Well, Battlefleet Gothic: Armada 2 has been announced by Tindalos Entertainment. It seems like it's planning to have a plot more based around, I believe, the current developments in Warhammer 40,000 with Roboute Guilliman up and about. They're also planning on having all 12 factions present in the game upon release, this includes the
Imperial Navy,
Space Marines,
Adeptus Mechanicus,
Chaos,
Aeldari Corsairs (Eldar),
Aledari Craftworld (more Eldar),
Drukhari (Dark Eldar),
T'au Merchant Fleet (Old T'au Navy),
T'au Protector Fleet (New T'au Fleet),
Orks as well as the
Necrons and the
Tyranid Hivefleet.
They also plan for improvements to multiplayer, customisation, larger battles and so on and so forth.
Focus Home Interactive and Tindalos Interactive are pleased to officially announce the development for PC of the sequel to Battlefleet Gothic: Armada, the real-time strategy game that portrays the epic space battles from the Warhammer 40,000 universe.
Get a first sneak peek at the game in the official Reveal Trailer! Largely expanding on the groundwork laid out by the first game, Battlefleet Gothic: Armada 2 is a full-blown sequel - bigger, richer, more impressive and more ambitious than the original game.
It will include, at launch, all 12 factions from the original tabletop game and its expansion Armada it is based on: the Imperial Navy, Space Marines, Adeptus Mechanicus, Necrons, Chaos, Aeldari Corsairs, Aeldari Craftworld, Drukhari, the T’au Merchant and Protector Fleets, Orks, and finally, the Tyranids.
The latest dramatic story development in the Warhammer 40,000 universe, the Gathering Storm and the 13th Black Crusade, will serve as the canvas for several, extensive and dynamic campaigns.
With bigger battles, refined gameplay, improved multiplayer modes and features for a better and more balanced online experience, improvements across the board and even more customisation options for fleets and ships, Battlefleet Gothic: Armada 2 promises to be the ultimate Warhammer 40,000 space battle experience. The game is planned for release on PC in 2018, and will be first presented to the press during Focus's yearly event in Paris, le What's Next de Focus, on February 7-8.
For myself, I enjoyed the first game. I had quite a bit of fun playing the skirmish mode, leveling my ships and facing them off against the A.I. I didn't play the campaign beyond an initial foray however.
This announcement feels a bit too soon to me aafter the release of the first game, which did come out in 2016, though I must admit I was expecting perhaps another faction DLC release or two before they would start working on the sequel.
For the sequel, I hope they implement a more variable campaign. The first games campaign was only playable as the Imperial Navy. If they add a campaign where you can start as any of the races with a more "build your fleet and expand your empire" type gameplay, I think it would help give it some more variety.
I would also like if they expanded on the ship roster for some of the races a bit. The Dark Eldar (Drukhari) in particular have a rather beh fleet with something like three different types of escorts and one cruiser. It does go with their hit fast and hard style but if battles are bigger then taking more little ships is going to be difficult to micromanage.