Dwarf Fortress > DF Modding

Can anything be done about migrations?

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Snow Gibbon:
Hey all,
I'm a super old DF veteran coming back. Lately (and by lately I mean since about 2010) I've been pretty disgruntled at the migration rate - In 40d days getting a migrant wave was a bit of an achievement to get, nowadays you're pretty much guaranteed a swarm of 20 dudes within the first two seasons and it ruins the sense of progression. Migrants have always been in the "Its hardcoded" zone, has anything changed recently?

scamtank:
Nothing without external help, at least. The limits in the inits are the only dials we get.

Manzeenan:
i mean.. you can set a population cap? then just slowly accept visitors and get them citizenship as a roundabout way to control the influx of bodies to the fort

Alpaq:
As for my opinion: getting migration is one thing, making use of it is another, so migrants can be good but also often this riff-raff is completely useless mouths to feed in the begining and it only complicates situation in the fortress before you get them to use. I would not say it affects balance that much, I'd say it shifts the game focus to more of a macro-management one.
Maybe a world with very low dwarf pop or embarking in some desolate place would change migration values? I didn't experiment with this.

GoblinCookie:

--- Quote from: Alpaq on November 25, 2017, 01:44:07 pm ---As for my opinion: getting migration is one thing, making use of it is another, so migrants can be good but also often this riff-raff is completely useless mouths to feed in the begining and it only complicates situation in the fortress before you get them to use. I would not say it affects balance that much, I'd say it shifts the game focus to more of a macro-management one.
Maybe a world with very low dwarf pop or embarking in some desolate place would change migration values? I didn't experiment with this.

--- End quote ---

There are no 'useless mouths to feed' in the game, except maybe children for a given number of years.  Almost everyone can haul stuff and in the game most work is hauling, not crafting production or anything cool or particularly dwarfy. 

There is also really no need to even bother to manage the labours of your dwarves in the present version, except when you have a small number of dwarves in your fortress.  If you have over 50 dwarves, chances are there is a already a dwarf with a labour to do whatever you want doing; so the game will get it done in a negligible amount of time.  Even if only one dwarf is doing to job, he can easily glut the fortress with far more stuff than you have a use for in about a month. 

The more people, the easier the game.  The fewer people, the harder the game and the more actual management is needed.

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