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Author Topic: Ethereals : XCOM Arms Race  (Read 61334 times)

sprinkled chariot

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Re: Ethereals : XCOM Arms Race
« Reply #645 on: January 23, 2018, 06:53:16 am »

,+ 1 to defensive plasma wave
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Failbird105

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Re: Ethereals : XCOM Arms Race
« Reply #646 on: January 23, 2018, 07:17:59 am »

Quote from: Revision Box
Voted Revisions:
Defensive Plasma Wave: (2): SC, Sprinkled Chariot
Plasma Carbines: (2): Kashyyk, SamSpeeds

Not Voted Revisions:
Energy Field Plating
Stealth Drones
Zombie Meld
Focused Harvest
Reinforced Craft
Enhanced Targeting Algorithm

Not sure what to vote on yet, I'll make up my mind later.
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Shadowclaw777

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Re: Ethereals : XCOM Arms Race
« Reply #647 on: January 23, 2018, 07:24:57 am »

Hmmm looking at this...

Quote from: Design Choices from Respective Teams

Scout Drones + Mind Merge + Moon Base
Light Fighter + Human Sectoids
Medium Fighter + Recruitment + Mediocre ECM
Skin Crawler + Better ECM
Lesser Muton + Elder Scorn (Both Failures)
Medium Lander + Question

Recon Satellites + Tryhard Recruits + Base in the Aegean Sea?...
??? + ???
Railguns + Air Strike Mission + Revision spent on fixing their rifles?...
Railguns on Aircraft + ???
ECM-countering Missiles + ???

I think we can always do further improvement to the Lesser Mutons, to make them combat capable, the Elder Scorn can be improved I'd imagine as well (maybe without costing points). I think a satellite-destroying UFO the Size of a Medium for a next design seems effective, or maybe we try and create another base?, or try creating a UFO Production Bay so that we can get access to more UFOs? I believe the main problem is lack of UFOs and not aliens or equipment. Or go for Lesser Mutons again.

Edit: Our Medium Fighter has a mortar, and we have psionic omniscient from the sectoids, the plasma carbines are tempting but improvements to countering their missiles need to happen... the more I look at it the need for more UFO to Act at escorts needs to happen.
« Last Edit: January 23, 2018, 07:28:28 am by Shadowclaw777 »
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Failbird105

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Re: Ethereals : XCOM Arms Race
« Reply #648 on: January 23, 2018, 07:35:36 am »

Considering how we failed at Elders Scorn because of balance rather than anything else and on a fairly high roll, I feel like no, we can't really improve it, absolutely not without it costing points to use.
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Shadowclaw777

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Re: Ethereals : XCOM Arms Race
« Reply #649 on: January 23, 2018, 07:42:53 am »

Elder Scorn was only a 5 average dice roll on a revision, it can be certainly improved in areas with things like designs, or luckily revisions that get a 8. Making it less expensive probably isn't the problem, but rather removing the downside that its sensitive-trigger of when it sustains damage it blows up, and just solely goes by recognizing friendly alien life sensors, and when their all dead... the thing explodes. It would also kill there seasoned troops more effectively that dare to steal technology from us, if they get close to the UFO
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #650 on: January 23, 2018, 07:54:25 am »

Elder's Scorn rolled a five and has so many downsides it might as well have rolled a three. It follows that we'd need a seven to get something practical. I'd rather not bank on getting a seven, if it's all the same to you.

I mean, look. If we win missions, we get tokens. If XCOM wins missions, they get tokens. That's just how it's gonna be. We should develop tech that prevents XCOM from winning missions, not that prevents them from getting tokens.
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TopHat

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Re: Ethereals : XCOM Arms Race
« Reply #651 on: January 23, 2018, 12:27:05 pm »

In my opinion giving our craft some form of missile defence is the number one priority right now; as it stands a single (1VP) enemy fighter can definitely destroy a light scout at no risk and could probably cripple the medium. The defensive plasma wave fits the bill nicely; as an alternative fire mode to our weapons it'll probably be free (& so applied this turn) and might even be able to serve as a last-ditch anti-infantry weapon on the off chance the turrets can depress far enough to hit ground targets while landed.

