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Author Topic: Would it be possible to have torches or sources of light in future builds?  (Read 2945 times)

BionicMeatloaf

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I realized this when I played Adventure mode for the first time and spawned in a dwarven fort. I couldn't see more than 4 or 5 tiles ahead of me (which became extremely annoying when I was trying to get out of it, especially since the mapped area kept disappearing) and it got to me thinking, "Is this because there's practically no light in here?"

Then I got to thinking "What if you could place torches on the walls in fort mode? How would it affect the dwarves in the fort?"

Then again, knowing how Toady is with his baby, he probably wants light to behave in the most physically accurate way possible as to add to the simulation, so that might be way off in the future.

Still, it does kinda make me wonder how it would affect gameplay or what bugs could come from its inclusion (Like if a Dwarf walks in front of a mirror outside in the sunlight, would the Urist be reduced o ashes because the mirror created a laser?)
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Urlance Woolsbane

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Re: Would it be possible to have torches or sources of light in future builds?
« Reply #1 on: December 10, 2017, 06:41:09 pm »

Still, it does kinda make me wonder how it would affect gameplay or what bugs could come from its inclusion (Like if a Dwarf walks in front of a mirror outside in the sunlight, would the Urist be reduced o ashes because the mirror created a laser?)
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PlumpHelmetMan

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Re: Would it be possible to have torches or sources of light in future builds?
« Reply #2 on: December 10, 2017, 07:03:54 pm »

Torches, candles, lanterns etc. are on the road map according to the site's dev plan. Not sure exactly how far in the future they're planned for though.
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BionicMeatloaf

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Re: Would it be possible to have torches or sources of light in future builds?
« Reply #3 on: December 10, 2017, 07:46:45 pm »

I'm wondering what kind of function they could for the fortress. Like would it just make things more efficient by speeding up dwarves in "dark" places? or maybe in help stuff like baby snatchers and thieves sneak in more easily. Also should the process be automated by the dwarves, should the player have to place them themselves, or should it be a mix of both?
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bloop_bleep

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Re: Would it be possible to have torches or sources of light in future builds?
« Reply #4 on: December 10, 2017, 09:18:36 pm »

Dwarves have [LOWLIGHTVISION], so they can see perfectly even when deep underground. However, humans and elves don't have the same effect, so if you spawn as one of them in a dwarven fortress you would have trouble navigating.
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PlumpHelmetMan

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Re: Would it be possible to have torches or sources of light in future builds?
« Reply #5 on: December 10, 2017, 10:10:56 pm »

^This. Torches and lanterns will probably be more important for human civs than anything else (and possibly elven, though I imagine they'd prefer to make use of more tree-friendly light sources, e.g. fireflies).
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saberbom

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Re: Would it be possible to have torches or sources of light in future builds?
« Reply #6 on: December 13, 2017, 07:43:32 am »

It has already been implemented... inside every dorfs eye. They can see clearly without any light source since they mainly live underground. Although the humans and elves do need them badly.
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Bearskie

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Re: Would it be possible to have torches or sources of light in future builds?
« Reply #7 on: December 13, 2017, 09:49:04 am »

There's Rendermax, although it's quite a beefy plugin to run.