Dwarf Fortress > DF Suggestions

You should be able to toggle time in adventure mode.

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ShinyandKittens:
For example, you press a button to “lock/unlock” time. In lock, it’s like normal adventure mode where every movement you make advances ticks, but “unlocked” mode makes time shift by anyway, more like Fort Mode Dwarfs, except you control the character.

There should also be an option to automatically toggle when you enter/exit combat, and it should “freeze” time for some announcements.

KittyTac:
No. Too gamey. And against the spirit.

ShinyandKittens:
It is a game, is it not? Even though it is also a simulation.

KittyTac:

--- Quote from: ShinyandKittens on January 20, 2018, 10:48:11 pm ---It is a game, is it not? Even though it is also a simulation.

--- End quote ---

Toady does not like gamey things.

GoblinCookie:

--- Quote from: ShinyandKittens on January 20, 2018, 10:48:11 pm ---It is a game, is it not? Even though it is also a simulation.

--- End quote ---

The problem with the idea is that if you want to pass a large amount of time quickly at present all you do is wait for X amount of hours.  Anyone wanting to waste a lot of time does that *but* that offloads the site, which is generally to the disadvantage of a 'misbehaving' player :). (because knowledge about the player's evilness gets around better when the site is offloaded)

The only reason anyone would ever switch to realtime is if they wanted to exploit the fact the site does not offload, it is really just a means to exploit the difference between offloaded and onloaded site progression, adding an exploit into the game, or rather just making it less tedious to implement (you could just press . key an awful lot of times).

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