I was thinking that we may want to overhaul ground next turn (probably muton + carbine/rifle) then design a new mission (investigation / base assault) the turn after that, if nothing else comes up.
Quote from: Revision Box
Voted Revisions:
Defensive Plasma Wave: (3): SC, Sprinkled Chariot, TopHat
Plasma Carbines: (2): Kashyyk, SamSpeeds

Not Voted Revisions:
Energy Field Plating
Stealth Drones
Zombie Meld
Focused Harvest
Reinforced Craft
Enhanced Targeting Algorithm
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #652 on: January 23, 2018, 12:37:55 pm »

Quote from: Revision Box
Voted Revisions:
Defensive Plasma Wave: (4): SC, Sprinkled Chariot, TopHat, NUKE9.13
Plasma Carbines: (2): Kashyyk, SamSpeeds

Not Voted Revisions:
Energy Field Plating
Stealth Drones
Zombie Meld
Focused Harvest
Reinforced Craft
Enhanced Targeting Algorithm
Yeah, alright. Like, to be clear, I don't expect DPW to knock every missile out of the sky, but it should knock out a few.
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Long Live United Forenia!

Failbird105

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Re: Ethereals : XCOM Arms Race
« Reply #653 on: January 23, 2018, 12:52:09 pm »

Quote from: Revision Box
Voted Revisions:
Defensive Plasma Wave: (5): SC, Sprinkled Chariot, TopHat, NUKE9.13, Failbird105
Plasma Carbines: (2): Kashyyk, SamSpeeds

Not Voted Revisions:
Energy Field Plating
Stealth Drones
Zombie Meld
Focused Harvest
Reinforced Craft
Enhanced Targeting Algorithm
Still not entirely sure, but I do agree that we need to ensure we can make it to missions.
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SamSpeeds

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Re: Ethereals : XCOM Arms Race
« Reply #654 on: January 24, 2018, 09:23:33 am »

Quote from: Revision Box
Voted Revisions:
Defensive Plasma Wave: (6): SC, Sprinkled Chariot, TopHat, NUKE9.13, Failbird105, SamSpeeds
Plasma Carbines: (1): Kashyyk,

Not Voted Revisions:
Energy Field Plating
Stealth Drones
Zombie Meld
Focused Harvest
Reinforced Craft
Enhanced Targeting Algorithm

Are we planning on sending a mission to investigate Cairo next turn? Because that's where the successful investigation pointed us, right? I'm not sure we'll find anything this time. If that's the case, let's all go down to Cairo!

Also, we need more manpower + EP and should get a new base as soon as Lesser Mutons and Carbines (which I think are the next logical steps) are done.
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #655 on: January 24, 2018, 10:04:11 am »

We need to design a new mission type to investigate the signal in Egypt. And ebbor said that there are still more signals to be uncovered.
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SamSpeeds

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Re: Ethereals : XCOM Arms Race
« Reply #656 on: January 24, 2018, 11:19:18 am »

I'm a fool!
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10ebbor10

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Re: Ethereals : XCOM Arms Race
« Reply #657 on: February 11, 2018, 04:13:49 pm »

Quote
Defensive Plasma Wave: Our plasma turrets can be reworked to serve as an anti-missile measure. By simply not applying a strong enough bond to the expelled plasma, it will, rather than travelling as a single blast, spread out from the turret like a wave. Though this diffuse plasma is unlikely to cause serious damage to larger craft, it should be enough to detonate missiles.
On detecting incoming missiles, our vessels will turn all available turrets (or the ship itself) to face them, and unleash the plasma wave. This may not destroy all missiles, but it should reduce their number considerably.
Normal : 3 +2

Plasma turrets are complicated pieces of technology. The complex interplay of plasma generation, magnetic containment and high ejection velocity needs to be carefully calibrated, lest the plasma bolt simply disintegrate and dissipate into the surrounding air. Luckily for us, ensuring that that occurs is a comparatively far more simple affair. By simply lowering containment strength and ejection power while increasing the firing cycle duration and sending the burst directly into the propulsive grav wave, we can shroud large parts of our vessels in a veritable shield of plasma for a short period of time.

The Defensive plasma wave can automatically reconfigure available vehicle plasma weapons into an integrated defensive system that destroys missiles at close range, though offensive firepower is lost until the weapon configuration is shifted back. In addition, seeing a UFO burst out of it's own shell of plasma is an awe-inspiring sight.

Quote
Target: Brazil
Vehicle: 1x Medium Scout (3VP), 1x Medium Fighter (2VP)
Crew: 1x Sectoid, 1xMeld Container (1UP, 1EP), 1xScout Drone (1UP), 2x Skin Crawler, 1xElerium Grenades (4UP, 1EP), 1xSkin Crawler (Infiltrated)(Free).
Objective: Harvest (and investigate signal)

Agent Blue sat calmly in the cafe, reading his morning paper while nursing his tea. With a tentacle, he adjusted his parasol to keep the sun out of his large eyes, then turned back to his article. THE ALIEN MENACE it said atop the page in bold, angry letters. Not a flattering article, and rather creative with it's facts too. After all, Agent Blue was certainly no mindless brute, and he couldn't phase through walls.

