Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 63

Author Topic: Ethereals : XCOM Arms Race  (Read 61336 times)

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Ethereals : XCOM Arms Race
« Reply #45 on: December 15, 2017, 07:47:44 am »

Quote from: Revisions
Mind Clutch(2) Failbird105, Piratejoe
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Ethereals : XCOM Arms Race
« Reply #46 on: December 15, 2017, 09:19:41 am »

Quote from: Revisions
Mind Clutch(3) Failbird105, Piratejoe, NUKE9.13
I'm not in love with this idea, but I don't have any better ones.
Logged
Long Live United Forenia!

sprinkled chariot

  • Bay Watcher
    • View Profile
Re: Ethereals : XCOM Arms Race
« Reply #47 on: December 15, 2017, 10:49:02 am »

Would it be more easy then giving greys sort of mindblast
Logged

Failbird105

  • Bay Watcher
    • View Profile
Re: Ethereals : XCOM Arms Race
« Reply #48 on: December 15, 2017, 11:15:01 am »

Would it be more easy then giving greys sort of mindblast
Most likely. It's literally just taking what we already have and changing one thing about it, rather than making an entirely new psychic ability for them.
Logged

Puppyguard

  • Bay Watcher
  • An avatar? What's that?
    • View Profile
Re: Ethereals : XCOM Arms Race
« Reply #49 on: December 15, 2017, 12:56:43 pm »

Quote from: Revisions
Mind Clutch(4) Failbird105, Piratejoe, NUKE9.13, Puppyguard.
We haven't had any large issues with other designs yet, so I'm voting for mind clutch.
Logged

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Ethereals : XCOM Arms Race
« Reply #50 on: December 15, 2017, 01:41:10 pm »

Quote from: Revisions
Mind Clutch(5) Failbird105, Piratejoe, NUKE9.13, Puppyguard, Kevak.
They won’t expect it and more fun psionic bullshit is great.
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Ethereals : XCOM Arms Race
« Reply #51 on: December 17, 2017, 12:39:53 pm »

Revision Resolution

Mind Clutch
Quote
Mind Merge allows a sectoid to provide one of there allies with an extra viewpoint to aim with, and targeting information to use, but has the cost of lethal feedback if the initiator dies.
The simple idea of Mind Clutch is literally just to allow a sectoid to force mind merge with an enemy. The effect of this is threefold, they are disoriented by a second viewpoint, confused by incorrect targeting information, and if the initiator is killed while clutching then the victim dies as well. All this, and the only change is who the power is used on.
Easy : 4+ 4 +1 = 9 Major Unexpected boon

Reversed Mind Merge : Mind merge is a simple yet dangerous technique, fit only for disposable creatures such as the sectoid. The union of minds may grant extra focus and knowledge, but it also shares weakness. Should the initiator of the link die, then the reciever dies as well. It's an intriguing idea then, to share this poisoned gift with our enemies. But more intriguing than that, is to simply take it from them. The reversed mind merge allows a sectoid to merge with an enemies mind, and draw upon it for focus. The enemy is left dazzled and confused while the Sectoid can see through it's senses.

Battle Resolution

Quote from: Mission 1
Mission Type: Harvest
Craft(s): 1 Small Scout (1VP)
Unit loadout: 1 Sectoid (Plasma Pistols, Meld container) (1UP, 1EP)
  1 Scout Drone (1UP)
Destination: Egypt

The small UFO tears through the thin atmosphere above Egypt at hypersonic velocity, descending steadily towards it's destination. It's sleek, dark hull blends with the darkness of space above, it's flickering shields making it shimmer as if it were a gemstone set into the sky. It's a serenely beautiful sight, which is shattered suddenly when UFO's plasma turret opens fire.

A burst of veridiscent plasma bursts through the sky, only narrowly missing the small interceptor that suddenly intrudes upon the scene. It's design clearly reflects that of technology base still shackled by air breathing engines and aerodynamics. Unlike the round UFO, which can fly equally well in any direction, the interceptor has a clearly visible front and back, and wings loaded with ordinance.

