The Kloker is from a forgotten family of
subterranean gnome-like creatures.
This Kloker is a much extended DFHack in-game labor manager with compact and colorful, extra information and features, including automatic labor suggestion and assignment. The full personalities of dwarves, pets, visitors and enemies can be quickly browsed, sorted and subsorted. Their best labors and abilities are highlighted in the labor grid, an extra tab can display physical stats, and another extra tab lists their problems such as injuries, curses and missing clothes. The tabs are navigated easily with tab and shift-tab keys, and tooltips explain changes in theme and other options when those keys are pressed (experimentally or accidentally
Kloker has almost everything needed to review and manage a fort in-game, alongside Therapist's extensive abilities. It can be opened from the games unitlisting screens, or also directly from the game map to examine visible and nearby units. It easily returns to the map and can visit other game screens such as relations or full unit description without forgetting its focus and selections.
Main screen displaying professions tab :
![](https://i.imgur.com/ychYST8.png)
(The 'Braw" column there is the "happiness" or "unstressed" score. The player can change this title to one of 20 different lyrical options.)
Extended and revised "Batch Actions" :
![](https://i.imgur.com/w2DWiDG.png)
( After a batch change to labors, this screen also includes an option to undo the previous change. "multiformed" was lately changed to "non-uniformed" for clarity :| )
The latest version of Kloker for Linux is available currently in the
Linux Dwarf Pack 47.05.r2 And a Windows version is brandished here >
Windows 45.05-r2 Kloker at bay12 filedepot(
kloker.plug.dll can just be placed in directory
[DFgameRoot]/hack/plugins/ and in the file
[DFgameRoot]/dfhack.init add the line "Enable Kloker" to have it run in the game )
Some development versions for older DFHack versions are archived in the
git repo. The latest source for 47.05 is also there for anyone able to compile, play themselves or distribute - very welcome. Kloker is the product of manipulator and dfhack and dwarf fortress, and should go back to DFhack if it can only be merged. Thankyou to everyone who has helped support, play and compile it here!
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Previous write-ups...
Here is an expedition leader automatically selected by embark profile, her description reveals she is "extremely fierce" with other good qualities, and respects combat, hates sacrifice but nobody's perfect. Seems a good choice for a captain ;
![](https://i.imgur.com/5g0Z34C.png)
The summary lines are carefully formatted to not jump around while browsing through the list. The characters age and focus level are shown, their most useful liked items, dreams, priorities and gods. Also the characters traits are summarized in greater detail than in their long game description, using refined adjectives that indicate the in game effect of each trait.
Here is Nil Wheeledsyrups long description for comparison :
Mind and Body Attributes View: A characters mind and body attributes have a big effect on how well it performs at different jobs, and different jobs exercise and improve relevant attributes. (Military training is also good at improving some attributes)
In this view the attributes relevant to each job are highlighted white, but the next screenshot is focused on a cat and its climbing ability. The screenshots following this pompous cat show white highlighted attributes...
A characters mind and body attributes have a strong effect on the jobs/activities it can do best, so cavern keeper calculates "aptitude scores" and colors the activation grid to indicate the best and worst performing jobs. For the character and job in focus, the aptitude score is also printed along with experience and skill rating. See later screenshots, this cat is a bad example. Sorry, Shoo !
![](https://i.imgur.com/JFsOikp.png)
Next a screenshot of the post embark cheat-mode indicated by the "Knapped points:" counter. Since dwarves are much easier to assess here than in the embark preparation screens, this feature allows skill points to be redistributed, but keeps track to make sure extra are not added.
In this screenshot units are also sorted by "medic" which ranks most highly generous and non-sadistic personalities. The top dwarf looks like a decent leader/manager type so...
![](https://i.imgur.com/p2VMrh1.png)
Here it is on attributes tab again and redistributing the 'knapped points' to make Glovedikes a better leader.
![](https://i.imgur.com/Oe3tOrl.png)
This is the help screen showing the meaning of the attribute grids header.
![](https://i.imgur.com/ChXUkAi.png)
There are some more tips in the help screen but it currently needs to zoom out to show everything.