In the distance, a smoldering car exploded, remnant of the recent attack. By now, the Scout and it's fighter should be well on their way in orbit, taking the captives with them. Agent Blue wasn't disappointed to be part of the infiltration squad and having to stay behind. It was what they did, and it was what they were good at. One certainly couldn't expect a Sectoid to infiltrate human society. The wretched creatures couldn't even figure out pants. They'd bungle the mission in an instant.

Thinking about bungling a mission, he wondered what was taking Agent Lime so long. Getting a drink shouldn't take so long, even for batch-fresh amateur like him. Probably got distracted by the Sushi place again. Or maybe a television, an abandoned car, or just a candy wrapper. The younglings were too curious for his own good. Sighing, Agent Blue finished his tea, straightened his coat and went of to search for his protege.



High above them, in the Sky of Brazil, a desperate fight was occurring between XCOM Ravens and the landing force. The defensive plasma wave had succesfully negated most of XCOM's missiles, leaving only a single scar on the Medium scout, but now both sides were engaging each other in a close-range dog fight. XCOM's railgun pods fired lethal projectiles, tearing holes through the medium Scout even as it's defenses downed one of their own.

Another died not much later, bracketed by plasma barrages until it was an easy target for our medium fighter. An attack unfortunately, that also allowed the last enemy fighter to destroy our fighter with another shot not much later. The last fighter, clearly struggling to keep up as our damaged medium scout continued it's climb managed to fire a single final shot. The projectile hit our Medium Scout dead center, tearing through the bridge and navigation controls. Luckily, the damage was limited to several non-essential subsystems, and our ship was capable of making it's escape.

Mission results : Partial success (1 Fighter destroyed, Medium Scout heavily damaged) Agent Lime and Agent Blue MIA.
Loot : 1 DNA sample, other loot destroyed

We've attained a decent lead on a psionic source of average potential in Brazil.

Quote
Target: Australia
Vehicle: 1x Small Scout (Free) masquerading as a Medium Scout.
Crew: 1x Sectoid (Free)
Objective: Harvest (and investigate signal)

The enemy clearly anticipated our scout's landing here. Our units were confronted by an XCOM team, equipped with railguns as well as what appeared to be some kind of vision enhancing device. We're not entirely sure of it's functioning or purpose, as our sectoid team was methodically and rapidly picked off just moments from landing, before they could get a proper impression.

Mission Failure

Spoiler: Equipment (click to show/hide)
Spoiler: PANIC METER (click to show/hide)

Design

Turn 7

Challenges : The Ethereals have decided to catalogue our enemies equipment. The side which manages to make the best description/analysis of a piece of enemy equipment may win a price.

AABBCCDD
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #658 on: February 11, 2018, 04:24:32 pm »

:I
Well, it wasn't a complete failure. A DNA token is useful.
Probably not as useful as the scout and sectoids are to XCOM, though. So, I think we can rule out using masquerading again, since it lets them get away with only sending Skyrangers.

I'm going to suggest expanding our base, with an eye on increasing VP first and foremost. I'll write a design in a bit.
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piratejoe

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Re: Ethereals : XCOM Arms Race
« Reply #659 on: February 11, 2018, 04:55:05 pm »

I'm a bit worried about how the fight in the sky is going, also worried the Humies will try negating our current defense our craft have one way or another like they did with our ECM. Also, for the contest...

Quote from: Primitive Weapon Data Document 12
The current missile weapons utilized by the primitives on the planet they call earth are an interesting and surprisingly advanced design. The weapon is designed in such a way that its sensors are able to strike at our ships despite our ECM, it is also possible that the technology in this missile could, theoretically, use our ECM against us due to the fact our ECM utilizes the main method of tracking via producing a stronger radar signal, although this is unable to be proven at this time. The warhead of this missile presumably has the same level of explosive power as their last missile and has been proven to not do as much damage against our craft compared to their rail gun which is described in Primitive Weapon Data Document 10. It should be possible to outrun or outmaneuver these weapons with proper AI and mobility for our craft, as although current countermeasures have proven effective against their missiles, recent combat has proven that at least one of them are was to slip through the new countermeasures and strike the craft. There are only a few of these on all primitive aircraft, limiting the amount they are able to use before they are forced to switch weapons, however they presumably are fired at a longer range then their secondary armament due to always firing the missiles first. It should be noted it is highly effective against our light scouts and all efforts to move to larger more armored craft should be taken.
« Last Edit: February 11, 2018, 04:56:50 pm by piratejoe »
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.
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