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Author Topic: Advanced World Gen: Tiered Difficulty Islands  (Read 857 times)

tnuhnivad

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Advanced World Gen: Tiered Difficulty Islands
« on: February 07, 2018, 06:36:34 pm »

TLDR; I've created a World Gen parameter that creates large islands, which, increase in difficulty as you move towards the center of the island.

So...
Spoiler (click to show/hide)

Often I'll get unique terrain features such as oasis style biomes in the center of the mountains and valleys which you can see in the screen shots included below. The lair concentration which contain the more deadly beast are much higher in concentration around the mountain areas. You can also see that my mountain and cave dwelling civs (dwarves and kobolds) have been, essentially, wiped from the world usually due to large beast attacks. The remaining civs and civ sites are ones that have maintained a position around the perimeter of the island. This tiered difficulty concept could be useful to many RPG experiences depending on how you may want to play.

Summary:
Spoiler (click to show/hide)

Civ and site placement overview:
Spoiler (click to show/hide)

World Gen Parameters:
Spoiler (click to show/hide)
« Last Edit: February 07, 2018, 06:38:44 pm by tnuhnivad »
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feelotraveller

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Re: Advanced World Gen: Tiered Difficulty Islands
« Reply #1 on: February 07, 2018, 06:52:19 pm »

Oh, that looks nice.  :)

- Is it generalisable for smaller worlds, with or without tweaking?
- Is there any hope for the kobolds?
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tnuhnivad

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Re: Advanced World Gen: Tiered Difficulty Islands
« Reply #2 on: February 07, 2018, 07:17:59 pm »

Oh, that looks nice.  :)

- Is it generalisable for smaller worlds, with or without tweaking?
- Is there any hope for the kobolds?

For small worlds will need some tweaking of the square counts with possible need for an elevation mesh.

From what I've seen for kobolds chances of surviving are pretty slim, but, you could increase the chances of one or two surviving if you allow for a few non mountain caves. Dwarfs aren't really an issue since you can just make a fortress anywhere.
« Last Edit: February 07, 2018, 08:21:08 pm by tnuhnivad »
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tnuhnivad

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Re: Advanced World Gen: Tiered Difficulty Islands
« Reply #3 on: February 08, 2018, 07:59:09 pm »

Another beautifully gen'd world. This one with a few altered params to decrease site congestion. This one features three oasis' with a necro tower in its center.

Summary:
Spoiler (click to show/hide)

Site and Civ Overview:
Spoiler (click to show/hide)

World Gen Params:
Spoiler (click to show/hide)
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Loud Whispers

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Re: Advanced World Gen: Tiered Difficulty Islands
« Reply #4 on: February 12, 2018, 10:19:27 am »

That is some a e s t h e t i c adventure mode material right there

Drokk

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Re: Advanced World Gen: Tiered Difficulty Islands
« Reply #5 on: February 14, 2018, 05:08:06 pm »

This is fantastic work, I'll be playing a game on this world later this week.
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Bearskie

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Re: Advanced World Gen: Tiered Difficulty Islands
« Reply #6 on: February 18, 2018, 04:14:56 am »

Very nice. Is it possible to gen a world with alive dwarven civilizations? Fortress mode would feel a little bare sans any dwarves.