This is just some minor token ideas that could be added to the new entity animal tokens, mostly for quality of life and more customizability:
1. A token that makes any intelligent wilderness creatures available to the civ (with LOCAL_POPS_PRODUCE_HEROES+LOCAL_POPS_CONTROLLABLE) always playable from that specific entity - could be called something like [ANIMAL_PEOPLE_ALWAYS_PLAYABLE]. Of course, this'd only apply to the ones specified by the other animal tokens, whether they are a specific group or part of an entire class. The requirement of having both of those tokens is just so semi-sentients like trolls or regular livestock like sheep aren't accidentally made playable as well.
Right now, I noticed that if you add animal people, they just get added to the same populations as livestock, which is a tad annoying - atleast if you give them a role override, as without any pet tokens they just wont be spawned, period.
2. A token that dictates the total number of each animal from the class (or a specific one) for the entire civ - something like ANIMAL_NUMBER:200 - where 200 would be the total amount of each animal spawned (i.e if a civ has pigs and cows available, they'll have 200 pigs and 200 cows available), spread across the sites of the civ to prevent lag. I've noticed that at the present, depending on the role, the animal populations will be highly variable - sometimes as low as only 2 of those pets for the entirety of the civ, which is a tad ridiculous.
3. A token that allows animals available to the civ with LARGE_PREDATOR to leave it and become similar to named, wild predatory creatures in worldgen - raiding sites for food, killing people and so on. Could call it something like [ANIMAL_CAN_GO_ROGUE].
Thats all I could think of for now - thoughts? I would love if those got added in some of the future updates after the bugfixing period is over, would be incredibly useful for mods.