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Author Topic: Dwarf Therapist v40.1.2 | DF 44.12  (Read 49906 times)

Saiko Kila

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Re: Dwarf Therapist v40.1.0 | DF 44.11
« Reply #495 on: July 11, 2018, 04:12:54 am »

Both your notes and the script were much helpful in building Dwarf Therapist v40.1.0. I was only a bit frustrated by Qt installer, had to download and install offline. Anyway, it's working now for both Vista x64 and Win10 x64.

As a side note to anyone who would try: MSVC2015 Community with XP support and C++ took almost 14 GiB in total (shared among all directories and components), and Qt 5.6.3 (only msvc2015_64 version) took 1.5 GiB, plus I also installed CMake, but this is small.
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Clément

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Re: Dwarf Therapist v40.1.1 | DF 44.12
« Reply #496 on: July 11, 2018, 05:30:04 am »

New version released: 40.1.1

Support for 0.44.12 and a few bug fixes.

Changelog:
  • added memory layouts for DF 0.44.12
  • fixed crash caused by out of bound stress level
  • fixed tool-tip width when the second column is empty
  • fixed usage of attribute and attribute_maximum in scripts
  • fixed script editor error log

Windows builds are also available on DFFD (win32, win64).
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HellTiger

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Re: Dwarf Therapist v40.1.1 | DF 44.12
« Reply #497 on: July 11, 2018, 06:54:32 am »

where should i bug report for "Preview Win64 0.44.12 Pack.zip"? never did this yet.
so, while embarking, i fire up therapist to set optimal skills, there i got 13 dorfs and not 7. here are some screenshots:


https://pasteboard.co/HtWLc3oV.png
https://pasteboard.co/HtWLWVl.png
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Clément

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Re: Dwarf Therapist v40.1.1 | DF 44.12
« Reply #498 on: July 11, 2018, 07:24:02 am »

No issue for me without the experimental pack.

Does it happen with the latest version (40.1.1 just before your post)?

If you have dfhack, please check the content of df.global.world.units (use ":lua ~df.global.world.units" or "gui/gm-editor df.global.world.units"). The size of the vectors (the numbers between brackets []) are the important part, "active" should be empty and "all" should contains only your starting dwarves.
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HellTiger

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Re: Dwarf Therapist v40.1.1 | DF 44.12
« Reply #499 on: July 11, 2018, 08:07:00 am »

here is the content of "gui/gm-editor df.global.world.units"
https://pasteboard.co/HtXOOQQ.png
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lethosor

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Re: Dwarf Therapist v40.1.1 | DF 44.12
« Reply #500 on: July 11, 2018, 08:13:28 am »

Is that during embarking or after? It should be during.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

HellTiger

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Re: Dwarf Therapist v40.1.1 | DF 44.12
« Reply #501 on: July 11, 2018, 08:23:41 am »

ah sry, thats quite mid game now. i am to lazzy to reproduce it now. but when i die or it crash (what will maybe happen very quick), then i will post the results of the new embark here.
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Booman246

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Re: Dwarf Therapist v40.1.1 | DF 44.12
« Reply #502 on: July 12, 2018, 02:26:33 pm »

Same issue as above - I get these random dwarfs showing up Therapist that I don't have any evidence of in-game.

For a bit of background - I'm about a month in, so no migrant waves or anything. These dwarves are appearing with skills but without any clothing / armo / equipment, and they don't appear in game.

As time goes on - more appear. 44.12 + 40.1.1 on Win 10 64bit

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lethosor

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Re: Dwarf Therapist v40.1.1 | DF 44.12
« Reply #503 on: July 12, 2018, 02:36:49 pm »

Can you follow the steps above? In particular, running
Code: [Select]
:lua ~df.global.world.unitsin DFHack and pasting the output would be helpful. (On Windows, right-click in the console to copy text - please don't screenshot).

Is it possible that these are off-site dwarves? Have you sent out raids? Have you conquered sites? Have other sites joined yours? Have any other new 0.44.12 events happened?
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Booman246

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Re: Dwarf Therapist v40.1.1 | DF 44.12
« Reply #504 on: July 12, 2018, 03:16:24 pm »

[DFHack]# :lua ~df.global.world.units
<world.T_units: 00007FF7EB240F10>
all                      = <vector<unit*>[94]: 00007FF7EB240F10>
active                   = <vector<unit*>[44]: 00007FF7EB240F28>
other                    = <vector<unit*>[]: 00007FF7EB240F40>
bad                      = <vector<unit*>[1]: 00007FF7EB240F70>
unknown                  = <vector<void*>[1]: 00007FF7EB240F88>
[DFHack]#


This is the first fort in a brand new world. It was generated on a Vanilla version of 44.12.

It's not exactly at embark, but we're still in the first few months and I haven't received any migrants yet.
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lethosor

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Re: Dwarf Therapist v40.1.1 | DF 44.12
« Reply #505 on: July 12, 2018, 03:37:48 pm »

What does the (u)nits screen look like? "active" includes pets and other creatures. Also, how many units does DT display?
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Booman246

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Re: Dwarf Therapist v40.1.1 | DF 44.12
« Reply #506 on: July 12, 2018, 03:42:43 pm »

Units screen has 7 citizens, 6 pets, and 7 elephants.

DT displays my initial 7 dwarfs and 4 mystery dwarfs.
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Clément

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Re: Dwarf Therapist v40.1.1 | DF 44.12
« Reply #507 on: July 12, 2018, 04:44:18 pm »

I found an old bug where DT reads "all" units instead of "active" units. It's 2 year old and affects all versions on all platforms. I am not sure it is the cause of this issue, it would have shown sooner (but it may still be a part of it).

DT was supposed to fall back to "all" when "active" does not contains any unit from the current civ (comparing unit.civ_id with ui.civ_id). Log says this happens in reclaimed forts. Why is this necessary?
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muzzlehead

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Re: Dwarf Therapist v40.1.1 | DF 44.12
« Reply #508 on: July 12, 2018, 11:05:09 pm »

I have the same issue with mystery dwarfs.... Date 250 02-09  I have 44 dwarfs... only 7 in game are real...  unit list in game shows 7 dwarfs

'EDIT'   I discovered if I close DF & DT then Load DT (it will say no DF running) then load DF and connect DT .... this seems to wipe the false Dwarfs from DT

2nd 'Edit' once I hit commit in DT I gained 10 fake dwarfs (total 17 dwarfs)... basically for me DT is not usable in this derivation
« Last Edit: July 12, 2018, 11:30:12 pm by muzzlehead »
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Rowanas

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Re: Dwarf Therapist v40.1.1 | DF 44.12
« Reply #509 on: July 13, 2018, 05:08:52 am »

Hello,

I'm having some issues with the latest version of DT (40.1.1 win64) I  manually updated 40.1.0 with the memory layout for 44.12, but when that didn't read I updated to 40.1.1
Unfortunately I'm having exactly the same issue, namely that it says it's connecting but it isn't, and if I exit DT after having attempted to connect, it crashes. I get a little box saying invalid memory layout, illegal value etc, but I don't appear to be able to fix this myself.

Spoiler (click to show/hide)
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
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