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Author Topic: Dwarf Fortress 0.44.02 Released  (Read 127050 times)

Shonai_Dweller

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Re: Dwarf Fortress 0.44.02 Released
« Reply #180 on: December 17, 2017, 05:05:32 pm »

A quarrel is a bolt, isn't it?
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Random_Dragon

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Re: Dwarf Fortress 0.44.02 Released
« Reply #181 on: December 17, 2017, 05:21:39 pm »

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Detros

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Re: Dwarf Fortress 0.44.02 Released
« Reply #182 on: December 18, 2017, 05:20:05 pm »

A quarrel is a bolt, isn't it?
Ooh. Sorry, I knew only about the "disagreement" meaning of "quarrel" and thus thought one Q-word was used instead of other one.
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TomiTapio

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Re: Dwarf Fortress 0.44.02 Released
« Reply #183 on: December 19, 2017, 01:28:57 am »

What's the biggest issue preventing people from upgrading their existing fort to 44.02, if any?
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Shonai_Dweller

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Re: Dwarf Fortress 0.44.02 Released
« Reply #184 on: December 19, 2017, 04:11:26 am »

What's the biggest issue preventing people from upgrading their existing fort to 44.02, if any?
Knowing that there are 3 or 4 major crash bugs marked as 'fixed for next version' on the tracker?
Or it might be the unstoppable, fps killing visitor-splosion.
We're right at the beginning of a bug fix phase. Anybody not into playtesting who just wants to play probably isn't too fussed about upgrading yet.
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PatrikLundell

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Re: Dwarf Fortress 0.44.02 Released
« Reply #185 on: December 19, 2017, 04:39:02 am »

What's the biggest issue preventing people from upgrading their existing fort to 44.02, if any?
In addition to what Shonai_Dweller said, an upgraded fortress won't get access to pedestals or display cases. I don't know if there's anything else that an upgraded fortress would miss out on, though, apart from the artifacts that didn't get generated during world gen, so artifact raiding will probably be rather lack luster.
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Shonai_Dweller

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Re: Dwarf Fortress 0.44.02 Released
« Reply #186 on: December 19, 2017, 05:31:53 am »

What's the biggest issue preventing people from upgrading their existing fort to 44.02, if any?
In addition to what Shonai_Dweller said, an upgraded fortress won't get access to pedestals or display cases. I don't know if there's anything else that an upgraded fortress would miss out on, though, apart from the artifacts that didn't get generated during world gen, so artifact raiding will probably be rather lack luster.
Oh yeah, not much point in upgrading from an actual existing save unless weapon traps are integral to your masterplan.
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bloop_bleep

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Re: Dwarf Fortress 0.44.02 Released
« Reply #187 on: December 19, 2017, 05:07:06 pm »

What's the biggest issue preventing people from upgrading their existing fort to 44.02, if any?
In addition to what Shonai_Dweller said, an upgraded fortress won't get access to pedestals or display cases. I don't know if there's anything else that an upgraded fortress would miss out on, though, apart from the artifacts that didn't get generated during world gen, so artifact raiding will probably be rather lack luster.

You can still do general raids and capture necromancer books and demon slabs.
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Random_Dragon

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Re: Dwarf Fortress 0.44.02 Released
« Reply #188 on: December 19, 2017, 06:32:02 pm »

That said, I would reason that it's better to either make a new world, or hold off on migrating a save until next update.
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Shonai_Dweller

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Re: Dwarf Fortress 0.44.02 Released
« Reply #189 on: December 19, 2017, 09:57:01 pm »

Ooh. Visitor spam is fixed. Yay!
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Random_Dragon

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Re: Dwarf Fortress 0.44.02 Released
« Reply #190 on: December 20, 2017, 08:10:30 am »

Ooh. Visitor spam is fixed. Yay!

And now here's hoping the other major "por que" bugs are on the list.
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Zil

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Re: Dwarf Fortress 0.44.02 Released
« Reply #191 on: December 21, 2017, 01:46:06 am »

I've been having a problem with pedestals that I can't find mentioned anywhere. When I tell it to stop the display, the item is not removed from the pedestal. I need to deconstruct the pedestal for the dwarves to take the item away, and after that the item cannot be put on any pedestal ever again.

I've tried the usual tricks like forbidding and unforbidding the item in question but it doesn't fix it. It seems can only pedestal an item once and then it's invisible to all future pedestals.
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Shonai_Dweller

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Re: Dwarf Fortress 0.44.02 Released
« Reply #192 on: December 21, 2017, 02:45:37 am »

I've been having a problem with pedestals that I can't find mentioned anywhere. When I tell it to stop the display, the item is not removed from the pedestal. I need to deconstruct the pedestal for the dwarves to take the item away, and after that the item cannot be put on any pedestal ever again.

I've tried the usual tricks like forbidding and unforbidding the item in question but it doesn't fix it. It seems can only pedestal an item once and then it's invisible to all future pedestals.
I've seen this mentioned all over the forum and I believe it's on the tracker someplace.
--edit
Here it is:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=10353
« Last Edit: December 21, 2017, 02:48:33 am by Shonai_Dweller »
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ZM5

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Re: Dwarf Fortress 0.44.02 Released
« Reply #193 on: December 21, 2017, 11:34:51 am »

I gotta ask - during this bugfix/feature cycle, can we get a stop-drop-and-roll type interaction that creatures will use when on fire to extinguish themselves? I don't think I'm the only one who's really tired of fire being pretty much a 100% death condition for a given dwarf in fort mode.

gnome

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Re: Dwarf Fortress 0.44.02 Released
« Reply #194 on: December 21, 2017, 12:46:38 pm »

Heck I'd be satisfied if creatures even moved at all while on fire.
« Last Edit: December 21, 2017, 03:49:49 pm by gnome »
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