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Ethereals : XCOM Arms Race

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10ebbor10:
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The planet Earth rotates slowly beneath you. From your stealth command vessel, you can see them clearly, squabbling in the dirt, unaware of the universe. They do not possess the gift, nor do they posses a physical prowess, like the Mutton or Chrysalid's did. Still, the scans indicate they may show promise, and so they must be investigated and added to the Ethereal empire.

Spoiler: Equipment (click to show/hide)Vehicles

Small scout : One of the tiniest vessels at your disposal, the Small scout is both cheap and reliable. Powered by a single Elerium core, the vessel makes decent speed, while carrying up to 2 units to their destination. It's equipped with a plasma turret for self defense . Cost : 1 VP

Equipment

Plasma Pistols : A basic simple sidearm that has been used in many pacification operations. The plasma pistol is a dependable bit of equipment that is light but not particularly powerful.

Elerium Grenade : The elerium grenade is powerful handheld explosive. Cost : 1 EP

Meld Container : A container filled with the precious Meld, a substance that consists out of billions of cybernetic nanomachines that automatically capture, catalogue and analyse any foreign DNA they find. Greatly increases the effectiveness of recovery operations. If capture threathens, the container will perform an auto-sterilization cycle.  Cost : 1 EP

Aliens
Sectoid : A weak species with a limited capability for the gift. Nonetheless, their simple biology allows to easily clone these creatures and deploy them in great numbers.
Cost 1 UP

Mission Profiles

Harvest: A simple mission profile that involves a UFO landed in a secluded area to capture humans other lifeforms for analysis in the main base.

Alien Resources

3 VP
6 UP
2 EP

10ebbor10:
Design phase start

The design phase has now started. You get to choose 1 design, that will be rolled using the normal 2d4 rules. In addition, you get to design the location and style of your base. Whether you go for a pyramid on Mars or the classical temple ship or something else entirely is your choice. The roll for the base is a guaranteed 6.

Shadowclaw777:
I'm noining the superior side of the Old Ones, and I'm going to use some of knowledge of alien progression in enemy unknown through the  Long War modification to the game. One of the earliest advancement the aliens try to create is a small flying scout drone; while this is a good idea, gives us some basic knowledge of artificial intelligence, hovering technology, machinery (maybe biomechanic technology in the future, and more)

Also I would love if we advanced the flying scout drone into a Combat Hunter-Killer Drone that had ability to cloak, have advanced A.I, had an electromagnetic pulse it emits that creates a shield around enemy fire from kinetics to energy weapons, and lock-on missiles!

So with our first design let me suggest a design to allow those innovations to take place.


--- Quote ---Scout Drone: A small drone (about the size of a basketball) that utilizes tiny amount elerium to pulse so that it hovers over the ground, and can emit more of the elerium fuel to fly distances of 5-10m off the ground and than hover on its new flying position. Equipped with advanced photoreceptors so that it can track the location of enemies and notice movement in the visible color spectrum, and a shock taser probe Gun on the frontal head of the Scout Drone that horrifically stings when it attacks a biological unit, equipped with a heavy amount of sedatives to make the organics to pass out for future experimentation. The Drone is quite small and can fly, with some maneuverability but this isn't the priority of the design, which makes it a difficult target to hit but is very lightly armored and can't handle attacks from kinetic-based weapons. It would serve as the scout/reconnaissance role for the aliens and maybe has some ability to act as a light skirmished during combat.
--- End quote ---

Also let's be Terror From the Deep Aliens and have an underwater fortress or something, needs further elaboration from me.

piratejoe:
I like your idea shadow, well, other then the underwater base, but still. It will open plenty of doors and we could get closer to things like cyberdiscs with it.

EDIT: For a base though, we should make one underground on the south pole or in Mt Everest

Shadowclaw777:
I think a base underwater (probably in some deep underwater trench) has its usage and strengths, mainly that they would have to spend an entire amount of design time to make sure all of there designs work underwater; from underwater transports to weapons that can handle the deep pressure of the water, this is not even including the surprise factor that we have an Underwater Trench Base; I mean things like having base in the south pole or Mt. Everest means that it really in access of just being aerial strike on because it such access to human control. Forcing the enemy to redirect there technologies either in space, underground? (base in the molten core of the world?), or underwater would hamstring there ability to compete with us.

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