gleaming white man-shaped mech steps forward and catches the sunlight on its radiant golden fashion-spikes and the shocks of red trim around its shapely and sleek armour.
"For honour, glory, and Friendship! Our compatriots will not fall!"
*Promptly leaves its 'friends' behind as it runs directly Northeast, idiotically leaping off of the cliff and shooting a 200 Gattling at any enemy that gets into range as it charges towards our predicted convoy spawn.*
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Re: T1 Mech Tournament IC (=== Green Team ===)
« Reply #4 on: November 15, 2017, 09:52:16 pm »

The silvery humanoid cat-shaped mech steps forward.

"MEOWWWWWW!!!"

*Rushes north and claws nearest enemy*
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Re: T1 Mech Tournament IC (=== Green Team ===)
« Reply #5 on: November 15, 2017, 10:30:19 pm »

A general sense of encouragement is issued towards the tank and infantry that they maybe want to move to the edge of the cliff. Like, maybe they can snipe stuff from up there? If it gets close?
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Re: T2 Mech Tournament IC (=== Green Team ===)
« Reply #6 on: November 17, 2017, 10:42:14 am »

Spoiler (click to show/hide)

>G
>> SeigeTitan D3, Fortify D3.
>>>>> NyanMech B4. Ultra-sharp Titanium Claws SeigeTitan D3. (1 time range/cliff overshoot buff*)
HIT2! SeigeTitan's top deck card discarded.
>> LanceLock A5, 200 Gatling SeigeTitan D3. (1 time range/cliff overshoot buff*)
MISS!
>> Hardscrabble H2, reveals 200 Gatling, discard 1 from hand.
*Compensations for error, see OOC.


=== Transmission 2 ===

After Action Report:
No damage or casualties suffered.
Team Response Time: Good!
RP Bonus: Orange Team

Not sending our men on the ground forward until the risk of the tanks is dealt with. Keep an eye on the convoys.

    A   B   C   D   E   F   G   H
   ___     ___     ___     ___
  /~ ~\___/   \___/^ ^\___/   \___
1 \___/   \___/ k \___/^ ^\___/   \
  /   \___/ k \___/   \___/   \___/
2 \___/   \___/# #\___/   \___/ H \
  /   \___/   \___/   \___/   \___/
3 \___/   ×,,,/+S+\,,,×   \___/   \
  /   \___/   ×,,,×   \___/   \___/
4 \___/ N \___/   \___/   \___/^ ^\
  /   \.../   \___/   \___/^ ^\___/
5 \...*   *.../   \___/ L \___/^ ^\
  /   \___/   *.../   \___/   \___/
6 \___/   \___/   *.../   \___/   \
  / i \___/   \___/   \___/   \___/
7 \___/# #\___/   \___/^ ^\___/   \
  / t \___/ i \___/   \___/   \___/
8 \___/ i \___/   \___/^ ^\___/~ ~\
 ...  \___/   \___/   \___/   \___/
*   * N Cliff,
×,,,× S Cliff, /# #\ City,
/~ ~\ Water, /^ ^\ Forest,
G. Army: N NyanMech, L LanceLock
t Tank, i Infantry, c Convoy
O. Army: S SeigeTitan, H Hardscrabble
k Tank, f Infantry, v Convoy

//// End Transmission ////



Spoiler: Hand (click to show/hide)
« Last Edit: November 17, 2017, 05:48:30 pm by roseheart »
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Re: T2 Mech Tournament IC (=== Green Team ===)
« Reply #7 on: November 18, 2017, 03:51:37 am »

Mech card
Discard Beam Strike and Feigned Weakness
Move to E 4 and play 200 Gattling against K at D1.

"Your tyranny against my people ends here lowly criminal!"
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Re: T2 Mech Tournament IC (=== Green Team ===)
« Reply #8 on: November 19, 2017, 05:17:41 am »

*Rushes to the nearest tank and uses Meow Module on botn tanks, then claws them*
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Re: T2 Mech Tournament IC (=== Green Team ===)
« Reply #9 on: November 20, 2017, 05:17:25 pm »

Mid-Turn Interrupt:
Hardscrabble Plunderbuss LanceLock.
LanceLock select a card to discard...
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Re: T2 Mech Tournament IC (=== Green Team ===)
« Reply #10 on: November 20, 2017, 05:22:18 pm »

I am already discarding two... But if I gotta throw out another then make it a 200 Gattling.
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Re: T3 Mech Tournament IC (=== Green Team ===)
« Reply #11 on: November 21, 2017, 01:43:59 am »

Spoiler (click to show/hide)

In Transit:
Hardscrabble 4 to F5.
LanceLock 3 to F2.
NyanMech 2 to B2.
SeigeTitan at D3.

Actions:
>O
>>>>> Hardscrabble Plunderbuss LanceLock.
HIT*! (*200 Gatling)
>>>>> NyanMech Meow Module C2 tank.
HIT2! Destroyed.
>> LanceLock 200 Gatling D1 tank.
HIT3! Destroyed.
> SeigeTitan Superheavy Artillery Cannon LanceLock.
HIT4! LanceLock's top deck card discarded. Draw 2-Full.