Closing quickly, the interceptor launches a missile from beneath each wings. The deadly projectiles sweep towards the UFO, which enters a tight turn to avoid them. One missile looses course and overshoots, the other hits dead on. The warhead detonates, and a supersonic jet of liquid metal pierces through the strong hull alloy. For a moment, the aft shield flickers, then fails. Instantly, the contents of the compartment are sucked out, the scout drones and meld containers falling out of the sky. Wounded, but far from defeated, the Ufo continues on.

Another missile volley erupts from the wings of the interceptor, sweeping towards their target. A veridiscent plasma burst speeds the other way, hitting the cockpit head on. The superheated plasma washes over the plane, scouring away the paint, melting the fuselage, until the entire thing desintegrated, half melted parts dropping down towards the Earth.

But even from death the interceptor still strikes true. The two missiles strike true, piercing the armor and damaging the anti-grav. The UFO tumbles from the sky, and it's only through great effort, and despite serious injuries, that a successful landing in the desert is made. Luckily, the damage turns out to be repairable and after several vulnerable hours the UFO limps home.

Result : Mission Intercepted, UFO got away.

Mission 2
Quote
Mission Type: Harvest
Craft(s): 1 Small Scout (1VP)
Unit loadout: 1 Sectoid (Plasma Pistols, Meld container) (1UP, 1EP)
  1 Scout Drone (1UP)
Destination: South Africa

Fire engulfs the UFO as it descends towards the Earth from space. It's shields and armor keep it safe from the heat of the flame, but not from it's effect. Blinded by the heat of re-entry, the UFO can not see what occurs beneath it. It doesn't see the interceptor carefully lining up until it is too late, and 4 missiles streak towards. One misses entirely, while two others tear large rents in the hull, but don't damage anything vital. The fourth hits dead center, tearing through the elerium power source. An explosion engulfs the craft, leaving behind nothing but falling debris.

Result : UFO Destroyed

Quote
Mission Type: Harvest
Craft(s): 1 Small Scout (1VP)
Unit loadout: 1 Sectoid (Plasma Pistols) (1UP)
  1 Scout Drone (1UP)
Destination: Nigeria

Contrary to the two other missions, the Nigerian team has a leisurely flight down to the surface, settling down near a small village in the lightly population Nigerian interior. The scout drones prove their effectiveness here, rapidly disabling a few local militia men, and then being a great aid in herding up humans. The greatest issue now is the time it takes for the frail sectoids to gather these disabled humans in their ship. With struggle, one can carry a child, but several are needed to move the adult specimens.

The operation is nearly finished when the UFO turret suddenly starts firing wildly into the sky. A small metal construction, obviously a human reconnaissance droid, drops out of the sky not much later. Hurried now, the sectoids starts clearing the ramps and preparing the ship, but they don't quite manage it before another plane arrives. Larger, but more importantly more cautious, this one doesn't fall prey to our ships plasma turret. Instead it drops off several soldiers, then moves off again.

The battle that follows is brutal, but brief. The enemy soldiers show serious tenacity, fighting on even while distracted by the Mind Meld, even with skin burned by plasma shots. But they're outnumbered, and we know their locations. Scout drones flit up from unexpected areas, shocking or injecting, these soldiers. They do not survive these attacks, but each one takes another enemy. The enemy fights as well as they can, holding on even as our sectoids simply start shooting plasma through the walls of the building they're in.  Not one of them is killed without taking at least one of us with them, but they die all the same.

With the town left burning behind us, the remaining sectoids take off with the UFO and have uneventful flight back to base.

Result : Operation Succesful
You have gained 1 UP Token. A UP token can be spend on any UP costing design, and counts as if you 1 UP worth of that design permanently. For example, spend it on sectoids to get 1 free sectoid.

