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Author Topic: Ethereals : XCOM Arms Race  (Read 61339 times)

TopHat

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Re: Ethereals : XCOM Arms Race
« Reply #900 on: June 09, 2018, 07:10:40 am »

Wow, it's back! That's a welcome surprise.
Quote from: Votebox
AAA v2.2: (5) NUKE9.13 , sprnkld chrt, Piratejoe, Kashyyk, TopHat

And here's a more fluffy description because why not:
AAAv2.2: Although our previous attempt at miniaturisation failed, it did succeed in completing most of the legwork. By reconciling the new drive and reduced AI, and redesigning the priming system, we should relatively easily be able to meet our initial design goals.

The mutons should suffice for now; the earthlings will probably try to improve air survivability after last turn so missile improvements should be most useful.
I believe my thinking with the rifle distribution was that the second set would be of better use with the second mission. I suppose we'll see if that was a good call or not soon enough.



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10ebbor10

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Re: Ethereals : XCOM Arms Race
« Reply #901 on: June 13, 2018, 10:54:05 am »

Quote
AAAv2.2: Although our previous attempt at miniaturisation failed, it did succeed in completing most of the legwork. By reconciling the new drive and reduced AI, and redesigning the priming system, we should relatively easily be able to meet our initial design goals.
Easy : 3+4+1 (Unexpected Boon)

The first iterations of the AAA were primitive, flawed. They were failed experiments, especially compared to the new finished product. The latest iteration of the AAA has an AI core that has been redesigned from the ground up to support it's modified drive system. This not only allowed us to cut the cost and size of the projectile, but also to include a potent new feature. By modifying the reactor parameters, the AAA missile can detonate in a spectacular airburst. Ineffective against any armored vehicles or structures, but decently effective against unarmored civilian structures. 

The priming system has also been completely redone. The bulky priming system in the missile tube has been replaced with a tiny modified fusion cell integrated in the missile itself, which overloads itself to power up the missile's main reactor/warhead.

In the end, cost of the missile has been maintained at 1 EP, but we managed to double the amount of missiles to 4. We also included a new airburst capability.

Quote
Mission 1:
Craft: Large Scout (3 VP), Medium Fighter (2 VP)
Units: Skin Crawlers (free), Sectoids (free), Mutons (2 UP), Mutons (2 UP)
Equipment: AAA Missile x 2 (Large Scout x1, Medium Fighter x1), Plasma Rifle (Mutons 1) (free)
Destination: Canada
Mission Type: Harvest + Investigate Signal

Explosions thunder through the sky, and debris rains down upon the small Canadian town. The Medium fighter plunges into an apartment complex, which crumbles and buries it under the debris. The large UFO spirals out of control, tearing the roofs of several houses before skidding into the local park. It's outer hull has been torn to shreds by missile launches, the core and navigation controls penetrated by several railgun shots.

XCOM's jet fighters do not fare much better. Though they manage to dodge the missiles on their initial approach, they could not escape their relentless pursuit. Both fighters crash on the outer Rim of the city, each hit by three AAA missiles. The two remaining missiles have taken out two of XCOM's Skyrangers, leaving the third alone in the sky. With whining turbines, it dropped it's team of on a nearby building, before disappearing again.



With a secure high ground, XCOM opened fire into the crashed UFO. Railgun shots darted through the scattered debris, only occasionally answered by plasma rifle fire. Sectoids and Skin crawlers, wounded by the crash, were killed before they had a chance to get into cover. The mutons, far faster on their feet, escaped mostly unharmed, but even they suffered some casualties.

Reorganizing quickly, the combat bred creatures soon started pushing forward, overwhelming the enemy with plasma rifle fire. Under the withering barrage, the XCOM soldiers were overwhelmed quickly, and killed before XCOM managed to bring forward the rest of their forces. Peculiarly , some of them were armoured in alloy, strong to resist a blaster bolt. Using build-in grapples, they managed to rapidly relocate out of our Mutons path. With pistols ineffective, and even our rifles significantly weakened, the remaining mutons were slowly whittled down. Even so, the managed to eradicate  a significant chunk of XCOM's force.



Tactical insights : Current missile weaponry can destroy enemy jet fighters, but not before they have terminal damage upon our vessels. Their large missile loadouts can rapidly inflict significant damage to UFO's structure even despite the plasma shielding, and their railguns easily inflict lethal damage.

Significant casualties were taking in crash landing, current landing ships are relatively unprotected.

