Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 35 36 [37]

Author Topic: Steam Official Announcement Thread (50.11 Edition!)  (Read 383256 times)

clinodev

  • Bay Watcher
  • Embark Profile Enthusiast, Kitfox & reddit mod.
    • View Profile
Re: Steam Official Announcement Thread (50.11 Edition!)
« Reply #540 on: November 16, 2023, 02:51:52 pm »

https://store.steampowered.com/news/app/975370/view/6939545579750546889

Full text:

    First Look at Adventure Mode + New Bugtracker and more!

    New Merch and European Storefront

    Hey Urists,

    It’s been a little over a month since our big Adventure Mode Roadmap. If you haven’t had a chance to read it yet, go ahead and do that here. Since then, we’ve been working on a ton of new procedural portraits for goblins, kobolds and animal people which will be added to both Adventure Mode and Fortress mode. Soon you will be able to stare into the face of every single being you encounter in your fort or, bring them along with you in Adventure Mode. Watching humanoids slowly go insane from sobriety or die of dehydration was never so personal.

    Here is one of the first screenshots from the new Adventure Mode, featuring an ambitious hippoman at a tavern. Maybe you can convince him to join you on your party? We also see the Adventure Mode UI coming along with your character’s portrait in the bottom left as well as all the new buttons for the various actions you can do.

   

    Below, we also have a first look at the Adventure Mode world map. As you can see, towns are represented in much more detail including roads, farm plots and homes. The little shield acts as the marker for your party as you move through the map to reach new points of interest.

   

    We will have more to show with Adventure Mode as well as a more accurate release timeframe in a couple of weeks. If you're curious to pore over the little pixel icons and implications, Blind did a little livestream grilling Tarn and Zach over the Adventure Mode details, so check that video out here.

    New Bugtracker

    We are happy to announce that we have a new bugtracker ready to go! The bug tracker has now migrated to a new domain with the old account system for reporting and commenting. The previous address and email reporting will no longer be used, so please update your bookmarks and follow the new instructions here: https://bit.ly/3R2d9t5

    Thank you to everyone for your patience and willingness to help to squash all those pesky bugs!

    New FanGamer Merch + European Store

   

    New Dwarf Fortress merch has arrived to FanGamer as well as select items on the FanGamer Europe store. We have the vinyl soundtrack, a journal designed to document your favourite forts, a giant desk mat and a hood with customizable menacing spikes! And European Urists can finally rejoice because you can now pick up the vinyl, journal, desk mat and pin on the European storefront, at least until they sell out:

    Wave 2: https://fanga.me/r/dwarf-fortress-wave-2

    FanGamer Europe: https://www.fangamer.eu/collections/dwarf-fortress

    That’s everything we have for this update. Thanks for reading! In a couple weeks will have some very exciting Adventure Mode stuff to show off and a more accurate timeframe for the release!

    -Alexandra

    P.S.

    Our friends at Freeehold Games just released one of the biggest Caves of Qud patches ever yesterday! It’s been a year in the making and features a ton of new content including new boss fights and factions as well as the next leg of the main quest and HUNDREDS of new visual and audio effects, plus improved Steam Deck controls. Now is the best time to pick up Caves of Qud or return to it. You can buy Caves of Qud in Early Access and read more about the update on Steam or watch the trailer.
Logged
Team Bug Fix!

Egan_BW

  • Bay Watcher
  • I reject your reality and substitute none.
    • View Profile
Re: Steam Official Announcement Thread (50.11 Edition!)
« Reply #541 on: November 16, 2023, 06:13:44 pm »

Ooh, shiny.
Logged
Is it evil to imagine reality as narrative?

DenBjornen

  • Bay Watcher
    • View Profile
Re: Steam Official Announcement Thread (50.11 Edition!)
« Reply #542 on: November 21, 2023, 10:11:11 pm »

Is there any hope of getting civilian alert functionality back before Adventure mode?
Logged

Eric Blank

  • Bay Watcher
  • Stabbing butts again.
    • View Profile
Re: Steam Official Announcement Thread (50.11 Edition!)
« Reply #543 on: November 22, 2023, 07:25:14 pm »

Since its just a missing UI element, its definitely possible, but also not guaranteed since you can just pause/unpause burrows to direct your dwarves, which works fairly well, which means it wouldnt be high priority. DFhack also implements a widget for the civilian alerts directly, out of the box, so if you install that you automatically get access to it whenever you open the squad menu.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile
Re: Steam Official Announcement Thread (50.11 Edition!)
« Reply #544 on: November 23, 2023, 12:18:03 pm »

you can just pause/unpause burrows to direct your dwarves, which works fairly well