    A   B   C   D   E   F   G   H
   ___     ___     ___     ___
  /~ ~\___/   \___/^ ^\___/   \___
1 \___/   \___/   \___/^ ^\___/   \
  /   \___/   \___/   \___/   \___/
2 \___/ N \___/# #\___/ L \___/   \
  /   \___/   \___/   \___/   \___/
3 \___/   ×,,,/+S+\,,,×   \___/   \
  /   \___/   ×,,,×   \___/   \___/
4 \___/   \___/   \___/   \___/^ ^\
  /   \.../   \___/   \___/^ ^\___/
5 \...*   *.../   \___/ H \___/^ ^\
  /   \___/   *.../   \___/   \___/
6 \___/   \___/   *.../   \___/ k \
  / i \___/   \___/   \___/   \___/
7 \___/# #\___/   \___/^ ^\___/ v \
  / t \___/ i \___/   \___/   \___/
8 \___/ i \___/   \___/^ ^\___/~ ~\
 ...  \___/   \___/   \___/   \___/
*   * N Cliff,
×,,,× S Cliff, /# #\ City,
/~ ~\ Water, /^ ^\ Forest,
G. Army: N NyanMech, L LanceLock
t Tank, i Infantry, c Convoy
O. Army: S SeigeTitan, H Hardscrabble
k Tank, f Infantry, v Convoy


=== Transmission 003 ===

After Action Report:
No casualties suffered.
LanceLock discarded Victory Strike from deck.
LanceLock has 4 damage.
Team Response Time: Bad
RP Bonus: Orange Team
GM Response Time: Bad

Good teamwork Mercs. That clears up the front lines.

Enemy convoy has arrived at H7! Do NOT, I repeat DO NO ATTACK THE ENEMY CONVOY. Take out all escorting targets in other sectors. You can stand in front of it to hold it hostage. Meanwhile our infantry can come and seize the delivery.

=== End Transmission ===


Quote
New turn format:

-Post any RP descriptions for your turn(visible to enemy)
in italics.*
-Post your actions in bold.

*If you want, you can have a 'if it succeeds' or 'if it fails' message. This won't be considered in the RP Bonus. Text not visible to the opponent will no longer be considered for the RP Bonus.

Spoiler: Hand T3 (click to show/hide)
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Re: T3 Mech Tournament IC (=== Green Team ===)
« Reply #12 on: November 21, 2017, 02:49:09 am »

Where did the name lancelock come from?
Anyways, Imma move to H4 and beam strike K from H6.
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Re: T3 Mech Tournament IC (=== Green Team ===)
« Reply #13 on: November 22, 2017, 05:05:23 am »

NyanMech stands in front of the enemy convoy and claws that tank.

*weird cat noises*
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Re: T4 Mech Card Battle 2 IC (=== Green Team ===)
« Reply #14 on: November 25, 2017, 04:31:47 am »

Your Machines. Your Choices. Your Fate!
♪ "MCB T4" (5*)
*My apologies about what ever it chooses to play you after those. You can turn on loop just to hear them.


(Turn 3)

NyanMech:
1. Beginning Path B2 B3 C4 D4 E5


*weird cat noises*

Hardscrabble:
1. Discard 2
2. Blocking Card
3. Beginning Path F5 F4 F3 F2


That's a pincer if I've ever seen one. Don't think you've outmaneuvered us yet!

With the convoy safe for now and its ally in some danger, Hardscrabble doubled back on itself and fired its Rocket Carbine, still wildly unloading 200 Gatling rounds in all directions.


LanceLock:
1. Beginning Path F2 G3 H3 H4


SeigeTitan:
1. Holding Position D3

4 > SeigeTitan Defensive Systems Online (5/5)

4 > HardScrabble Rocket Carbine LanceLock +ICE -BOB -HEN -ELK +2 = +0
HIT3! Feigned Weakness Disabled
Draw Bonus

2 > LanceLock Victory Beam Engage (Beam Strike) Tank H6 -BOB -HID +DOE +2 = +1
HIT5! Destroyed



=== Transmission 004 ===

Alright ground forces are moving ahead anticipating that well oiled team work you show to make things nice and tidy before arrival.

Our tank will be setting up at about E7, out of range of SeigeTitan.

We are now starting to anticipate our own convoy, sometime at about A3.


After Action Report:
No Casualties
LanceLock Has 7 Damage
Team Response Time: Bad
RP Recruit Winner: Orange Team
GM Response Time: Terrible
(Next RP Recruit = Tank)

    A   B   C   D   E   F   G   H
   ___     ___     ___     ___
  /~ ~\___/   \___/^ ^\___/   \___
1 \___/   \___/ f \___/^ ^\___/   \
  /   \___/   \___/   \___/   \___/
2 \___/   \___/# #\___/ H \___/   \
  /   \___/   \___/   \___/   \___/
3 \___/   ×,,,/+S+\,,,×   \___/   \
  /   \___/   ×,,,×   \___/   \___/
4 \___/   \___/   \___/   \___/^L^\
  /   \.../   \___/ N \___/^ ^\___/
5 \...*   *.../   \___/   \___/^ ^\
  /   \___/   *.../   \___/   \___/
6 \___/ i \___/   *.../   \___/ f \
  /   \___/   \___/   \___/ v \___/
7 \___/# #\___/ i \___/^ ^\___/ k \
  /   \___/ i \___/   \___/   \___/
8 \___/ t \___/   \___/^ ^\___/~ ~\
 ...  \___/   \___/   \___/   \___/
*   * N Cliff,
×,,,× S Cliff, /# #\ City,
/~ ~\ Water, /^ ^\ Forest,
G: N NyanMech, L LanceLock
t Tank, i Infantry, c Convoy
O: S SeigeTitan, H Hardscrabble
k Tank, f Infantry, v Convoy

=== End Transmission ===




Spoiler: Hand T4 (click to show/hide)
« Last Edit: November 26, 2017, 02:26:46 am by roseheart »
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