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Author Topic: Ethereals : XCOM Arms Race  (Read 61341 times)

crazyabe

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Re: Ethereals : XCOM Arms Race
« Reply #75 on: December 17, 2017, 07:21:46 pm »

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Limbhound: (1) NUKE9.13
Medium Scout: (0)
Large Scout: (0)
Light Fighter: (5) Failbird105, Piratejoe, Puppyguard, Tyrant Leviathan, Crazyabe
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Shadowclaw777

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Re: Ethereals : XCOM Arms Race
« Reply #76 on: December 17, 2017, 10:52:53 pm »

I understand there is conflict between robotic against organic debate but there really should be a mix priority as each have different prioritization that can be focused. Robotic have strength in raw power and calculating strength, A war machine like the Sectopods and mechanized infantry would serve powerful roles as ruthless heartless killers. Organics apply there strength in versatility and adaption, with the tertiary focus on psionics, maybe getting effective sectoid infantry unit with plasma rifles (carbines?) probably out-class by the mutons. if we get access them. A more advanced sectoid with improved psionic abilities (not on the level of a commander, but a hybrid instead). Unless we need to spread the genetics around to have differing species.

But anyways, I think we should try to differciate the fight in the globe this turn, scattering the aliens in Japan, Egypt, and Brazil would serve to give difficulty in the variety of areas we attack to.

I have a great idea for an revision actually...

Radar Jammer: A technological device that can be implemented onto any shipcraft that has differentiating sizes to allow it perform on perfect efficacy for larger ships. When this device is installed to a shipcraft than it performs a jamming signal in a 10km area around it that blocks any signals that try to track the UFOs. While it means that the enemy humanoids know that the aliens are in somewhere in the general vicinity, they can't track the exact location which will make it really difficult to intercept our shipcrafts. Further expansion on this technology can create a ECM that performs a jamming signal against enemy guided missiles, making them ill-effective against or ships. An effective revision that allows our Ships to be much more difficult intercepted.
« Last Edit: December 17, 2017, 11:22:41 pm by Shadowclaw777 »
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #77 on: December 18, 2017, 03:22:17 pm »

Well, fine. I guess we'll do the fighter.

In which case, as a possible revision, hows about

Sectoid Strengthening: DNA retrieved from the Earthlings we harvested in Nigeria has already proven its worth, as we find that splicing a few key genomes into Sectoid DNA results in improved strength and resilience, without adversely affecting other traits. As a result, our Sectoids can now carry greater loads, and endure more damage in a fight. Not massively so- we have not made discount Mutons here, but their performance should improve noticeably.

And for our plan, assuming the fighter works and costs 1VP (or less), we send two missions out, to South America and East Asia, each consisting of a fighter and a scout (with the same loadouts as last time).
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piratejoe

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Re: Ethereals : XCOM Arms Race
« Reply #78 on: December 18, 2017, 04:27:10 pm »

That, actually doesn't sound like a bad idea. Getting Xcom2 sectoids so early...
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SamSpeeds

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Re: Ethereals : XCOM Arms Race
« Reply #79 on: December 20, 2017, 10:46:16 am »

Quote from: votebox
Limbhound: (1) NUKE9.13
Medium Scout: (0)
Large Scout: (0)
Light Fighter: (6) Failbird105, Piratejoe, Puppyguard, Tyrant Leviathan, Crazyabe, SamSpeeds

I guess this is mostly just personal preference, but could we get a more detailed design for the fighter? We obviously need it but the current design description seems a little bare. Things like: How many weapons does it have? What kind? What shape is it? How many engines does it have? should be answered. Also, can we name it something cooler than "light fighter"?
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piratejoe

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Re: Ethereals : XCOM Arms Race
« Reply #80 on: December 20, 2017, 11:16:33 am »

What are you talking about? It has a proper description describing its shape and how many weapons and engines and all that jaz...totally... As for the name, well, we are aliens. Its more a formality of calling it that then anything else.
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SamSpeeds

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Re: Ethereals : XCOM Arms Race
« Reply #81 on: December 20, 2017, 11:35:31 am »

