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Author Topic: You should be able to toggle time in adventure mode.  (Read 660 times)

ShinyandKittens

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You should be able to toggle time in adventure mode.
« on: January 20, 2018, 10:20:42 pm »

For example, you press a button to “lock/unlock” time. In lock, it’s like normal adventure mode where every movement you make advances ticks, but “unlocked” mode makes time shift by anyway, more like Fort Mode Dwarfs, except you control the character.

There should also be an option to automatically toggle when you enter/exit combat, and it should “freeze” time for some announcements.
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KittyTac

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Re: You should be able to toggle time in adventure mode.
« Reply #1 on: January 20, 2018, 10:25:50 pm »

No. Too gamey. And against the spirit.
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ShinyandKittens

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Re: You should be able to toggle time in adventure mode.
« Reply #2 on: January 20, 2018, 10:48:11 pm »

It is a game, is it not? Even though it is also a simulation.
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KittyTac

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Re: You should be able to toggle time in adventure mode.
« Reply #3 on: January 21, 2018, 12:08:29 am »

It is a game, is it not? Even though it is also a simulation.

Toady does not like gamey things.
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GoblinCookie

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Re: You should be able to toggle time in adventure mode.
« Reply #4 on: January 21, 2018, 07:27:55 am »

It is a game, is it not? Even though it is also a simulation.

The problem with the idea is that if you want to pass a large amount of time quickly at present all you do is wait for X amount of hours.  Anyone wanting to waste a lot of time does that *but* that offloads the site, which is generally to the disadvantage of a 'misbehaving' player :). (because knowledge about the player's evilness gets around better when the site is offloaded)

The only reason anyone would ever switch to realtime is if they wanted to exploit the fact the site does not offload, it is really just a means to exploit the difference between offloaded and onloaded site progression, adding an exploit into the game, or rather just making it less tedious to implement (you could just press . key an awful lot of times).
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KittyTac

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Re: You should be able to toggle time in adventure mode.
« Reply #5 on: January 21, 2018, 07:40:10 am »

It is a game, is it not? Even though it is also a simulation.

The problem with the idea is that if you want to pass a large amount of time quickly at present all you do is wait for X amount of hours.  Anyone wanting to waste a lot of time does that *but* that offloads the site, which is generally to the disadvantage of a 'misbehaving' player :). (because knowledge about the player's evilness gets around better when the site is offloaded)

The only reason anyone would ever switch to realtime is if they wanted to exploit the fact the site does not offload, it is really just a means to exploit the difference between offloaded and onloaded site progression, adding an exploit into the game, or rather just making it less tedious to implement (you could just press . key an awful lot of times).

Just IMO being evil in video games isn't misbehavior. The point of a game or non-scientific simulation is to entertain. If you enjoy killing people in games, it still fulfills the game's purpose.
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dragdeler

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Re: You should be able to toggle time in adventure mode.
« Reply #6 on: January 21, 2018, 08:50:12 am »

Do you know how many ticks fly by in fortress mode? It's totally inconceivable for any player to play that fast... But also, did you notice how long it takes to load a single tick in adventurer mode?

It just seems completly unfeasible on every level. In another game where you could enter steps ahead of time, or have an extremly streamlined UI, or where you'd have AI taking decisions when the player's too slow maybe, but it seems unrealistic. And if the point is just to enjoy the waiting period a little more it certainly isn't worth the hassle because any impression of realtime would be ruined as soon as the game has to pause to give you time to react; the alternative being something like a 2 seconds window of time for you to react, if something attacks you.
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GoblinCookie

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Re: You should be able to toggle time in adventure mode.
« Reply #7 on: January 22, 2018, 01:43:59 pm »

Just IMO being evil in video games isn't misbehavior. The point of a game or non-scientific simulation is to entertain. If you enjoy killing people in games, it still fulfills the game's purpose.

I was talking of misbehavior in the internal context of the game KittyTac.  :)  The same thing applies if what we are doing is the right thing in real-life, but according to the game societies internal ethics it is the wrong thing to do. 

The problem is that skipping time is an exploit unless we offload the site, which we do at the moment.  Essentially all this feature is really doing is making it less tedious to exploit the game mechanics in this manner, that is all allowing us to play adventure mode in real-time would be used for. 
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