Dwarf Fortress > DF Modding
On and On and ON About Guns
DaSwayza:
Hi ladies and beards, I'm not interested in creating some long drawn out gun industry, but here's what I would like to add to my game: I would like to make a barrel out of an iron/steel bar at a metalsmiths forge using metalcrafting, a set of shot made from an iron/steel/lead? bar, saltpeter, brimstone, and charcoal also at a metalsmith forge using metalcrafting, and a stock out of wood at a craftwarfs shop using woodcrafting. I would like a skill of rifledwarf, and not add any additional buildings for this task.
Optionally I would like to play with the idea of using booze and charcoal to create shot, and would like to try the idea of making a munitions pouch for shot instead of a quiver. Both of these are absolutely optional, more important is to add an entity reaction so I can trade for shot or the materials needed.
Advice?
*EDIT* btw I know how to make the raws, the one thing I don't know (besides the optional bits there) is how to make them able to be made at the proper workshops
Toxicshadow:
you cant add skills so you'll have to repurpose an existing skill to be your new 'rifle' skill. Just rename it in the entity (eg. marksdwarf -> rifledwarf).
Use
--- Code: --- [BUILDING:<BUILDING NAME>:<BUILDING KEY>]
--- End code ---
in your reaction for the building you want to use, including metalsmiths forge. http://dwarffortresswiki.org/index.php/DF2014:Reaction#Building
Make a new kind of ranged weapon and ammo(see wiki), and your new parts (generic items used only for reactions), make reactions to make the parts, then the reaction for the gun, then give whichever entities access to the items. Look at the wiki for the tokens.
Also about the booze thing, just make a stone shot (so the game uses that to calculate damage instead of booze lol) then in the reaction make it need booze or whatever. No need to worry about how it would work irl or anything. You could program raws for shots made with cat hair if you really wanted
DaSwayza:
So would I not be able to differentiate between crossbow dwarves and rifledwarves like Masterwork can?
Toxicshadow:
--- Quote from: DaSwayza on December 21, 2017, 06:57:05 pm ---So would I not be able to differentiate between crossbow dwarves and rifledwarves like Masterwork can?
--- End quote ---
If you renamed marksman. Rename blowgunner or archer instead if you want.
DaSwayza:
Oh yes! that's what I'll do. Blowgunners are obsolete anyway
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