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Author Topic: Monster Hunter World: Iceborne  (Read 24152 times)

nenjin

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Re: Monster Hunter World: Iceborne
« Reply #420 on: January 13, 2020, 08:04:25 pm »

Also glad I didn't run out to get it. I'd just gotten done with a MHW binge a few months before so I was fine to wait. I'll also see who is around when I do decide to get it, have done next to know group hunts so far.
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Cthulhu

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Re: Monster Hunter World: Iceborne
« Reply #421 on: January 14, 2020, 09:30:00 am »

It seems like it's getting better,  played without any freezes today.  Got to barioth and it whooped my ass, spent most of the fight wondering how the hell to even get close to it.  Clutch claw doesnt help when it flings you off immediately.

Went back and finally upgraded my armor, new setup can hit 1000+ damage on a true charged to softened weak parts.  Plus the extra defenses we'll see how it goes.
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DeKaFu

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Re: Monster Hunter World: Iceborne
« Reply #422 on: January 14, 2020, 11:31:22 am »

Barioth by default is an unfairly mobile pain train, but it's also the monster where taking the game's advice and breaking his wing claws has by far the greatest effect. Breaking one slows him down quite a bit, breaking both means he spends enough time wobbling around on the ice that he's quite easy to manage. IMO, at least.

My Gunner friend can't stand him but I was quite happy to see him come back. That might just be because I use the most mobile weapon in the game anyway, though...
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Dunamisdeos

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Re: Monster Hunter World: Iceborne
« Reply #423 on: January 14, 2020, 01:34:02 pm »

I didn't mind Barioth so much, he was quick but not impossible to avoid. Tigrex is just mean AF. Everything you hate about Barioth is writ larger.
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Ozyton

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Re: Monster Hunter World: Iceborne
« Reply #424 on: January 14, 2020, 03:46:58 pm »

So one thing I noticed yesterday is that a few of my graphics settings seem to have reset since Iceborne released. If you were struggling to run the game with the ambient fog enabled then go back into the settings and turn it back off. I also play with FPS capped at 60 since my computer isn't powerful enough to get to 120FPS at 2560x1440 anyways, and when I suggested this setting to a friend he commented that his CPU usage went down about 20%. Note that you should keep vertical sync disabled unless you enjoy the input lag.

In terms of monsters I can't help but noticed they changed how the fighter/mage/rogue trio fight. I seem to remember Barioth doing shoulder slams a lot more in 3U. I also remember Tigrex having a roar attack that wasn't a radial stun roar like a normal roar but instead a targeted air blast of sorts, but I don't think he does that anymore?

Nighthawk

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Re: Monster Hunter World: Iceborne
« Reply #425 on: January 14, 2020, 03:49:34 pm »

Tigrex is a monster where weapon matchup makes a pretty big difference. Taking a guard-centric weapon like charge blade or lance makes the whole fight a lot simpler, as your game plan changes from "chase him around all day" to "stand my ground and calmly counter all of his extremely straightforward attacks."

Also, what in the world is the fighter/mage/rogue trio? I have never heard that terminology applied to Monster Hunter in any context and I'm quite confused.
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Dunamisdeos

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Re: Monster Hunter World: Iceborne
« Reply #426 on: January 14, 2020, 03:53:00 pm »

So one thing I noticed yesterday is that a few of my graphics settings seem to have reset since Iceborne released. If you were struggling to run the game with the ambient fog enabled then go back into the settings and turn it back off. I also play with FPS capped at 60 since my computer isn't powerful enough to get to 120FPS at 2560x1440 anyways, and when I suggested this setting to a friend he commented that his CPU usage went down about 20%. Note that you should keep vertical sync disabled unless you enjoy the input lag.

In terms of monsters I can't help but noticed they changed how the fighter/mage/rogue trio fight. I seem to remember Barioth doing shoulder slams a lot more in 3U. I also remember Tigrex having a roar attack that wasn't a radial stun roar like a normal roar but instead a targeted air blast of sorts, but I don't think he does that anymore?

He does have that, actually. It's a radial stun, but if you're standing directly in front of him you can take damage/be staggered.
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Ozyton

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Re: Monster Hunter World: Iceborne
« Reply #427 on: January 14, 2020, 03:58:33 pm »

Also, what in the world is the fighter/mage/rogue trio? I have never heard that terminology applied to Monster Hunter in any context and I'm quite confused.
Tigrex the 'fighter', Barioth the 'mage', Nargacuga the 'rogue'.

Dunamisdeos

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Re: Monster Hunter World: Iceborne
« Reply #428 on: January 14, 2020, 04:20:15 pm »

Nargacuga doesn't turn invis anymore tho. Just sort of romps about with no armor whatsoever and gets stomped.
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Ozyton

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Re: Monster Hunter World: Iceborne
« Reply #429 on: January 14, 2020, 04:30:11 pm »

I thought it was the Lucent Nargacuga that turned invisible?

Dunamisdeos

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Re: Monster Hunter World: Iceborne
« Reply #430 on: January 14, 2020, 04:50:25 pm »

Yeah but that's the only interesting version of the thing IMO.
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Ispil

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Re: Monster Hunter World: Iceborne
« Reply #431 on: January 14, 2020, 05:00:56 pm »

What, you're saying that the Green Nargacuga isn't interesting?
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Cthulhu

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Re: Monster Hunter World: Iceborne
« Reply #432 on: January 15, 2020, 04:03:53 pm »

Upgraded my gear and beat barioth, breaking the claws goes a long way.  Beat the subsequent monsters too, next is tigrex.  Very happy with master rank difficulty, while ive only 3carted twice, to barioth and coral pukei pukei (forgot my armor had -6 water res), the monsters in master really make you work for it.  Theyre very aggressive with high damage and big attacks, with greatsword every point of damage feels earned.

Fighting brachydios, i was down to last cart with no mantles, chased it limping and when i thought it'd sleep instead it turned around and enraged, was sure I'd lost when my palico dropped a flash cage, shot it with slinger and barely managed to pull off a final charged shot for the kill, we alley-ooped him
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Greiger

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Re: Monster Hunter World: Iceborne
« Reply #433 on: January 20, 2020, 04:18:58 am »

I just beat behemoth proper for the first time!  And I did it as the tank!  I'm so happy! (as in noone just exploited the endless mount AI that keeps him from doing the majority of the dangerous crap)

....I...may or may not have been in master rank gear... but the rest of the party was high rank and in my experience the rest of the party is usually the problem anyway. :P
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Cthulhu

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Re: Monster Hunter World: Iceborne
« Reply #434 on: January 20, 2020, 09:22:19 am »

Endgame greatsword build only needs the hands, which I thankfully already had.  I will never even look at that thing again.  By far the worst thing in monster hunter, and trying to get the overpowered gear in HR almost killed the game dor me.  Ive never killed it, don't want to.

In IB, I'll be doing the final boss tonight.  Still happy with the difficulty, though it's getting easier.  Shoulder tackle made greatsword much more mobile and aggressive, and the new slinger move makes you extremely spicy, sliding around the monster constantly and getting a TCS the instant its out of position. 
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