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Author Topic: Quillus Design Bureau - Battle for Aljadid - Strategy SY108  (Read 39481 times)

KhazintheDark

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #30 on: November 19, 2017, 02:22:44 am »

Some of the list was due to not being sure about whether logistics would be a thing. Also put the Submarines back in there. If we create the following underwater systems (lorewise): mining, factory, bases, manned and unmanned wire-guided subs and missile launch systems, we can ensure that we have the capability to near permanently hold the ocean planet due to having a logistical chain already there and the ability to project naval, aerial and potentially missile power across that planet.

Also my first idea for a design was essentially something we launch into space on an trajectory to put it into orbit of a planet then it purposefully deorbits itself (without entering orbit) and while it burns up it releases its payload.

Edit: Advanced materials for ideas. Particularly the Thermoelectric materials, the Stanene and the Aerogel.

https://www.google.co.uk/amp/s/gizmodo.com/beyond-graphene-6-supermaterials-that-could-change-our-1681845262/amp
« Last Edit: November 19, 2017, 03:03:50 am by KhazintheDark »
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NUKE9.13

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #31 on: November 19, 2017, 03:30:13 am »

QS-CPP-95 'Beacon'
To prove ourselves better than our heathen neighbors, we have labored hard and long, searching the texts brought from Earth. Taking designs for something called a "Tokamak magnetic confinement system" we have assembled our best scientists and begun the long process of producing a version of one of these, hoping to have our entire planet powered by the awesome majesty of the might of the stars. Utilizing as many resources as possible and spread over as much land as necessary, we hope to reduce the difficulty by giving our scientists plenty of room and resources to work. The device works by channeling a deuterium and lithium plasma in a toroid (Donut shape) through the use of toroidal/ring-shaped magnets wrapped around the outside of the torus. The heat from the fusion will be used to heat water around the reaction chamber itself, which will then be used to generate power through steam turbines as usual in fission reactors. There will also be a lithium "blanket" in places, which will passively be turned into tritium as high-energy neutrons from the reactor itself strike the blanket. The tritium will then be used in the reactor itself. Deuterium, the other active component, will be harvested from seawater.
QS-CPP-95 'Beacon' (Hard): (3+1)-1=3: Buggy Mess
So, the good news is, we have managed to create a working fusion reactor, without completely bankrupting our economy. The bad news is, the magnetic containment field is a bit leaky, meaning it only works for a few seconds at a time. I mean, it's still pretty impressive. It just requires twice as much energy in as we could possibly get energy out. Which is still pretty good! A Q of .5 is very respectable!
...but nowhere near the Q of 5 required for a sustainable reactor.
The main problem is our magnets. They just aren't strong or precise enough to contain the plasma for as long as we need it to.



It is now the revision phase of SY 95.
« Last Edit: November 20, 2017, 05:26:31 am by NUKE9.13 »
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KhazintheDark

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #32 on: November 19, 2017, 04:00:21 am »

Fix the magnets, Beacon revision: Liquid helium will be used to supercool the electromagnets to within 2 degrees of absolute zero, this should, in addition to an increase in the number of miliamps to a minimum of 9,001 thusly increase the strength of the electromagnetic field by at least three-five orders of magnitude. The helium will be supercooled first by liquid nitrogen to 80K, then to 4.5K. The liquid helium will then be pumped into contact with the magnet until the magnet chamber is filled. After that the 1.8K refrigeration units lower the temperature of the helium to 1.9K thus turning it into a superfluid which has amazing thermal conductivity. Thermoelectric materials, shall be used where there is a large enough temperature gradient to create a current in order to reclaim electricity to help power the pumps and cryogenic systems.

This isn't as much of a hassle for space as you think. Ambient temperature of space is 2.7K so we can have most of the work done for us. The downside to these systems is that it's bulky as fuck.

How the fuck do I use a votebox. I've been staring at this for ten minutes.
« Last Edit: November 19, 2017, 04:03:05 am by KhazintheDark »
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Thanatos Russ

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #33 on: November 19, 2017, 04:03:52 am »

Quote from: votebox
Fix the magnets, Beacon revision: Liquid helium will be used to supercool the electromagnets to within 2 degrees of absolute zero, this should, in addition to an increase in the number of miliamps to a minimum of 9,001 thusly increase the strength of the electromagnetic field by at least three-five orders of magnitude. The helium will be supercooled first by liquid nitrogen to 80K, then to 4.5K. The liquid helium will then be pumped into contact with the magnet until the magnet chamber is filled. After that the 1.8K refrigeration units lower the temperature of the helium to 1.9K thus turning it into a superfluid which has amazing thermal conductivity. Thermoelectric materials, shall be used where there is a large enough temperature gradient to create a current in order to reclaim electricity to help power the pumps and cryogenic systems.
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NUKE9.13

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #34 on: November 19, 2017, 04:06:08 am »

Votebox goes like this:

Code: [Select]
[quote=Votebox]Thing One: (3) Alice, Bob, Charles
Thing Two: (1) Dean[/quote]