A small number of enemies forces have been noted to wear some sort of power armor suits. They sport alloy armor, what appears to be a grappling hook and potentially other systems. Our plasma pistols are mostly ineffective against, though the rifle still works.

Mission Failed

Quote
Mission 2:
Craft: Small Scout (free), Light Fighter (1 VP)
Units: Skin Crawlers (1 UP), Sectoids (1 UP)
Equipment: AAA Missile (Light Fighter) (1 EP), Plasma Rifle (Sectoids) (1 EP)
Destination: Australia
Mission Type: Recruit Collaborators

The mission is executed without hitch. There's no XCOM response, not even the slightest hint that they knew we where there.

Results are promising. We made contact with several promising targets, and managed to set up several more collaborator networks. For safety sake, we've isolated them from the existing network. If one of them is compromised, the others will remain untouched.

With groundwork laid, the infiltration can move to an active phase. Covert support for our operation in this area is now a possibility.

Mission Success: Infiltration level increased

Spoiler: Equipment (click to show/hide)

Spoiler: PANIC METER (click to show/hide)

Design

Turn 10

AABBCCDD
« Last Edit: June 13, 2018, 11:16:34 am by 10ebbor10 »
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #902 on: June 13, 2018, 11:14:25 am »

:I

I'm hoping that XCOM didn't get much out of the failed mission due to casualties? Or something? Like, is there any difference between 'We wiped out 90% of their dudes' and 'We wiped out 10% of their dudes'? I know we've had reduced rewards due to heavy losses, so I assume it works both ways.

Anywhey, let's take the GM up on his not-so-subtle suggestion that we up-armour our craft. I'll write up a thing soon.

E:

Shaped Medium Armour: When we first came to this planet, we saw no need for armour, beyond that needed to survive atmospheric reentry. However, the Earthlings have proven remarkably stubborn, quickly deploying weapons capable of tearing through our thinly armoured craft. Enough is enough. Do they honestly believe they can compete with the full might of the Ethereal Empire? Let us demonstrate to them a token of our armouring abilities.
Available for all our ships, Shaped Medium Armour consists of thick-ish plates of Alloy, specifically treated for optimal damage resistance, moulded into forms that maximise efficacy. The swirls and spirals on the surface may look decorative, but they are in fact cleverly designed to distribute impact energy in ways Earthlings could not hope to understand, resulting in superior performance compared to a regular slab of Alloy.

E2: PS, ebbor, what exactly would covert support entail?
« Last Edit: June 13, 2018, 11:49:59 am by NUKE9.13 »
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10ebbor10

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Re: Ethereals : XCOM Arms Race
« Reply #903 on: June 13, 2018, 12:46:36 pm »

Quote
E2: PS, ebbor, what exactly would covert support entail?

Delaying XCOM's response, sabotaging radar, aiding fear generation, stuff like that.

Combat support is a tier up.
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Kashyyk

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Re: Ethereals : XCOM Arms Race
« Reply #904 on: June 13, 2018, 01:29:21 pm »

I quite like the Armour design, but let me offer an alternative purely for discussion's sake.

Light Corvette
More similar in shape to our fighters, this is our first crewed combat craft to be converted for atmospheric use. With one forward facing plasma cannon and two turrets (one aside) and much heavier armour, it combines the firepower of a fighter with the crew space of a light scout (2 units) and the durability to survive a fight with both.

A dedicated combat transport should survive better than a ship with retrofitted armour, but is definitely a bigger project.
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #905 on: June 13, 2018, 02:06:47 pm »

That is certainly another option, but as you say, it would be harder than just designing armour.
...but you're also right that it would be more effective.

Hmm.

Nah, looking it up, the Medium Scout was Hard, and we rolled a 7. The Light Corvette would be equally difficult, I suspect, and whilst more durable, it'd be less effective as a transport. I think adding armour to it (and our other ships) would be a better use of our design. It's close, though.


