Dwarf Fortress > DF Modding
[MODDING] 0.44.x GENERAL MODDING QUESTIONS THREAD - NOW IN ALLCAPS EDITION
Teneb:
Modding questions go here.
Please keep it civil like all the previous ones and remember that this is not a mod propaganda thread.
Robosaur:
I take it we still can't apply creature variations through syndromes?
GLaDOSauR:
So, will you be able to make any creature classes that you want, for purposes of race unique animals?
So like.... [CREATURE_CLASS:DWARF_USABLE]
scamtank:
--- Quote from: GLaDOSauR on November 25, 2017, 05:42:46 pm ---So, will you be able to make any creature classes that you want, for purposes of race unique animals?
So like.... [CREATURE_CLASS:DWARF_USABLE]
--- End quote ---
That's one way. You can also just point the [ANIMAL] entity setting at a single creature, no classes required. You can pile on as many [ANIMAL] sections as you like. I just tried this:
--- Code: --- [ANIMAL]
[ANIMAL_TOKEN:HORSE]
[ANIMAL_NEVER_MOUNT]
[ANIMAL_NEVER_WAGON_PULLER]
[ANIMAL_NEVER_PACK_ANIMAL]
[ANIMAL_NEVER_PET]
[ANIMAL_NEVER_SIEGE]
[ANIMAL]
[ANIMAL_TOKEN:CAT]
[ANIMAL_NEVER_MOUNT]
[ANIMAL_NEVER_WAGON_PULLER]
[ANIMAL_NEVER_PACK_ANIMAL]
[ANIMAL_NEVER_PET]
[ANIMAL_NEVER_SIEGE]
[ANIMAL]
[ANIMAL_TOKEN:LION_MAN]
[ANIMAL_ALWAYS_PRESENT]
[ANIMAL_ALWAYS_PET]
[ANIMAL_ALWAYS_SIEGE]
--- End code ---
...and sure enough, all cats were gone, all horses were gone and I can buy furry muscle men at embark.
This should open the way for some fuckery.
Klisz:
--- Quote from: GLaDOSauR on November 25, 2017, 05:42:46 pm ---So, will you be able to make any creature classes that you want, for purposes of race unique animals?
So like.... [CREATURE_CLASS:DWARF_USABLE]
--- End quote ---
AFAIK you've been able to make any creature classes you wanted since the concept was introduced. (It's just that back then it only mattered for syndromes.)
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