Other than the lack of urgency at which your dwarves will obey it.
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Buttery_Mess

  • Bay Watcher
  • 11x11
    • View Profile
Re: Steam Official Announcement Thread (50.11 Edition!)
« Reply #545 on: November 26, 2023, 01:39:50 pm »

Playing again for the first time in a while, forgot about how many features have yet to have been reimplimented since the graphical release. Sure would be nice to be able to edit uniforms and create uniforms before creating squads! Also to be able to paint burrows over multiple z-levels at a time again! And to designate up, down and up/down staircases again >_< But, I'm seriously looking forward to the release of Adventurer Mode again.
Logged
But .... It's so small!
It's not the size of the pick that counts... it's the size of the man with the pick.

clinodev

  • Bay Watcher
  • Embark Profile Enthusiast, Kitfox & reddit mod.
    • View Profile
Re: Steam Official Announcement Thread (50.11 Edition!)
« Reply #546 on: November 30, 2023, 03:15:33 pm »



https://steamcommunity.com/games/975370/announcements/detail/3880475983255753767

Full text:

Adventure Mode is coming April 2024
Venture beyond your fortress
Urists Rejoice!

As you may have seen on the PC Gaming Show today, we're announcing that we have a release month for Adventure Mode which will be coming April 2024! Watch the brand new trailer with the first ever footage of Adventure Mode in action:

https://www.youtube.com/watch?v=fz1e5y4Ipzc

For those who don’t know, Adventure Mode is the RPG mode of Dwarf Fortress, where you can create a character and freely roam the rich simulated world you have made a home in during your Fortress Mode save or start fresh in a newly generated world.

    Characters in the world will now have a face. A dwarf’s appearance will reflect their description, from wounds to clothing to hairstyle. This is possible thanks to the game’s procedural portrait system based on the beautiful pixel art from Carolyn Jong we’ve been showing off in the art updates. This feature will also be coming to Fortress Mode.

    We've already shown off the dwarves and the elves but here is a look at goblins and kobolds:





    Thanks to a new interface, Adventure Mode brings rich conversations with characters! This will help you bond with your unique party of adventurers and add weight to the stories they create in your world.

    Combat in the game will also see a visual and mechanical revamp with updated wrestling mechanics. This will encourage those who may have in the past avoided grappling, to maybe look forward to a tussle. It will also spice up your adventures out in the wild and another exciting layer of engagement with their world. Fight as an individual or control your whole party in tactical mode.

    The world map while in Adventure Mode will also see a change, with important landmarks such as roads, towns, and homes being much more easily visible.




Adventure Mode holds limitless possibilities for player stories: Write a poem and recite it in front of unsuspecting tavern-goers, join the group of hearth warriors of a local village to solve local problems, rob a tomb and become cursed by a mummy. This and so much more!

We also remain busy working on Fortress Mode in parallel to development on Adventure Mode and look forward to sharing an exact date for Adventure Mode when ready. In the meantime we will continue to update you on our progress. As we get closer to launch we will be releasing tutorials and other videos for more gameplay action!

As usual you can discuss the update and follow the news in the Kitfox Discord. We have an Adventure Mode channel, in-depth bug discussions, and it's the fastest way to find out about our Dwarf Fortress livestreams!

-Kitfox + Bay 12 Games
Logged
Team Bug Fix!

Telgin

  • Bay Watcher
  • Professional Programmer
    • View Profile
Re: Steam Official Announcement Thread (50.11 Edition!)
« Reply #547 on: November 30, 2023, 04:13:41 pm »

I'm really liking the new portraits, and even though I'll probably never play adventure mode much, I'm looking forward to seeing these in fort mode.

I'm also glad to see a tentative date for all of this, while also hoping for some more bugfix point releases before then.
Logged
Through pain, I find wisdom.

PlumpHelmetMan

  • Bay Watcher
  • Try me with sauce...
    • View Profile
Re: Steam Official Announcement Thread (50.11 Edition!)
« Reply #548 on: November 30, 2023, 04:43:26 pm »

So glad to finally have a release date! I've always been an avid adventurer mode player so I'm really looking forward to having it back (I'm also just equally eager to see development on villains and military work resume TBH :) )
Logged
It's actually pretty terrifying to think about having all of your fat melt off into grease because you started sweating too much.

Starver

  • Bay Watcher
    • View Profile
Re: Steam Official Announcement Thread (50.11 Edition!)
« Reply #549 on: November 30, 2023, 05:10:31 pm »

Regarding the grappling/wrestling...

...always rather complex.

As with elsewhere... ;)
Logged
Pages: 1 ... 35 36 [37]