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Author Topic: Kloker was Cavern Keeper was Manipulator. Detailed and automatic labor control.  (Read 66408 times)

strainer

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Oh hey. Thanks Fleeting Frames - Im pleased with the trait descriptions, doing the translation was more taxing than programming the reading and formatting.

In the DFhack thread we did have to figure out some relationship anon-structures and found the info from one of your scripts ... relations-indicator actually, I meant to warn you that the strucs had changed oops. (i see you had a report recently and fixed it yourself)

Id thought about changing some theme colors for seasons and weather - it would be a nice touch for immersion.

When the 4411 packs come out, Im wanting to clear out the git repo and straighten up the source code.
« Last Edit: July 07, 2018, 06:57:49 pm by strainer »
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Fleeting Frames

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Ah, yeah, that was bit of a surprise; since another user of relations-indicator didn't report that change breaking things either. Though I looked at legends exports, not unit_relationship_type to confirm, along with in-game editing.

The minor mishap aside, it's nice other options also got names.

Mm; 44.12 might come out right after the packs though.

lethosor

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0.44.12 has been out for over an hour now.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

strainer

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looks like a good one
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bwbill

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Strainer, I've become addicted to this utility...will you be updating for 44.12 (Linux)? I'd tip you if I could...
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strainer

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Nice to hear you are getting use of it bwbill :)
I tried a quick compile last week but had some errors to get through.

Fair chance this should work -
linux64 keeper 4412r1

edit, also thanks for the tip offer, I might set up a virtual buskers hat if I ever get organised and do more features..
« Last Edit: July 23, 2018, 09:36:39 am by strainer »
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bwbill

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It's working great so far! Thanks again, strainer.
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strainer

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'most welcome bwbill - Good to hear its working.

Todos...
  Win compile
  Tidy repo and source
  Include undead in others lists
  Meddle with that column label
  Integrate autolabors
 
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Stiqy

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Since you are modding labormanager I'll request this as a feature here. Just have one small request, that the labor management be able to be disabled on a per-dwarf basis (by something simple like ignoring dwarfs that have the unused "Alchemist" labor set.)
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lethosor

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This is based on manipulator, not labormanager.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

strainer

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It is related however, this is a feature I would like to add to Cavern Keeper - the ability to apply labormanager or autolabors arrangements, but only on command and to selected units.
Seems like it should be a simple ticket, but I will struggle over how best to add it to the existing menu items.

I feel I shouldn't add anything until the repo and things are tidied, and I am behind on other work at the moment ...
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Stakud

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Re: Cavern Keeper - In game labor manager with detailed character information.
« Reply #86 on: December 26, 2018, 07:28:20 am »

I realise this is likely a dead topic, but seeing as 44.12 has been out for some time I was hoping/wondering if the plugin would ever come out for Windows...
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strainer

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Re: Cavern Keeper - In game labor manager with detailed character information.
« Reply #87 on: December 31, 2018, 09:21:43 am »

Here's a compile for win 64 PeridexisErrant 44.12-04 starter pack. manipulator.plug.dll

And one for the new dfhack 4412r2 fwiw - dfhack r2

Better late than never \:]/
« Last Edit: December 31, 2018, 04:04:34 pm by strainer »
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Stakud

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Re: Cavern Keeper - In game labor manager with detailed character information.
« Reply #88 on: December 31, 2018, 06:01:21 pm »

Oh my goodness thankyou so much. I was worried I'd just get told off for resurrecting a dead topic  :)
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strainer

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Re: Cavern Keeper - In game labor manager with detailed character information.
« Reply #89 on: January 01, 2019, 08:04:29 am »

As long as theres intrest, its not dead. Thanks for the bump :)
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