Spoiler: Equipment (click to show/hide)

You have now entered the second Design phase

AABBCCDD
Logged

Failbird105

  • Bay Watcher
    • View Profile
Re: Ethereals : XCOM Arms Race
« Reply #52 on: December 17, 2017, 12:53:48 pm »

Yes! The mind merge turned out better then even I had hoped!

However they managed to take down one of our ships(during atmospheric reentry even), and hit the other one hard. Should we improve our ships then?
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Ethereals : XCOM Arms Race
« Reply #53 on: December 17, 2017, 12:58:26 pm »

Hmm. :/
They detected all three missions, and successfully intercepted two, whilst sending soldiers to interfere with the third. Presumably they only have so many Interceptors, otherwise they would've likely shot the third as well.
Bollocks. I guess they have their base near or in Africa. If not, then we have a serious problem, as a 100% success rate for detection anywhere on Earth is obviously crippling.
Logged
Long Live United Forenia!

Puppyguard

  • Bay Watcher
  • An avatar? What's that?
    • View Profile
Re: Ethereals : XCOM Arms Race
« Reply #54 on: December 17, 2017, 01:00:08 pm »

-snip- Should we improve our ships then?
Well, We also had problems moving the unconscious abductees into our spacecrafts, so I say we do a design on something to move them easier, and a revision on our ships.
-snip-If not, then we have a serious problem, as a 100% success rate for detection anywhere on Earth is obviously crippling.
We could do a revision on modifying the alloy plates of our craft to deflect scans.

Limbhound
A six legged dog like creature with two arms above its middle legs. its simple mind allows the sectoids to order it around, but its bulk lets it both tackle foes and carry specimens.

Quote from: Vote
Limbhound(1) Puppyguard.
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Ethereals : XCOM Arms Race
« Reply #55 on: December 17, 2017, 01:06:42 pm »

I'm thinking we use a revision to upscale the Small Scout into a Medium Scout:

Medium Scout: Basically just a slightly larger version of the Small Scout, equipped with two cores, three turrets, and enough room for three units. It should be both more likely to survive an attack, and more effective mission-wise.

I like the Limbhound for our design.

Quote from: Vote
Limbhound: (2) Puppyguard, NUKE9.13
Logged
Long Live United Forenia!

Failbird105

  • Bay Watcher
    • View Profile
Re: Ethereals : XCOM Arms Race
« Reply #56 on: December 17, 2017, 01:26:28 pm »

Quote from: Vote
Limbhound: (3) Puppyguard, NUKE9.13, Failbird105
Hmm... I like the limbhound, and can definitely both agree to the reasoning see interesting ways to improve it.

Can we agree that they have heads and skin like elites from Halo? Because I think that would look alot better then basic dog monsters.
« Last Edit: December 17, 2017, 01:28:08 pm by Failbird105 »
Logged

sprinkled chariot

  • Bay Watcher
    • View Profile
Re: Ethereals : XCOM Arms Race
« Reply #57 on: December 17, 2017, 01:28:05 pm »




Chryssalid


 TLDR : zombie apocalypse bugs making people burst into more zombie apocalypse bugs for maximum terror
By dumping them in several remote but populated areas like south America and China we can give xcom massive pain  in the ass. Also will double as scouts and attack dogs/ haulers for sectors teams.

Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Ethereals : XCOM Arms Race
« Reply #58 on: December 17, 2017, 01:39:07 pm »

Chryssalids may be a bit beyond our means at the moment.

Also, just going by the game all the time would be boring. Spice it up a little, ye ken?
Logged
Long Live United Forenia!

Tyrant Leviathan

  • Bay Watcher
    • View Profile
Re: Ethereals : XCOM Arms Race
« Reply #59 on: December 17, 2017, 02:39:32 pm »

Agreed. Replicating the game itself would be boring. Glory to us. Maybe a new ship class, alien, or weapon maybe? :Scarthes head in design mode.:
Pages: 1 2 3 [4] 5 6 ... 63