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Author Topic: Day-eties OOC: End of the First Cycle [0/7]  (Read 2653 times)

Kilojoule Proton

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Day-eties OOC: End of the First Cycle [0/7]
« on: December 16, 2017, 11:13:31 am »


Behold! A world beyond all space,
Now shapeless void, yet craving form!
With sevenly host to form a place,
May they persist and past the Storm?

Whether by charm, lies, or force, you are one of only seven entities left in a universe unraveling at the seams and doomed to end in a matter of twenty-one short cycles. As wielders of unimaginable power, there should certainly be some way to escape such a terrible fate, no? Welcome to Day-eties.

The Metals

Seven Metals exist, each attuned to different principles and empowered on a different day (of the week):
  • Gold (Sunday): Perfection, Specialization
  • Silver (Monday): Change, Reflection
  • Iron (Tuesday): Conflict, Victory
  • Mercury (Wednesday): Connection, Chaos
  • Tin (Thursday): Prosperity, Fortune
  • Copper (Friday): Joy, Friendship
  • Lead (Saturday): Endings, Beginnings
Note: You are free to post in colors other than the ones given here

The Attributes

Each attribute has a cap of 5 points, and each god receives 7 points to distribute among the attributes.

Sight: Influences perception and knowledge of the unknown. Roughly maps to omniscience
Might: Determines strength and ability to affect the material world. Roughly maps to omnipotence
Light: Affects resilience and aids in dealing with mortals. Roughly maps to omnipresence

Actions (experimental!)

Every Sunday, Tuesday, and Thursday (~08:00 UTC/00:00 PST), each player is dealt four cards from a standard 54-card deck by PM. Each card enables a major action. Cards do not persist past a redeal. A +1 bonus may be applied for detail in action write-ups.

Bonuses
Bonuses are most commonly awarded for
  • Acting in line with your domain
  • Acting in line with special things like bonus elements, curses, flashes of inspiration, or unique insights
  • Using a card of an appropriate suit/rank
  • Acting on a favorable day
While the GM can pick out a few, it is in your best interest to declare all bonuses you feel you deserve. The GM is not always attentive enough to remember all of the possible bonuses.

Minor actions (no cards needed!)
Minor actions include but are not limited to talking, sending dreams, or manifesting or ambient actions like eating, building a (small) house, or smiting inconsequential numbers of inconsequential mortals

Performing/reacting to an action:
  • PM KJP with your choice of card (optional if and only if you're not bluffing)
  • Post your action, optionally bluffing about what card you chose

Contesting a bluff:
  • PM KJP with your choice of card to be used as evidence if you plan on making up the evidence
  • Post your disagreement about what card was played, optionally making up the evidence

Resolution:

Correctly called bluffs: The defender surrenders the card assigned for the action to the challenger.
Falsely called bluffs: The challenger discards the card assigned as evidence and the defender succeeds at the action if possible. Otherwise, the defender receives the challenger's card.
Uncalled bluffs: The card acts as whatever it was claimed to be

Card effects:
Note that neither suits nor A/J/Q/K restrict possible actions. They simply provide bonuses to certain classes of actions which are themselves up for negotiation with the GM.

Jokers count as any other card. Make sure to specify which card when it matters!

Suits:
  • Spades: Bonus to air- and knowledge-related actions
  • Hearts: Bonus to water-related and social actions
  • Diamonds: Bonus to earth- and item-related actions
  • Clubs: Bonus to fire- and creativity-related actions

Ranks:
  • A: Bonus to destruction/degradation actions
  • 2-10: Power level, used to determine success for opposed actions or work on long-term projects
  • J: Bonus to detection/perception actions
  • Q: Bonus to creation/improvement actions
  • K: Bonus to control/manipulation actions

Day bonuses
Gods receive +1 to all stats on their holy days.

All gods also receive the following modifiers on certain days:
Sunday-Monday: Sight +1
Tuesday-Wednesday: Might +1
Thursday-Friday: Light +1
Saturday: Non-Lead: -1 to all stats; Lead: +2 to all stats

Logistics
Discord: https://discord.gg/UZPVHNv

Code: [Select]
Name:
Domain:
Description:
Metals in descending order of preference:
Sight: _ _ _ _ _
Might: _ _ _ _ _
Light: _ _ _ _ _

Example sheet:
Code: [Select]
Name: Nebos
Domain: Sky, weather, clouds, lightning, the sound of gusts of wind passing through canyons
Description: Nebos takes the form of a plump, perpetually laughing man enthroned on a bed of clouds.
Metals in descending order of preference: Tin, Mercury, Silver, Gold, Iron, Copper, Lead
Sight: o _ _ _ _
Might: o o _ _ _
Light: o o o o _

Where Metal preferences overlap, they will likely be randomly assigned based on interest.

Note: This game is scheduled to start in 21 hours and is scheduled to finish exactly three weeks after that.



Characters
« Last Edit: January 06, 2018, 11:44:44 am by Kilojoule Proton »
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Paxiecrunchle

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Re: Day-eties [0/7]
« Reply #1 on: December 16, 2017, 11:45:35 am »

Reserving copper if possible.

