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Author Topic: Ethereals : XCOM Arms Race  (Read 61340 times)

NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #540 on: January 10, 2018, 11:44:28 am »

I respected Nuke´s idea to convert his point in a vehicle point.
uwot mate? I never said that.
I mean, using it as a VP may be the right call. Let's see what the results of the design are first though, eh?
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10ebbor10

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Re: Ethereals : XCOM Arms Race
« Reply #541 on: January 11, 2018, 05:17:01 am »

Quote
Lesser Muton: Despite the unfortunate corruption of our gene banks (or whatever other explanation there is for us not being able to instantly deploy the aliens' usual roster), we still possess the majority of the Muton species' DNA. Rebuilding the original genetic structure would be tricky, but fortunately we can take a short-cut, by splicing in bits of other species' DNA to fill in the gaps. Anything that will fit, really, be it Alien or Earthish in origin.
The result is not quite as impressive as the Mutons we once knew, but it is still a formidable specimen. 7ft tall, intensely muscled, clad in substantial combat armour, what we are calling the Lesser Muton is still expected to be capable of taking a serious beating, thanks to the special bone and muscle structure that protects vital organs and arteries. Their prodigious strength let them wield heavier weaponry than Sectoids and throw grenades further, whilst the genetic memory of their warrior culture instils in them natural tactical proficiency.
Hard 2 + 1 -1 = 2 (Utter failure)

The Muton is a gene-engineered combat beast. The lesser muton should have been a smaller variant, suited to operate in Earth's biosphere without the common issues that unexpected biological substances have upon many extraterrestrial creatures. Unfortunately, the integration of new DNA segments into the carefully engineered structure causes dramatic unexpected effects. The lesser mutton suffers alternatively from severe gigantism and dwarfism, has tremendous circulatory and auto-immune isssues, and shows no measurable brain activity.

Prepare the invasion

Unusual psionic signals detected : Current Location Unknown
Additional mission objective unlocked : Investigate signal (Requirement : Deploy and retrieve a unit equipped with gift on any mission)

Spoiler: Equipment (click to show/hide)
Spoiler: PANIC METER (click to show/hide)

Invasion Phase

Challenge award : Later

Info : We're detecting unusual psionic activity from the planet. The signal was very weak and could not be located, but it was definitively there.

Turn 5

AABBCCDD
[/quote]
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #542 on: January 11, 2018, 05:34:20 am »

Uh. The Lesser Muton was meant to be easier. Not more effective. Indeed, it was meant to be less effective. The way the results are worded makes it sound like regular Mutons would have been Normal.
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10ebbor10

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Re: Ethereals : XCOM Arms Race
« Reply #543 on: January 11, 2018, 05:49:23 am »

Uh. The Lesser Muton was meant to be easier. Not more effective. Indeed, it was meant to be less effective. The way the results are worded makes it sound like regular Mutons would have been Normal.

That's me trying to justify why you can't deploy your usual roster of aliens. All the regular aliens are allergic to the biosphere.

It's nit an indication that a normal muton woukd have been easier.
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #544 on: January 11, 2018, 05:58:47 am »

Ah, okay. Fair enough.
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Kashyyk

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Re: Ethereals : XCOM Arms Race
« Reply #545 on: January 11, 2018, 06:01:55 am »

Well that sucks. I suspect the Brute would have been the same level of difficulty though, so I can't cackle to hard.

Anyway, I suggest the following plan:

Quote from: Triangulate the Signal
Mission 1
Target: Argentina
Vehicle: 1x Small Scout (1VP)
Crew: 1x Sectoid (1UP), 1x Scout Drone (1EP)
Objective: Investigate Signal

Mission 2
Target: Mexico
Vehicle: 1x Small Scout (1VP)
Crew: 1x Sectoid (1UP), 1x Scout Drone (1EP)
Objective: Investigate Signal

Mission 3
Target: France
Vehicle: 1x Small Scout (1VP)
Crew: 1x Sectoid (1UP), 1x Scout Drone (1UP)
Objective: Investigate Signal

Mission 4
Target: Japan
Vehicle: 1x Small Scout (1VP)
Crew: 1x Sectoid (1UP), 1x Scout Drone (1UP)
Objective: Investigate Signal

Mission 5
Target: Egypt
Vehicle: 1xSmall Scout (1VP)
Crew: 1x Sectoid (1UP)
Objective: Investigate Signal

Total Cost: 5VP, 7UP, 2EP

This plan is intended to flood XCom with targets. We will lose some, but the majority should get through and allow us to find the signal and hit it next turn.
« Last Edit: January 11, 2018, 06:04:57 am by Kashyyk »
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piratejoe

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Re: Ethereals : XCOM Arms Race
« Reply #546 on: January 11, 2018, 06:15:55 am »

That plan is basically giving Xcom a pinata full of candy like tech...
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Kashyyk

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Re: Ethereals : XCOM Arms Race
« Reply #547 on: January 11, 2018, 06:21:40 am »

Not really. It's like littering a load of hard to find candies around, versus putting them all in a very obvious, locked box.

Except XCom have demonstrated that they can break into that box, whereas they can't search for stuff.

You know what, this metaphor is getting a bit laboured.

Every time we go for one heavy group, XCom successfully beats us and gets a 100% interception rate for that turn. The times we've launched multiple missions, they haven't been able to intercept all of them, generating a <100% interception rate.

