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Author Topic: What does the [SKULKING] tag do for entities?  (Read 3741 times)

hops

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What does the [SKULKING] tag do for entities?
« on: January 20, 2018, 10:12:31 pm »

I don't quite understand the explanation on the Wiki?

"This makes the severity of attacks depend on the extent of item/baby thievery rather than the passage of time. Designed to go with ITEM_THIEF, may or may not work with BABYSNATCHER."
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KittyTac

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Re: What does the [SKULKING] tag do for entities?
« Reply #1 on: January 21, 2018, 12:49:08 am »

Like kobolds. At first, it's a lone thief. Then if he steals lots of stuff, there will be a group of thieves. Then if they steal something, an actual siege appears.
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Shonai_Dweller

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Re: What does the [SKULKING] tag do for entities?
« Reply #2 on: January 21, 2018, 12:51:13 am »

Like kobolds. At first, it's a lone thief. Then if he steals lots of stuff, there will be a group of thieves. Then if they steal something, an actual siege appears.
Do kobolds siege?
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Enemy post

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Re: What does the [SKULKING] tag do for entities?
« Reply #3 on: January 21, 2018, 01:31:03 am »

It protects the civ from worldgen wars, among its other effects.
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KittyTac

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Re: What does the [SKULKING] tag do for entities?
« Reply #4 on: January 21, 2018, 01:48:19 am »

Like kobolds. At first, it's a lone thief. Then if he steals lots of stuff, there will be a group of thieves. Then if they steal something, an actual siege appears.
Do kobolds siege?

Yes. But it's rare and you have to actively try.
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hops

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Re: What does the [SKULKING] tag do for entities?
« Reply #5 on: January 21, 2018, 02:10:14 am »

It protects the civ from worldgen wars, among its other effects.
Like, do [SKULKING] civs never have wars in worldgen?
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Shonai_Dweller

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Re: What does the [SKULKING] tag do for entities?
« Reply #6 on: January 21, 2018, 03:54:17 pm »

It protects the civ from worldgen wars, among its other effects.
Like, do [SKULKING] civs never have wars in worldgen?
Quick look at Legends shows that it won't prevent civs from going to war with them. Haven't any examples of them declaring war right in this current world. Will keep an eye out for it.
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Warlord255

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Re: What does the [SKULKING] tag do for entities?
« Reply #7 on: February 14, 2018, 12:13:24 pm »

One crucial function is that SKULKING civs are invisible on embark, and can be embarked on top of... though that latter bit may be a function of Caves.
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Shonai_Dweller

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Re: What does the [SKULKING] tag do for entities?
« Reply #8 on: February 14, 2018, 06:08:38 pm »

One crucial function is that SKULKING civs are invisible on embark, and can be embarked on top of... though that latter bit may be a function of Caves.
That's a function of caves. SKULKING civs in towns and forest retreats are shown on the map and appear as neighbors when you choose your embark site.
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Hugo_The_Dwarf

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Re: What does the [SKULKING] tag do for entities?
« Reply #9 on: February 14, 2018, 07:00:04 pm »

I thought SULKING only effected ambushes, thieves/snachers, and sieges. In regards to wording. However it might flip the trigger for them to show up in more force with thievery but that could be an effect of ITEM_THIEF

and that's about it
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Meph

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Re: What does the [SKULKING] tag do for entities?
« Reply #10 on: February 19, 2018, 12:58:39 pm »

Skulking civs do not start wars.
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Shonai_Dweller

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Re: What does the [SKULKING] tag do for entities?
« Reply #11 on: February 19, 2018, 04:47:23 pm »

Skulking civs do not start wars.
In worldgen.
Since kobold sieges were mentioned (never seen one myself), I guess the rule doesn't apply to player fortresses. You can provoke them into war through raiding too (haven't tried much, so haven't actually experienced a skulker siege yet, but cuv map certainly says 'war' after a couple of violent raids).
« Last Edit: February 19, 2018, 04:52:49 pm by Shonai_Dweller »
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GoblinCookie

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Re: What does the [SKULKING] tag do for entities?
« Reply #12 on: March 05, 2018, 04:50:07 pm »

It keeps a cave-based civilization from behaving like a normal civilization, getting into wars and stuff.
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Shonai_Dweller

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Re: What does the [SKULKING] tag do for entities?
« Reply #13 on: March 05, 2018, 05:51:22 pm »

It keeps a cave-based civilization from behaving like a normal civilization, getting into wars and stuff.
Keeps non-cave based civs from starting wars too.
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GoblinCookie

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Re: What does the [SKULKING] tag do for entities?
« Reply #14 on: March 08, 2018, 07:09:14 am »

Keeps non-cave based civs from starting wars too.

Yes, but that was the intended use.   :)
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