Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Fortifications  (Read 237 times)

PIB76

  • Escaped Lunatic
    • View Profile
Fortifications
« on: February 12, 2018, 05:48:10 pm »

Hi guys,
does it make any sense to build a wall with the height of 2 or more level to protect your fort? If a markdwarf shoots from higher does he take any bonuses?
Thanks
Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Fortifications
« Reply #1 on: February 12, 2018, 05:55:32 pm »

Invaders can climb over walls, or just jump them. Add an overhang to the top of your wall to prevent climbing.

Also be sure to put a roof over your marksdwarves or they'll climb or jump over the wall too (carved fortifications with roof is better, constructed fortifications seem to end up with a gap in between fortification top and the roof which enemies and marksdwarves will climb through).
Logged

PIB76

  • Escaped Lunatic
    • View Profile
Re: Fortifications
« Reply #2 on: February 13, 2018, 02:18:16 pm »

Thanks. So no bounus for higher position?
Logged

Greiger

  • Bay Watcher
  • That is a wing not a ponytail.
    • View Profile
Re: Fortifications
« Reply #3 on: February 13, 2018, 09:02:02 pm »

Nope fraid not, currently they fire directly at their target, so in actuality every z level up their range would be reduced by 1 at ground level, but being a bit higher protects them so it's worth it in the end.

Toady did mention he has plans to make them fire more realistically eventually, but it has not happened yet.
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

Urist McVoyager

  • Bay Watcher
    • View Profile
Re: Fortifications
« Reply #4 on: February 14, 2018, 04:00:21 pm »

"Dwarves will fire at targets 20 tiles away and are able to engage targets that are 3 z-levels up or down without any loss in firing distance."

http://dwarffortresswiki.org/index.php/DF2014:Archery

As long as you're not too high, you won't lose range. But height really is mostly about keeping yourself out of enemy reach right now. Still useful to do it. I tend to build two flat levels of wall, top that with an extended and roofed over catwalk for archers, and dig a ten tile wide moat about five to ten levels deep to prevent enemies from getting too close. Depending on how big the entrance is, it takes forever to do, so I'm considering building archery towers with interlocking fields of fire, and keeping the main wall shorter. Enemies won't climb unless they see a reason to.
Logged