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Author Topic: I'm trying to make a civilization of dead-raising ghouls, but they cause problem  (Read 681 times)

toejam481

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Basically, whenever the game tries to place them in world gen it crashes
These are their raws in creature standard
Spoiler (click to show/hide)
and in the entity file
Spoiler (click to show/hide)
They also don't show up in the testing arena, which leads me to think the issue is the the creature_standard rather than the entity_default. I'm fairly new to the whole modding thing. Anyone know what could be causing the problems?
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Hugo_The_Dwarf

  • Bay Watcher
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    • Regeneration: Forced Evolution

civs of DARK_FORTRESS with nobles that have CHAT_WORTHY cause the crash, just remove [CHAT_WORTHY] and you'll be fine
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toejam481

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Thanks, world gen is working just fine now
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toejam481

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I was trying to make it so that any corpses reanimated by the ghouls would be able to be laborers, which is why they gain the CAN_LEARN and CAN_SPEAK tags. When a corpse gets revived in fortress mode it just registers as FRIENDLY, and I've never seen one talk.
Here is the interaction
Spoiler (click to show/hide)
Is there any way to make what I want happen, or is it an impossible pipe dream?
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