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Author Topic: Fort Marga  (Read 5960 times)

RoseHeart

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Fort Marga
« on: February 13, 2018, 04:22:43 pm »


Okay, lets begin.

Mandatory IC Rules

Basic Gameplay
The game day is broken into a Day Phase and a Night Phase, announced by a Guard.
During a phase...
  • ...you can perform one Action. (last one must resolve first)
  • ...you can change an unresolved action to something else. (strikethrough the action on the old post, and post a new one)
  • ...you can perform any Guild Jobs you are allowed to.


ACTIONS
Spoiler: Basic Action (click to show/hide)

LITERATURE
Spoiler: Marga (click to show/hide)
« Last Edit: March 30, 2018, 11:38:46 am by roseheart »
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May your dreams be everlasting and golden.
Confidence doesn't come from success, it comes from surviving failure. —Dr. K

Glass

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Re: Marga, township (Day 1)
« Reply #1 on: February 14, 2018, 09:05:51 pm »

Seth Richards, mage, has been providing minor durability enchantments for farmers' tools.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Imic

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Re: Marga, township (Day 1)
« Reply #2 on: February 15, 2018, 04:39:31 am »

Edward Quinlan, town guard, does a patrol of the main (and only) street in town.
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Quote from: smyttysmyth
Well aren't you cheery
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Regrets every choice he made and makes, including writing this here.

RoseHeart

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Re: Marga, township (Night 1)
« Reply #3 on: February 17, 2018, 03:19:01 pm »

Night Phase


Typically a guard would post any crimes since last night phase. And perhaps officiate any player housing purchases. And report deaths.


On behalf of the Rangers Guild, we now have scouted the wilds nearby.

Instead of doing a typical job action to collect 1 gold, you could do one of these riskier actions.

You could mine gold nuggets from the nearby hills. This will be fairly easy while supplies last, and help create the kingdom's economy. There is 5000 gold worth to be found, but the throne will charge a fee to refine your nuggets. (Any gold given away not related to this at the debt of the throne)
-Beware of bandits that may steal your profits

You could do a mission, there is only one available, but if you buy the info, you can allow others to accompany you. It will be up to you how you split the reward.

Quote
Boar Hunt
Description: A wild boar has been stealing food from livestock and causing damage to fences. This creature is quite a handful, and may get away from you. (80% success rate)
Cost: 2 gold
Reward: 4 gold

You can also challenge someone to a dual, and a guard can determine the outcome. The fee for this service will start at 2 gold. (1 gold will go to the guard, 1 gold will go to the guard guild)
« Last Edit: February 17, 2018, 04:32:34 pm by roseheart »
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May your dreams be everlasting and golden.
Confidence doesn't come from success, it comes from surviving failure. —Dr. K

Maximum Spin

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Re: Marga, township (Night 1)
« Reply #4 on: February 17, 2018, 03:21:07 pm »

Okay, I will use earth magic to diggy diggy hole for the gold nuggets.
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UristMcChladni

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Re: Marga, township (Night 1)
« Reply #5 on: February 17, 2018, 03:51:55 pm »

Honore Kitt, local astrologer and soothsayer, uses the stars to provide guidance for his fellow villagers, charging only a modest fee for his advice.

Glass

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Re: Marga, township (Night 1)
« Reply #6 on: February 18, 2018, 10:58:40 am »

Seth Richards is willing to scry to the placement of gold, increasing your profitability from mining, in exchange for 25% of the profits made.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

RoseHeart

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Re: Marga, township
« Reply #7 on: February 20, 2018, 02:08:32 pm »

Ranger Roslin Jolly reports in:

A wizard using earth magic to get Maximum Spin out of his pick found... nothing.

Mining Table Updated
50% nothing
30% small nugget (5G)
10% average nugget (10G)
05% large nugget (25G)
05% huge nugget (100G)
Conversion Fee(Thrown): 50%, rounded up.
Scouting Fee(Ranger Guild): 2 gold.

The wizard's scouting fee was waved, this time.

(this is a scouting report, it doesn't signal the next phase. Multiple can happen within a phase.)
« Last Edit: February 20, 2018, 02:18:14 pm by roseheart »
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May your dreams be everlasting and golden.
Confidence doesn't come from success, it comes from surviving failure. —Dr. K

RoseHeart

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Re: Marga, township
« Reply #8 on: February 20, 2018, 02:37:29 pm »

Marga, Day 2
* Clear Skies *

Merchant Roslin Jolly reporting in:

( -84 ) Thrown
(  20 ) G. Guild
(  20 ) M. Guild
(  20 ) R. Guild
(  20 ) W. Guild
 2 [  0 ] Seth Richards
 1 [  0 ] Edward Quinlan
 1 [  0 ] Honore Kitt

"[ ]" Represents your house. You may transfer an amount of funds into and or out of your house one time between merchant reports.

(it is now day phase)
« Last Edit: February 20, 2018, 05:17:49 pm by roseheart »
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May your dreams be everlasting and golden.
Confidence doesn't come from success, it comes from surviving failure. —Dr. K

RoseHeart

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Re: Marga, township
« Reply #9 on: February 21, 2018, 12:48:32 am »

Roslin Jolly helps the locals gather construction materials for their outskirt cottages and discusses the new guild building properties with Edward.
« Last Edit: February 21, 2018, 12:50:41 am by roseheart »
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May your dreams be everlasting and golden.
Confidence doesn't come from success, it comes from surviving failure. —Dr. K

Rockeater

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Re: Marga, township
« Reply #10 on: February 21, 2018, 04:31:22 am »

Matthew Jones,travel guide,collect plants and herbs from the surrounding region and sell to the villagers
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Imic

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Re: Marga, township
« Reply #11 on: February 21, 2018, 04:40:15 am »

Edward:
I've been making plans and ideas regarding how the town could be built, and I'm thinking that we could set up a street of houses just below the main street, and I was also thinking that at some point hopefully soon, we could set up a palisade around the towhship itself.
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Imic's no longer allowed to vote.
Quote from: smyttysmyth
Well aren't you cheery
Quote cabinet
Regrets every choice he made and makes, including writing this here.

UristMcChladni

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Re: Marga, township
« Reply #12 on: February 21, 2018, 01:21:15 pm »

I'll make trinkets and baubles that I'll sell as good fortune charms.

Glass

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Re: Marga, township
« Reply #13 on: February 21, 2018, 02:25:21 pm »

The offer for scrying-assisted mining still stands.
For now, Seth is ensuring that people that need a mage get in contact with the right arcanist for their needs.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Maximum Spin

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Re: Marga, township
« Reply #14 on: February 21, 2018, 04:22:59 pm »

A mysterious mage begins selling handmade good-luck charms for cattle.
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