Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 ... 15

Author Topic: New release !!SCIENCE!!  (Read 18578 times)

MCreeper

  • Bay Watcher
  • Doomgirl
    • View Profile
Re: New release !!SCIENCE!!
« Reply #30 on: November 23, 2017, 12:10:03 pm »

New feature (?) - dwarf visitors can come in already cave adapted.
New feature - they can bring their artifact goat bone statues with them. Game will recognize them as creators of artifact, but buggily - it will say just "Creator of"
Logged
Rest of the sigs
Again, we were meant to scout out the place, bribe the right people, get intel, sneak in, sneak out. We are currently somewhere beneath the crater, fumbling for gasmasks

Witty

  • Bay Watcher
    • View Profile
Re: New release !!SCIENCE!!
« Reply #31 on: November 23, 2017, 12:18:33 pm »

On top of the usual fey moods, fell moods also occur during worldgen - complete with the murder of a fellow dwarf. 
Logged
Quote from: Toady One
I understand that it is disappointing when a dwarf makes a spiked loincloth instead of an axe.

bloop_bleep

  • Bay Watcher
  • U want sum seed?
    • View Profile
Re: New release !!SCIENCE!!
« Reply #32 on: November 23, 2017, 12:36:52 pm »

No FPS drop was detected during the missions; it stayed at 100 FPS the whole way through.
Logged
bloop_bleep's Moving Fortress Parts Mod!

Quote from: KittyTac
The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum mechanics.
Quote from: thefriendlyhacker
The trick is to only make predictions semi-seriously.  That way, I don't have a 98% failure rate. I have a 98% sarcasm rate.

h27kim

  • Bay Watcher
    • View Profile
Re: New release !!SCIENCE!!
« Reply #33 on: November 23, 2017, 12:43:00 pm »

Curious if the ghosts of the dwarves who died offsite come back to their old homes for haunting....
Logged

Hiarhu

  • Bay Watcher
    • View Profile
Re: New release !!SCIENCE!!
« Reply #34 on: November 23, 2017, 12:47:17 pm »

I just had my first Artifact made in the new version. A "bulky" silk cloak. The creator claimed it as a personal treasure. Has anyone else seen this? My military is off the map right now so I can't see if I can assign it to someone. Anyone know if this can happen with more valuable to the fortress artifacts like real armor or weapons? I don't want to have to bump off a brand new legendary weaponsmith to get the artifact they created.
Logged

☼Another☼

  • Bay Watcher
  • I am inevitable.
    • View Profile
Re: New release !!SCIENCE!!
« Reply #35 on: November 23, 2017, 01:05:30 pm »

Caves, or kobold caves at least, seem somewhat broken. I visited one as an adventurer, and found no entrance, so I embarked on one, and there is no entrance either. Also, my dwarves now have ~24 GCS listed as pets, so I'm digging down to them to see what the kobold caves look like. However, my FPS  is listed as 0 (0) so it might take a while. Something I noticed is that kobold caves look different on the embark map, like a fortress, but with the cave symbol in the middle now.

Posting from phone so I apologize for any formatting issues, but I need to have nothing running on my computer.
EDIT: Grammar
EDIT: There is a cave actually, I just couldn't find it.
EDIT: I found the kobold caves! No kobolds yet, but I may have just pierced the wrong part.

Pictures and a 'video' of the caves:

A gallery on imgur










You can't see it, but in the last image, if you go down a z-level, there are kobold eggs. I can add the image in a little bit.