Clearly we need to deploy in breadth rather than depth, especially as our front-line trooper design flopped.
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #548 on: January 11, 2018, 08:53:05 am »

I was going to suggest a similar plan, except that we make one of the missions appear to be a larger craft, to reduce the chances of XCOM sending people after all five.
Sending one mission to each continent makes sense, since even if we don't hit the right country, the signal should be clearer if we get the right continent, and then next turn we can narrow it down further.
I'm not sure we should spend our Joker Token on UP, though, which the plan currently requires.
Also, I believe that Investigate Signal is something we can add to any mission, and not a mission type in and of itself (ebbor?)

So I would do it like this:
Quote from: Triangulate the Signal V2
Mission 1
Target: Argentina
Vehicle: 1x Small Scout (1VP)
Crew: 1x Sectoid (1UP), 1x Scout Drone (1EP)
Objective: Harvest+Investigate Signal

Mission 2
Target: Mexico
Vehicle: 1x Small Scout (1VP)
Crew: 1x Sectoid (1UP), 1x Scout Drone (1EP)
Objective: Harvest+Investigate Signal

Mission 3
Target: France
Vehicle: 1x Small Scout (1VP)
Crew: 1x Sectoid (1UP), 1x Scout Drone (1UP)
Objective: Harvest+Investigate Signal

Mission 4
Target: Japan
Vehicle: 1x Small Scout (1VP)
Crew: 1x Sectoid (1UP)
Objective: Harvest+Investigate Signal

Mission 5
Target: Egypt
Vehicle: 1xSmall Scout (1VP), masquerading as a Medium-sized craft.
Crew: 1x Sectoid (1UP)
Objective: Harvest+Investigate Signal

Total Cost: 5VP, 6UP, 2EP
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10ebbor10

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Re: Ethereals : XCOM Arms Race
« Reply #549 on: January 11, 2018, 08:59:32 am »

Quote
Also, I believe that Investigate Signal is something we can add to any mission, and not a mission type in and of itself (ebbor?)

It's additional.
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SamSpeeds

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Re: Ethereals : XCOM Arms Race
« Reply #550 on: January 11, 2018, 09:07:39 am »

The more I think of reasons to support or modify that plan, the more I realize it's genius! They have two options: Deploy an interceptor to deal with every mission, and let us through when at least one or two UFOs survive and they have no ability to deploy ground forces to follow up (plus they probably get no loot then), OR decide to concentrate on one or two missions with skyrangers and whatnot, but then let some in unopposed. Of course, that relies on them not having way more VP than us, but I think that's a safe bet for now. I really doubt they won't try to intercept every mission, but either way we have like an 80%-100% chance of success given the current strength of both sides. Also, we should utilize ECM to fake them out.

Quote from: Votes
Triangulate the Signal V2: (2) NUKE, SamSpeeds
Triangulate the Signal: (1) Kashyyk
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #551 on: January 11, 2018, 09:09:41 am »

V2 does use ECM to make the last Small Scout appear to be a Medium-sized craft.
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Kashyyk

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Re: Ethereals : XCOM Arms Race
« Reply #552 on: January 11, 2018, 09:15:57 am »

I'm happy with those modifications.

Quote from: Votes
Triangulate the Signal V2: (3) NUKE, SamSpeeds, Kashyyk
Triangulate the Signal: ()
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TopHat

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Re: Ethereals : XCOM Arms Race
« Reply #553 on: January 11, 2018, 11:41:28 am »

Thoughts:
1. I'd have the masquerading craft attack Brazil (and switch the Argentina one to Africa), hopefully making them prioritise it more.
2. We have a free unit of Skin Crawlers; no reason not to use it. We also have one UP token to spend and the free token (I'd recommend spending it on either grenades (EP) or on a small scout and then using the spare on a light fighter to accompany the 'medium ship'. Or just another scout.).
3. If we want any DNA to improve our next shot at making a frontliner we should take some Meld. This does mean they may capture it, though.

EDIT: Maybe something like this?:
Quote from: Triangulate the Signal, V3
Spend one UP token on Sectoids

Mission 1
Target: Egypt
Vehicle: 1x Small Scout (1VP)
Crew: 1x Sectoid, Meld Container (1EP), 1x Skin Crawler (FREE).
Objective: Harvest+Investigate Signal

Mission 2
Target: Mexico
Vehicle: 1x Small Scout (1VP)
Crew: 1x Sectoid (1UP), 1x Scout Drone (1UP)
Objective: Harvest+Investigate Signal

Mission 3
Target: France
Vehicle: 1x Small Scout (1VP)
Crew: 1x Sectoid (1UP), 1x Scout Drone (1UP)
Objective: Harvest+Investigate Signal

Mission 4
Target: Japan
Vehicle: 1x Small Scout (1VP)
Crew: 1x Sectoid (1UP), 1 Scout Drone (1EP)
Objective: Harvest+Investigate Signal

Mission 5
Target: Brazil
Vehicle: 1xSmall Scout (1VP), masquerading as a Medium-sized craft.
Crew: 1x Sectoid (1UP)
Objective: Harvest+Investigate Signal

Total Cost: 5VP, 6UP, 2EP


That still leaves the unbound token.
« Last Edit: January 11, 2018, 11:47:31 am by TopHat »
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SamSpeeds

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Re: Ethereals : XCOM Arms Race
« Reply #554 on: January 11, 2018, 12:06:08 pm »

If I recall correctly, meld is not a requirement for obtaining DNA tokens, it just means we can get more or something. Also, it auto-sterilizes and I doubt they are advanced enough to bypass it and successfully capture.
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