You only need to include the title in the votebox, and not the entire description.
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KhazintheDark

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #35 on: November 19, 2017, 04:34:43 am »

Quote from: Votebox
Fix the magnets: Khazinthedark
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Jilladilla

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #36 on: November 19, 2017, 04:40:55 am »

Still, within our expectations that this'd need fixing, and thankfully the plan did allocate this revision for this eventuality, so let's go for it... Although, what exactly is our capability to attain Liquid Helium, is my question...
Quote from: Votebox
Fix the magnets: (2) Khazinthedark, Jilladilla
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Madman198237

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #37 on: November 19, 2017, 02:02:13 pm »

Soooooo....I've got two options, based on NUKE's next reply in Discord:
"Fix" the magnet distribution to improve containment, OR
Make use of modern (As in, IRL modern) high-temperature-superconductors


QS-CPP-95 Modification B
Employing the long-ignored discovery of the BSCCO high-temperature superconductor, we adapt the reactor's system to utilize its two layers better. The first layer is the water jacket and lithium blanket, the second is the magnets, which now utilize superconductors and liquid nitrogen cooling for maximum effectiveness. The water (And shielding) will prevent the heat from interfering with the magnets. The use of superconductors can produce higher-power yet smaller and more efficient magnets, which means we can use more magnets, which improves the uniformity of the magnetic field and prevents leakages and instabilities.

Quote from: Votebox
Fix the magnets: (2) Khazinthedark, Jilladilla
QS-CPP-95 Mod-B: (1) Madman
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Talion

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #38 on: November 19, 2017, 02:03:54 pm »

Quote from: Votebox
Fix the magnets: (2) Khazinthedark, Jilladilla
QS-CPP-95 Mod-B: (2) Madman, Talion
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Shadowclaw777

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #39 on: November 19, 2017, 05:05:28 pm »

Quote from: Votebox
Fix the magnets: (2) Khazinthedark, Jilladilla
QS-CPP-95 Mod-B: (3) Madman, Talion, Shadowclaw
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NUKE9.13

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #40 on: November 19, 2017, 05:08:08 pm »

QS-CPP-95 Modification B
Employing the long-ignored discovery of the BSCCO high-temperature superconductor, we adapt the reactor's system to utilize its two layers better. The first layer is the water jacket and lithium blanket, the second is the magnets, which now utilize superconductors and liquid nitrogen cooling for maximum effectiveness. The water (And shielding) will prevent the heat from interfering with the magnets. The use of superconductors can produce higher-power yet smaller and more efficient magnets, which means we can use more magnets, which improves the uniformity of the magnetic field and prevents leakages and instabilities.
QS-CPP-95 Modification B (Hard): (1+3)-1=3: Buggy Mess
So... the good news is, the Beacon is now slightly more effective. The bad news is, it's still got a Q of less than 1. When it even works.
We successfully manufactured BSCCO, and built LN2-cooled superconducting magnets to replace our electromagnets. The problems started with the liquid nitrogen cooling. Whilst technically true that BSCCO becomes a superconductor at a balmy 108K, peak performance requires substantially lower temperatures- lower than we can reach with LN2 alone. Also, there's a problem with what our physicists call the "irreversibility field H*"- apparently BSCCO's H* is relatively low, which we are assured is a bad thing.
On top of that, the cooling unit leaks, and the magnet's power supply has an extremely unfortunate tendency to fluctuate randomly. And what's worse, we have no idea why either of these things happen.
So... when it works, the reactor leaks slightly less plasma, and possesses a slightly higher Q as a result. But it doesn't work often.

No doubt in the future fusion power will be considered a major boon to Quillian society. For now, the only thing the Beacon illuminates is our failures.



Another year over. The "D Mission" has been made official; public reception is good. Funding for weapons research continues to come in, which means that it is the Design Phase of SY96, and it is time to get to work.
« Last Edit: November 20, 2017, 05:26:47 am by NUKE9.13 »
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Strongpoint

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #41 on: November 19, 2017, 09:25:31 pm »

Well, we more or less skipped our first turn... Can we start developing weapons to shoot enemies?
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Thanatos Russ

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #42 on: November 19, 2017, 10:29:40 pm »

This is fantastic.

I propose we send a peace treaty to the other guys and just mess about doing this.
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Thanatos Russ

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #43 on: November 20, 2017, 05:10:57 am »

Fix the fucking QS-CPP-95
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Talion

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #44 on: November 20, 2017, 07:20:57 am »

Tidal Tokamak Fusion Power Plant
The problem with containing plasma is that magnetic field strengths are uneven, resulting in weak field gaps that plasma naturally escapes along. To protect against this problem, the ripple fusion device uses magnets spun at intense speeds around the plasma. In the current tokamak design, this involves alternating layers of magnets rotating and counter-rotating around the tube. This causes the plasma to escape outwards only to be pushed back in like the tides. This tidal effect serves to mix the plasma more effectively generating addition fusion reactions as a consequence.
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