I like the new very old description that was always there since the beginning of time! And I get that name thing, it just seems a little bland. We could even call it "UFF (Unidentified Flying Fighter)" or something, or imagine what the humans would call it. I don't know too much about the aliens we're supposed to be (never played XCOM), do they have a super gibberish language?
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piratejoe

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Re: Ethereals : XCOM Arms Race
« Reply #82 on: December 20, 2017, 12:01:10 pm »

In new com 2 the advent soldiers have a gibberish language but... its a gibberish language, as far as I know, none of it actually means anything...But I do like the UFF identification, probably something Xcom would call it if they detected just a few of em.
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~Neri

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Re: Ethereals : XCOM Arms Race
« Reply #83 on: December 20, 2017, 12:23:32 pm »

The advent soldiers in newcom 2 are a groupthink with the majority of individuals having low individuality and self direction. The ‘language’ means nothing. It’s just sounds to address those who are not connected.
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Failbird105

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Re: Ethereals : XCOM Arms Race
« Reply #84 on: December 20, 2017, 12:47:50 pm »

Oh, also we have that UP token. Do we want to spend it now, or wait for a new, better unit?
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #85 on: December 20, 2017, 01:03:53 pm »

We currently have enough UP to fill all our craft to capacity. We should keep the token until we start running short, and then decide what to use it on.
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Tyrant Leviathan

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Re: Ethereals : XCOM Arms Race
« Reply #86 on: December 20, 2017, 01:23:07 pm »

I approve the upgraded sectoids revision.

10ebbor10

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Re: Ethereals : XCOM Arms Race
« Reply #87 on: December 20, 2017, 01:38:41 pm »

Light Fighter:A small UFO smaller then that of our Small Scout, it is designed for one thing and one thing only, fighting and dodging the enemies fire. This UFO is controlled by no pilot, it being a kind of drone that has the sole purpose of protecting our UFO's and killing any interceptor that tries to harm our own ships. It also will protect our UFO when said UFO has landed, giving ground support and killing anything that tries to fly in and help the enemy. Unlike our current UFO's, it is armed with three plasma cannons which are at the 'front' of the craft, two on symmetrical wing like spikes pointed 'forward' (think something kinda like the old cylon raiders in Battle star galactica just the wings are closer to each other, the craft isn't so wide, the engines are merged together and look more like a part of the main craft and there is no cockpit.) and one in between them, and its engine is powered by a single reactor and is specially designed for maximum momentum when in combat, although normal hovering or slow moving speed is possible as well.
Normal: 3 + 1 = 4 (Below Average)

The Light Fighter is a small automated UFO less than half the size of the small Scout. As a remotely controlled vehicle, it possesses no lifesupport nor any meaningful cargo carrying capacity. Instead, it has been given a forward armament of 3 simple plasma cannons of the same size and power as the single cannon that can be found on the small scout. This makes it a dangerously destructive opponent in the air, though perhaps too destructive on the ground. Beyond that, it's capabilities are more or less identical to the small UFO.

Spoiler: Equipment (click to show/hide)

You have now entered the second Attack phase

AABBCCDD
« Last Edit: December 20, 2017, 01:43:24 pm by 10ebbor10 »
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piratejoe

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Re: Ethereals : XCOM Arms Race
« Reply #88 on: December 20, 2017, 01:42:24 pm »

Well, that could have gone better, would have liked it to be a bit more agile...At least it works.

Anyway, mission time
(Plan Z)

Mission Type: Harvest
Craft(s): 1 Small Scout, 1 Light fighter (2VP)
Unit loadout: 1 Sectoid (Plasma Pistols, Meld container) (1UP, 1EP)
1 Scout Drone (1UP)
Destination: Japan

Mission Type: Harvest
Craft(s): 1 Small Scout , 1 Light fighter (2VP)
Unit loadout: 1 Sectoid (Plasma Pistols, Meld container) (1UP, 1EP)
1 Scout Drone (1UP)
Destination: Brazil
« Last Edit: December 20, 2017, 01:47:58 pm by piratejoe »
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #89 on: December 20, 2017, 01:52:23 pm »

Nevermind, Piratejoe edited in a plan.
« Last Edit: December 20, 2017, 01:56:08 pm by NUKE9.13 »
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