Movie

Here is a movie of the entrance *(requires flash play 9)
« Last Edit: November 23, 2017, 02:17:38 pm by ☼Another☼ »
Logged

omada

  • Bay Watcher
  • Let's quack to death
    • View Profile
Re: New release !!SCIENCE!!
« Reply #36 on: November 23, 2017, 04:09:36 pm »

PTW
Logged
Competent reader (any know lenguage)
Novice english wordsmith
Dabbling english speaker (rusty)
He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

Eschar

  • Bay Watcher
  • Foo, bar, quux, baz...
    • View Profile
Re: New release !!SCIENCE!!
« Reply #37 on: November 23, 2017, 06:04:32 pm »

-snip-

It looks like kobolds put all their traps in the corners of rooms. They're almost useless arranged like that.
Logged
"Continue struggling, laws of physics be darned."
 - NRDL
"What, are you stupid or something? Every one of the snake's bones is crushed! Its internal organs are torn apart! There is no way you can - (6) You resuscitate the snake."
- Gatleos

Paxiecrunchle

  • Bay Watcher
  • I'm just here, because actually I don't know*shrug
    • View Profile
Re: New release !!SCIENCE!!
« Reply #38 on: November 23, 2017, 06:37:24 pm »

PTW

Urist McVoyager

  • Bay Watcher
    • View Profile
Re: New release !!SCIENCE!!
« Reply #39 on: November 23, 2017, 06:41:02 pm »

-snip-

It looks like kobolds put all their traps in the corners of rooms. They're almost useless arranged like that.

It's either a bug or emergent gameplay. Think of it this way. A kobold is trap immune, but dodging and falling cancel that. The kobolds might actively design that way with the assumption that a kobold guard is going to be there in the center, forcing someone to dodge onto the traps. As for why not trap the entire place . . . they might want safety zones for when they're the ones falling.

It most likely is a bug to be fixed, but we'd be remiss if we didn't explore the possibility that they did it themselves through logical thinking.

I THINK dodging works that way. I know falling does, so it still counts for that.
Logged

Ultimuh

  • Bay Watcher
  • One two three, DEATH!
    • View Profile
Re: New release !!SCIENCE!!
« Reply #40 on: November 23, 2017, 08:04:44 pm »

What would the best world gen options be for having a world with multiple ages?
Assuming that the game won't crash during world gen.
Logged
Steam: Ultimuh
Kongregate: Ultimuh
Guns Of Icarus: Uriel Ultim
World Of Tanks (eu): Ultimuh
War Thunder: Ultimuh
FFXIV A REALM REBORN: Uriel Ultim (Cereberus) Kurinrin Krillinlin (Leviathan)

☼Another☼

  • Bay Watcher
  • I am inevitable.
    • View Profile
Re: New release !!SCIENCE!!
« Reply #41 on: November 23, 2017, 10:10:51 pm »

If you look at the video, you'll notice that they have multiple choke-points where it's a one tile wide bridge between two pits with traps at the bottom. Also, all the weapons are coated with GCS venom.
Logged

Ultimuh

  • Bay Watcher
  • One two three, DEATH!
    • View Profile
Re: New release !!SCIENCE!!
« Reply #42 on: November 23, 2017, 11:42:54 pm »

I just genned a world and took a look at the legends.
Most of the artifacts seem to be shields.

edit:
Another world seem to have mostly Jewelry artifacts.
Seems like each gen seem to favor one type of item more than others.

« Last Edit: November 24, 2017, 01:41:47 am by Ultimuh »
Logged
Steam: Ultimuh
Kongregate: Ultimuh
Guns Of Icarus: Uriel Ultim
World Of Tanks (eu): Ultimuh
War Thunder: Ultimuh
FFXIV A REALM REBORN: Uriel Ultim (Cereberus) Kurinrin Krillinlin (Leviathan)

Ggobs

  • Bay Watcher
    • View Profile
Logged
Just popping in to say that if DF has taught me anything, it's that everything is doomed.

FantasticDorf

  • Bay Watcher
    • View Profile
Re: New release !!SCIENCE!!
« Reply #44 on: November 24, 2017, 05:56:37 am »

I just genned a world and took a look at the legends.
Most of the artifacts seem to be shields.

edit:
Another world seem to have mostly Jewelry artifacts.
Seems like each gen seem to favor one type of item more than others.

Bug possibly, i had a human civilization exclusively favor making linen goods and that was the only set of artifacts produced in about 70 years in worldgen (3 articles for the same person)
Logged
Pages: 1 2 [3] 4 5 ... 15