Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Be dwarves, dig holes, shoot bugs (Deep Rock Galactic)  (Read 3869 times)

Nelia Hawk

  • Bay Watcher
    • View Profile
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Be dwarves, dig holes, shoot bugs (Deep Rock Galactic)
« Reply #16 on: November 13, 2021, 05:18:04 pm »

The new mission type is fun. I love the micro-missile launcher as gunner.
Logged

Flying Teasets

  • Bay Watcher
  • another nation, or a non-governmental entity
    • View Profile
Re: Be dwarves, dig holes, shoot bugs (Deep Rock Galactic)
« Reply #17 on: July 16, 2023, 05:42:42 am »

Leave no Dwarves behind. [revive]

Are the floors glitching more in season 4? Lost a few due to it.
Logged
Not here at the moment

Zazmio

  • Bay Watcher
    • View Profile
Re: Be dwarves, dig holes, shoot bugs (Deep Rock Galactic)
« Reply #18 on: July 22, 2023, 01:54:13 am »

I still play this when I'm in the mood for something mindless.

Haven't noticed any glitches with the floors.  There is a new critter that grabs and throws you though.
Logged

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: Be dwarves, dig holes, shoot bugs (Deep Rock Galactic)
« Reply #19 on: July 22, 2023, 04:54:45 am »

Yeah, stingtails are wild right now. Everyone's getting completely slapped by them because people don't really know how they work yet and are basically flying blind... Which is a great feeling after having basically "solved" most of the other critters! They're also a bit funky because unlike most specialist critters, their weakpoint starts off fully covered by health armor.

However, there is a trick to avoiding their whip... They make that whooping noise once they've "locked in" their target dwarf, and they won't adjust trajectory between whooping and launching the tail. So as soon as you hear the squeaky toy, change the direction you're running in. If you maintain the same speed and heading you had when they locked on, they *will* snag you.

Septic spreaders are also delightful, especially on salvage missions when five of them spawn and they all decide to cough some sludge onto the uplink...


That all said, the jump boots have probably been the biggest mover-and-shaker for missions where they show up. Glorious stuff. And the voice lines are also [chef's kiss]

Zazmio

  • Bay Watcher
    • View Profile
Re: Be dwarves, dig holes, shoot bugs (Deep Rock Galactic)
« Reply #20 on: July 22, 2023, 04:20:49 pm »

There does seem to be some complaining about them on the forum, but I think it's cool that they're still adding things.  The game kinda needs an increase in difficulty, as four greybeards can usually cruise through haz 5 with few problems.
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: Be dwarves, dig holes, shoot bugs (Deep Rock Galactic)
« Reply #21 on: July 22, 2023, 06:18:41 pm »

The stingtails took a bit too get use too, but generally I don't find them too bad or threatening, except they can make bad positions worse since you can't really rez or get ammo when they are around, so if you're in a bad spot they can prevent you from crawling your way back. The trick is mostly to avoid being in such a bad spot in the first place. :P

The corrupter I really am starting to dislike, it's not, itself, threatening, but it takes forever to kill because it seems like you need to spray and suck it like 1 million times and it's constantly running away. A very annoying enemy. Specially on aquarqes missions where it can just take too long too kill before the mission reaches critical impossibility, especially if you have bad geometry for it. It's also an enemy that more or less is just easier the more players you have and I very often play with 2 or 3.
« Last Edit: July 22, 2023, 06:34:40 pm by Criptfeind »
Logged

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: Be dwarves, dig holes, shoot bugs (Deep Rock Galactic)
« Reply #22 on: July 24, 2023, 01:00:34 pm »

Yeah, the terrain layout absolutely determines whether or not the corruptor fight is going to be easy-peasy, or an utter nightmare. It's all area denial, and it can be pretty nasty when you're denied the only area around that can actually be stood on :P
Pages: 1 [2]