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Poll

This whole setup looks too damn balanced, and needs story events.

Yes, all of them!
- 15 (57.7%)
Yes, but only minor ones.
- 3 (11.5%)
Nope. Nooope.
- 2 (7.7%)
Will admin-sempai ever notice me?
- 6 (23.1%)

Total Members Voted: 23


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Author Topic: Dominions 5 - blind Round 501  (Read 46830 times)

MCreeper

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #345 on: January 21, 2018, 08:45:47 am »

All fatal bugs fixed? All not fatal bugs fixed too? I like those devs!
It seems fix breaked cavalry on attack rear in other way.  :-\
« Last Edit: January 21, 2018, 11:55:36 am by MCreeper »
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ThtblovesDF

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #346 on: January 21, 2018, 01:55:39 pm »

The new nation seems fun, cause who doesn't want to go without any blesses at all.
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E. Albright

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #347 on: January 21, 2018, 01:59:27 pm »

All their commanders except the Lochos, the two humans, and the Elder Cyclopes are sacred giants. There's definitely room for Spartan thugs...
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Karlito

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #348 on: January 22, 2018, 03:36:30 pm »

Apologies for the delay, but I find myself too pressed for time today. I'll attempt to get the turn finished asap.
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etgfrog

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #349 on: January 23, 2018, 06:54:51 pm »

Lots of battles this turn. Lots of info, glad to see ulm has some good counters to my undead. Also a bunch of my forces ran into a holy site, so another chunk of my troops went poof. On the other hand every army also took a nosedive except for yomi and ur.
« Last Edit: January 23, 2018, 07:12:23 pm by etgfrog »
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Endymion

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #350 on: January 23, 2018, 07:16:09 pm »

Lots of battles this turn for me as well. About 20 some, I knew I was going to die so I had my crapton of scouts all attack random provinces.

1 of them managed to find a fort of Yomi's that didn't have and PD. The partial ownership wasn't enough to keep me alive, but I get to be amused by the 2 random events that triggered there giving me 7 fire gems.

Anywho, GG. For the record, my money is on Ulm. Its been on Ulm since.... well, freakishly close to the first message from E. Albright about the Teal Menace.
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bulborbish

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #351 on: January 24, 2018, 12:18:08 am »

Lots of battles this turn for me as well. About 20 some, I knew I was going to die so I had my crapton of scouts all attack random provinces.

1 of them managed to find a fort of Yomi's that didn't have and PD. The partial ownership wasn't enough to keep me alive, but I get to be amused by the 2 random events that triggered there giving me 7 fire gems.

Anywho, GG. For the record, my money is on Ulm. Its been on Ulm since.... well, freakishly close to the first message from E. Albright about the Teal Menace.

Wait, you took that fort again? Thats the third time something has taken over that fort in the last 5 turns! This is getting exhausing

ThtblovesDF

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #352 on: January 24, 2018, 05:44:25 am »

I recommend everyone fights Vanheim as well, they drop a ton of good loot after every fight : 3

Especially the 3 Billion Owl Quills he most likely still has around are both a reward and a danger.

As usual, I am open to peace talks, but it is rare that someone is into that.
« Last Edit: January 24, 2018, 07:28:24 am by ThtblovesDF »
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etgfrog

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #353 on: January 24, 2018, 04:02:09 pm »

Interesting...now that I've had some time to analyze what I've seen ulm do. I guess I'll point out some key things. Having 6+ necromancers with skull staves to auto-kill chunks of my undead army, using boots of flying to send said necromancers to forts that could have gone under siege. A high magus with 8 normal magus set to communion to potentially throw F,E or S 5 spells out onto the battlefield. There is also the number of Ichtyids and teracota soldiers that will be used as a wall with the mage support to attack the water territories. This is stuff added onto the normal ulm warrior smiths and antlered shamans.
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ThtblovesDF

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #354 on: January 24, 2018, 04:46:55 pm »

And here I am, using basic troops with basic rain. Nice, at least you guys are evenly matched.
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MCreeper

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #355 on: January 25, 2018, 06:09:33 am »

How Ur and Jomi go? I can't see from my point.
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ThtblovesDF

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #356 on: January 25, 2018, 07:06:11 am »

Ur has Dinosaurs and Wild Men all over, but very little deployed mage support, Yomi has impressive stacks of what I would call ghost-demon-trash, but we'll call troops here. They are big enough that with some buffs, they could take on most armys around, but at the same time, without any buffs they might get slaughtered. The big thing here is that none, besides myself maybe (?), seems to have invested heavily into priests, so if he picks the right target, he can do a lot of damage.

Talking about damage, only a few more turns until I can cripple myself with Earthquakes.
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bulborbish

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #357 on: January 25, 2018, 06:37:47 pm »

Yomi is better than human chaff, but has to use national mages to move freespawn because all of the Oni are undead. Because of this, they are very commander dependent. Probably why their commanders are so much sturdier than they probably should be.

etgfrog

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #358 on: January 25, 2018, 08:23:50 pm »

That is why the undead command bless is so valuable for yomi, to have cheap priests ferry troops and to let your good commanders carry every more troops.
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ThtblovesDF

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #359 on: January 26, 2018, 06:47:58 am »

AI Birds died.
Abysia is still around, but not for much longer.
I would be getting nervous as Vanheim right about now.
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