Dwarf Fortress > DF Modding

[MODDING] 0.44.x GENERAL MODDING QUESTIONS THREAD - NOW IN ALLCAPS EDITION

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Teneb:
Modding questions go here.

Please keep it civil like all the previous ones and remember that this is not a mod propaganda thread.

Robosaur:
I take it we still can't apply creature variations through syndromes?

GLaDOSauR:
So, will you be able to make any creature classes that you want, for purposes of race unique animals? 

So like.... [CREATURE_CLASS:DWARF_USABLE]

scamtank:

--- Quote from: GLaDOSauR on November 25, 2017, 05:42:46 pm ---So, will you be able to make any creature classes that you want, for purposes of race unique animals? 

So like.... [CREATURE_CLASS:DWARF_USABLE]

--- End quote ---

That's one way. You can also just point the [ANIMAL] entity setting at a single creature, no classes required. You can pile on as many [ANIMAL] sections as you like. I just tried this:


--- Code: --- [ANIMAL]
[ANIMAL_TOKEN:HORSE]
[ANIMAL_NEVER_MOUNT]
[ANIMAL_NEVER_WAGON_PULLER]
[ANIMAL_NEVER_PACK_ANIMAL]
[ANIMAL_NEVER_PET]
[ANIMAL_NEVER_SIEGE]
[ANIMAL]
[ANIMAL_TOKEN:CAT]
[ANIMAL_NEVER_MOUNT]
[ANIMAL_NEVER_WAGON_PULLER]
[ANIMAL_NEVER_PACK_ANIMAL]
[ANIMAL_NEVER_PET]
[ANIMAL_NEVER_SIEGE]
[ANIMAL]
[ANIMAL_TOKEN:LION_MAN]
[ANIMAL_ALWAYS_PRESENT]
[ANIMAL_ALWAYS_PET]
[ANIMAL_ALWAYS_SIEGE]
--- End code ---

...and sure enough, all cats were gone, all horses were gone and I can buy furry muscle men at embark.



This should open the way for some fuckery.

Klisz:

--- Quote from: GLaDOSauR on November 25, 2017, 05:42:46 pm ---So, will you be able to make any creature classes that you want, for purposes of race unique animals? 

So like.... [CREATURE_CLASS:DWARF_USABLE]

--- End quote ---

AFAIK you've been able to make any creature classes you wanted since the concept was introduced. (It's just that back then it only mattered for syndromes.)

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