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Author Topic: Fallacy's BYOR 3: GAME OVER(about time, too).  (Read 75518 times)

FallacyofUrist

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Re: Fallacy's BYOR 3(10/11): Day 2: Two Dead, Ten Living, One Replaced
« Reply #300 on: January 17, 2018, 10:00:08 am »

FoU can you put this information in public please?
I'm not sure what information you mean, but day ends 9:00 P.M. Central/Forum time Thursday, and the day's communal extension has not been used. Everyone still has their personal extension.
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Generic Arms Race.

Would you like to play a game of Mafia? The subforum is always open to new players.

Maximum Spin

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Re: Fallacy's BYOR 3(10/11): Day 2: Two Dead, Ten Living, One Replaced
« Reply #301 on: January 17, 2018, 10:20:51 am »

I also believe the investigator claim. Like I said, I knew my role would inspect as cult, and there's no reason why Tawa would have known or guessed this.
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notquitethere

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Re: Fallacy's BYOR 3(10/11): Day 2: Two Dead, Ten Living, One Replaced
« Reply #302 on: January 17, 2018, 11:05:29 am »

Max, you're a dead man walking. Why not full claim your night actions?
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Maximum Spin

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Re: Fallacy's BYOR 3(10/11): Day 2: Two Dead, Ten Living, One Replaced
« Reply #303 on: January 17, 2018, 11:37:59 am »

Max, you're a dead man walking. Why not full claim your night actions?
I didn't make any. I didn't even get any cool abilities from the Hilarity Ensues, just an admittedly useful revival auto.
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randomgenericusername

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Re: Fallacy's BYOR 3(10/11): Day 2: Two Dead, Ten Living, One Replaced
« Reply #304 on: January 17, 2018, 11:42:59 am »

Max, you're a dead man walking. Why not full claim your night actions?
I didn't make any. I didn't even get any cool abilities from the Hilarity Ensues, just an admittedly useful revival auto.
So now you also claim a revival auto you forgot to mention before to try to avoid being lynched? Seems awfully conventient, just like that other part of your role that makes you show up as cult in investigations.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

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Re: Fallacy's BYOR 3(10/11): Day 2: Two Dead, Ten Living, One Replaced
« Reply #305 on: January 17, 2018, 11:49:24 am »

So now you also claim a revival auto you forgot to mention before to try to avoid being lynched? Seems awfully conventient, just like that other part of your role that makes you show up as cult in investigations.
...I... no? I just got it this night. When would I have mentioned it before to forget?
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randomgenericusername

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Re: Fallacy's BYOR 3(10/11): Day 2: Two Dead, Ten Living, One Replaced
« Reply #306 on: January 17, 2018, 11:53:37 am »

What I'm saying is that you're making stuff up and everything you said is BS.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

notquitethere

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Re: Fallacy's BYOR 3(10/11): Day 2: Two Dead, Ten Living, One Replaced
« Reply #307 on: January 17, 2018, 12:03:54 pm »

I can believe Max has a revive. Explains why they're being cool as a cucumber when they're about to be lynched.

The only way they'd falsely show up as cult on inspection would be if they were given a weakness for submitting two tropes. However:

I did not submit 2 articles! I barely know enough about tvtropes to submit one.

Their role is Cthulhu:

I already told you what my role is once, very explicitly.
That is because I am cthulhu.

Cthulhu has cultists.
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Tiruin

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Re: Fallacy's BYOR 3(10/11): Day 2: Two Dead, Ten Living, One Replaced
« Reply #308 on: January 17, 2018, 12:11:09 pm »

I kinda had a question here for Maxi:
Quote
Query: Would you have claimed that align-inspect later on even if not caught in the act? Why?
But given what he said D1 (theme of playing his role straight), I'm curious on another part.

Max, you're a dead man walking. Why not full claim your night actions?
I didn't make any. I didn't even get any cool abilities from the Hilarity Ensues, just an admittedly useful revival auto.
So N1 and N0, you did nothing?
Also a revive isn't 'cool'?

Do you have suspects or other ideas to give out? Because if you have an "admittedly useful revival auto", it hurts the Town if you get lynched. That is, if you're Town. :v
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Maximum Spin

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Re: Fallacy's BYOR 3(10/11): Day 2: Two Dead, Ten Living, One Replaced
« Reply #309 on: January 17, 2018, 12:23:21 pm »

Quote
Query: Would you have claimed that align-inspect later on even if not caught in the act? Why?
Probably not until someone tripped it, no. Wouldn't fit my role. Also I didn't even see that question.
Quote
So N1 and N0, you did nothing?
Nope
Quote
Also a revive isn't 'cool'?
Nah. It's more, though, that an auto isn't 'cool' because it doesn't give me anything to do. It may be useful, but it doesn't alter gameplay for me, so it's basically a nonthing.
Quote
Do you have suspects or other ideas to give out? Because if you have an "admittedly useful revival auto", it hurts the Town if you get lynched. That is, if you're Town. :v
Follow the activity patterns!
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randomgenericusername

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Re: Fallacy's BYOR 3(10/11): Day 2: Two Dead, Ten Living, One Replaced
« Reply #310 on: January 17, 2018, 12:25:42 pm »

I can believe Max has a revive. Explains why they're being cool as a cucumber when they're about to be lynched.

The only way they'd falsely show up as cult on inspection would be if they were given a weakness for submitting two tropes. However:

I did not submit 2 articles! I barely know enough about tvtropes to submit one.

Their role is Cthulhu:

I already told you what my role is once, very explicitly.
That is because I am cthulhu.

Cthulhu has cultists.
This confirms his cult status even more than before, so we really need to lynch him.
There were 2 kills night 1. We can hope that if he revives either a vigilante or mafia re-kills him to avoid having more possible cultists.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Maximum Spin

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Re: Fallacy's BYOR 3(10/11): Day 2: Two Dead, Ten Living, One Replaced
« Reply #311 on: January 17, 2018, 12:32:23 pm »

The only way they'd falsely show up as cult on inspection[...]Cthulhu has cultists.
But is Cthulhu a cultist? Is Cthulhu in a cult? I don't recall that in any of the stories.
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notquitethere

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Re: Fallacy's BYOR 3(10/11): Day 2: Two Dead, Ten Living, One Replaced
« Reply #312 on: January 17, 2018, 12:37:05 pm »

But is Cthulhu a cultist? Is Cthulhu in a cult? I don't recall that in any of the stories.
No, but Cthulhu has cultists and you were inspected as a cultist. I don't necessarily expect mechanics and flavour to sync entirely here.

More to the point: if not you, then who should we lynch? Because right now I can only conclude from your actions that you want to be lynched today.
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notquitethere

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Re: Fallacy's BYOR 3(10/11): Day 2: Two Dead, Ten Living, One Replaced
« Reply #313 on: January 17, 2018, 12:39:25 pm »

Like, it seems to me that Max is deliberately drawing in the heat to avoid attention being placed elsewhere. So he has another night of recruitment and his lackeys get off free.

So everyone else: who's your #2 pick for scum today? Mine is Moony, as I have good reason to believe they killed me last night.
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randomgenericusername

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Re: Fallacy's BYOR 3(10/11): Day 2: Two Dead, Ten Living, One Replaced
« Reply #314 on: January 17, 2018, 12:40:07 pm »

I mean, Imic could still have been converted into a cultist. But if this cult works as I think it does, then cultists die with their cult leader, right? I'd say Imic.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.
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