This is my third post and I've decided to gather here most of my ideas and suggestions on mechanisms in the game. Some of them I have already described in the previous topics once (and more), but still write them here, specific to mechanisms. So there we go:
1)Why mechanisms are connected remotely? Of course, we have axles, transmitting energy, but I'm talking about the mechanisms with which we connect the lever with the door. I think it would be better if you do something for them like axles. This will make the game more realistic, complicates the construction of mechanisms and will make it more interesting.
2)Perhaps the mechanisms will wear if you use? Stone mechanisms quickly wear out and they often jams, and the metal one will be quite durable.
3)What about wooden mechanisms? They might be quite flimsy and would break after about 20 uses.
4)Maybe, the mechanisms of different materials would have different latency? Metal one should do it a little faster. Wooden mechanisms could be slow.
5)Stone fall trap should be so that the stone was above a Z-level, which is a trigger. I have an idea: stone fall trap should be placed just under the hatch. When triggered, it opens the hatch above him. If you put on it stone (or anything heavy) - it will fall and damage enemy.
6)Weapon traps should require the transfer to them energy by axles. Something moves the blades...
7)If a dwarf will notice that trap was triggered, he should not just insert a new stone, but warn the player. Maybe the bottom will be displayed announce like "Urist notice a triggered trap."
8)Drawbridges have to create a wall of plausible height.
9)Drawbridges or retractable bridges should require an energy by axles.
10)Don't know whether this is a bug, but i can just build retractable bridges. As I understand from the wiki, it should be attached to other bridges, but I easily put a retractable bridge without it. In this case, where it retracts?
11)Decrease output power from the water wheel so that it been impossible to make a perpetual motion machine.
12)The windmill needs to change the output energy depending on height, time of year and weather.
13)Maybe add a overload or power limit for axles? I doubt that the axle can withstand any rotating speed or any power.
14)Add the conveyors. That would be great! And of course, it need to consume energy.
15)What about how to save energy? Maybe the flywheel? If it spin, and then stop the power supply, it will still spin by inertia for some time. Or the mainspring?
16)Maybe in the game should added mechanical workshops? They still require a dwarf to work, but also power, and spend less time to manufacture and produce items of better quality.
17)Add switching rails to minecarts to set it direction on turns. Of course, you can use rollers, but the switching rails will give you more flexibility.
This is a big part of what I do came up. I hope you will agree with me that it's cool.