IcyTea31

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Re: Day-eties [0/7]
« Reply #2 on: December 16, 2017, 12:20:43 pm »

Name: Medione
Domain: The Moon, eternity, history, leadership
Description: Medione appears as a porcelain-skinned woman dressed in incredibly opulent robes fit for an empress, standing and holding a crooked scepter topped with a vanity mirror.
Metals in descending order of preference: Silver, Lead, Mercury, Copper, Gold, Tin, Iron
Sight: o o o _ _
Might: o _ _ _ _
Light: o o o _ _
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Sl4cker

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Re: Day-eties [0/7]
« Reply #3 on: December 16, 2017, 12:58:36 pm »

Name: Atol
Domain: Division, Blood, Bonds, Flesh, Prejudice, the Military
Description: A hulking, inhuman giant made of rusted steel, carrying two chains with shackles on each.
Metals in descending order of preference: Mercury, Iron, Copper, Lead, Gold, Silver, Tin
Sight: o _ _ _ _
Might: o o o o _
Light: o o _ _ _
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Shadowclaw777

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Re: Day-eties [0/7]
« Reply #4 on: December 16, 2017, 01:00:19 pm »

Name: Reverion
Domain: Alteration, progression, adaptation, and evolution. The eternal campaign of achieving perfection in all things.
Description: Reverion has always took as a form of a giant segmented ant that refer to itself as the "Queen", it blackened carapace and void-filled eyes only expresses its analytical approach to the way it moves and jitters.
Metals in Order of Preference: Silver, Gold, Mercury, Lead, Iron, Tin, Copper
Sight: o _ _ _ _
Might: o o o o o
Light: o _ _ _ _
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Happerry

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Re: Day-eties [0/7]
« Reply #5 on: December 16, 2017, 03:54:36 pm »

Name: Anath
Domain: Mystery, secrets, dreams, darkness, night, starlight, stars, hope.
Description: A great man shaped shadow, speckled with gleaming lights akin to stars, and eyes that shine as if they were holes in front of the full moon.
Metals in Order of Preference: Lead, Mercury, Silver, Iron, Tin, Gold, Copper
Sight: o o o _ _
Might: o o _ _ _
Light: o o _ _ _
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Kilojoule Proton

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Re: Day-eties [4.5/7]
« Reply #6 on: December 16, 2017, 06:27:16 pm »

Paxiecrunchle: Spot reserved

IcyTea31, Sl4cker, Shadowclaw777, Happerry: Added
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Stirk

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Re: Day-eties [4.5/7]
« Reply #7 on: December 16, 2017, 07:07:29 pm »

Name: Mossington the Merchant Prince
Domain: Trade, Money, Wealth, Craftsmanship, Gift-Giving
Description: Fairly weak as far as Gods go, Mossington substitutes his personal power with wealth. If he needs something done, he pays someone. If it is something small, he pays a mortal. If it is something big, he pays a god. If it is something really big, payment gets thrown around in a hurricane of wealth. Physically, he apparently resembles a humanoid covered in fine clothing and jewelry. "Apparently" because these gaudy pieces cover every inch of his body to the point he might be entirely made up of them. Dozens of rings cover his fingers. Golden bangles cover his arms. His shoes are carved out of one massive gem each. His robe is of the finest silk, with the finest furs accompanying it. Even his face is covered by a jeweled mask, detailed enough to be confused for his actual face.
Metals in descending order of preference: Tin, Copper, Gold, Silver, Lead
Sight: o _ _ _ _
Might: o _ _ _ _
Light: o o o o o
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Kilojoule Proton

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Re: Day-eties OOC [5+1/7]
« Reply #8 on: December 17, 2017, 08:37:13 am »

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Paxiecrunchle

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Re: Day-eties OOC [5+1/7]
« Reply #9 on: December 17, 2017, 01:11:16 pm »

sorry for disappearing will fill things up as soon as I wake up later today, breakfast can wait.

Paxiecrunchle

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Re: Day-eties OOC [5+1/7]
« Reply #10 on: December 18, 2017, 01:05:25 am »

The whispering light

sight:3
might:1
light:3

Domain: Life Learning, The undrstanding of biology emotions, dreams hope, the ties between living things etc.

Description: The whispering light primarily appears to mortals as a perfectly round ball of light with the exception of a mouth of varying size and form, they seek to spread knowledge to all mortals, and thus one day elevate his followers to a position wherein they may challenge the rest of the gods. Whispering is fairly weak though with their strength lying not within manipulation of the physical world but influence via proxies. May also appear in the form of a horse carrying scrolls of knowledge and being led by a smiling, kind and nondescript man or woman.
A fairly laid back sort of god,friendly but goal oriented, sometimes blinded to alternate courses of actions by fixation on achieving certain plans.

Metal: Copper.


Will this work?

Kilojoule Proton

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Re: Day-eties OOC [5+1/7]
« Reply #11 on: December 18, 2017, 01:15:04 am »

Yes, adding and preparing the status PM now
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Paxiecrunchle

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Re: Day-eties OOC [5+1/7]
« Reply #12 on: December 18, 2017, 01:24:50 am »

So we get our cards through PM's?

Kilojoule Proton

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Re: Day-eties OOC [5+1/7]
« Reply #13 on: December 18, 2017, 01:30:35 am »

Yes
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Paxiecrunchle

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Re: Day-eties OOC [5+1/7]
« Reply #14 on: December 18, 2017, 01:34:42 am »

May I claim orange as a color?
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