Anyway, either way, I think we're going to want more VP, since I highly doubt armour will come free. Whilst this turn's revision would be too late to affect this turn's deployments, we would still want the extra VP next turn. I propose something like this for our revision:

Mining Drone Improvements: As the war grows more intense, the need for resources with which to wage it grows more pressing. Especially our fleet is in dire need of increased numbers. The production statistics from our Asteroid Belt Base just aren't cutting it anymore.
Fortunately, our initial efforts setting up the base were flawed. There is plenty of room for upgrades & optimisation in our mining drones. Taking notes from our AAA development, the new mining drones feature an optimised AI core, with unnecessary features removed, leaving only the essentials- but said essential features have received an upgrade. Their reactors have been upsized slightly to provide more power. This extra power is routed into bigger drills and gravity drives, allowing for more ore to be mined, and for said ore to be moved to the refinery faster. Dedicated 'prospector' drones have been outfitted with greatly improved sensors (at the cost of their mining equipment), and these are used to sniff out mineral deposits and mark them for regular mining drones to excavate.
All in all, a series of minor upgrades add up to a considerable increase in performance. The additional mineral bounty has been earmarked for ship construction- we expect to increase the Belt Base's VP output by at least 1.
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Kashyyk

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Re: Ethereals : XCOM Arms Race
« Reply #906 on: June 13, 2018, 02:22:42 pm »

Another way to get more ships might be an equivalent of a Production Line. If we spend a design to permanently get a free Medium Fighter every turn for example. It's not as versatile as a pure VP design, but may be easier.
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Shadowclaw777

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Re: Ethereals : XCOM Arms Race
« Reply #907 on: June 13, 2018, 04:51:11 pm »

Actually @10ebbor, there is no mention of the mortar during combat, was the Medium Scout so damaged that the device wasn’t effective? There wasn’t no mention of it, so a conclusion on it’s effect on the battle would be greatly appreciated.
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10ebbor10

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Re: Ethereals : XCOM Arms Race
« Reply #908 on: June 13, 2018, 05:29:48 pm »

Actually @10ebbor, there is no mention of the mortar during combat, was the Medium Scout so damaged that the device wasn’t effective? There wasn’t no mention of it, so a conclusion on it’s effect on the battle would be greatly appreciated.

Med Scout was entirely out of commission.
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TopHat

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Re: Ethereals : XCOM Arms Race
« Reply #909 on: June 13, 2018, 06:22:08 pm »

Ouch. On the plus side, we came close to forcing a draw there, even thoigh it was against all their forces. The free infiltration upgrade is nice as well.

I'd rather go with armour than an armoured craft; we will probably be able to revise it into armour for our ground troops later which, along with the ability to use it on all craft, earns it my support.

As for the revision, a plasma rifle manufacturary might also be useful given their new armour. Though extra VP may well prove more valuable; we'll work out what we're most short of during deployment I'm sure.
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VoidSlayer

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Re: Ethereals : XCOM Arms Race
« Reply #910 on: June 13, 2018, 11:47:06 pm »

Heavy Bomber

A larger ship then the large scout this ship has minimal crew of one squad but heavy armor, a single high powered missile launcher and ample ammunition to devastate a city.  The launcher can shoot a dozen missiles per minute while tracking at extended range thanks to an upgraded detection array using psionic wave to find sentient targets at all altitudes.

It is designed as a heavy escort and for future air/ground terror missions.
« Last Edit: June 13, 2018, 11:52:14 pm by VoidSlayer »
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VoidSlayer

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Re: Ethereals : XCOM Arms Race
« Reply #911 on: June 14, 2018, 12:06:18 am »

Shifter

A new variant of the skin crawler, while the base form remains the same it is now covered in thousands of symbiotic, mind linked small versions of the skin crawler.  These allow the creature to rapidly change color, texture, shape and even heat signatures to virtually anything from the size of a mailbox to the size of a small car.  The symbiotic creatures also contain in a special sac a potent mix of mineral acids, enzymes and elerium powered nano bots which can melt through almost any material, even our alloys.  When close by the Shifter launches several to attach to, then burst, over the target, melting whatever unfortunate they are attached to.

NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #912 on: June 14, 2018, 01:49:01 pm »

Anyway, time for voting.

Quote from: Wotebox
Shaped Medium Armour: (1) NUKE9.13
Light Corvette:
Heavy Bomber:
Shifter:
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Kashyyk

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Re: Ethereals : XCOM Arms Race
« Reply #913 on: June 14, 2018, 01:57:49 pm »

Quote from: Wotebox
Shaped Medium Armour: (2) NUKE9.13, Kashyyk
Light Corvette:
Heavy Bomber:
Shifter:
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TopHat

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Re: Ethereals : XCOM Arms Race
« Reply #914 on: June 14, 2018, 04:08:21 pm »


Quote from: Wotebox
Shaped Medium Armour: (3) NUKE9.13, Kashyyk, TopHat
Light Corvette:
Heavy Bomber:
Shifter:
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.
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