Dwarf Fortress > DF Modding

What does the [SKULKING] tag do for entities?

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hops:

--- Quote from: Enemy post on January 21, 2018, 01:31:03 am ---It protects the civ from worldgen wars, among its other effects.

--- End quote ---
Like, do [SKULKING] civs never have wars in worldgen?

Shonai_Dweller:

--- Quote from: Cinder on January 21, 2018, 02:10:14 am ---
--- Quote from: Enemy post on January 21, 2018, 01:31:03 am ---It protects the civ from worldgen wars, among its other effects.

--- End quote ---
Like, do [SKULKING] civs never have wars in worldgen?

--- End quote ---
Quick look at Legends shows that it won't prevent civs from going to war with them. Haven't any examples of them declaring war right in this current world. Will keep an eye out for it.

Warlord255:
One crucial function is that SKULKING civs are invisible on embark, and can be embarked on top of... though that latter bit may be a function of Caves.

Shonai_Dweller:

--- Quote from: Warlord255 on February 14, 2018, 12:13:24 pm ---One crucial function is that SKULKING civs are invisible on embark, and can be embarked on top of... though that latter bit may be a function of Caves.

--- End quote ---
That's a function of caves. SKULKING civs in towns and forest retreats are shown on the map and appear as neighbors when you choose your embark site.

Hugo_The_Dwarf:
I thought SULKING only effected ambushes, thieves/snachers, and sieges. In regards to wording. However it might flip the trigger for them to show up in more force with thievery but that could be an effect of ITEM_THIEF

and that's about it

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