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Author Topic: Future of the Fortress  (Read 2851821 times)

Manveru Taurënér

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Re: Future of the Fortress
« Reply #240 on: April 18, 2018, 11:23:10 am »

Are you considering implementing family names that can be assumed through marriage, inherited through parentage and created by noteworthy deeds, as determined by caste raws?http://www.bay12forums.com/smf/index.php?topic=170319.0

Shazbot is currently feeling more shameless.

From DFtalk 6:

There's been a lot of discussion about passing down family names and so on, people are kind of upset sometimes when they have a fortress for a while and the dwarves have babies and the babies just have completely unrelated names, that's just something that hasn't gotten in, but it'll go in as soon as we figure out what dwarves like to do, or what procedural stuff needs to be generated there.

I'm fairly certain it's been asked a few times in previous FotF threads as well, but not as easy digging stuff out from there :P
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PlumpHelmetMan

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Re: Future of the Fortress
« Reply #241 on: April 18, 2018, 02:38:41 pm »

Do NPCs in adventure mode ever reflect on their memories when you ask them about their emotional state?
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ShinyandKittens

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Re: Future of the Fortress
« Reply #242 on: April 18, 2018, 04:50:07 pm »

What will portals do? Can they be two-way transports to other locations, or a thing that creates new creatures? Can demons emerge from them? Can they appear in fort mode and summon vermin? Can they be summoned manually? How? Lots more questions
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Shazbot

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Re: Future of the Fortress
« Reply #243 on: April 18, 2018, 05:00:02 pm »

Are you considering implementing family names that can be assumed through marriage, inherited through parentage and created by noteworthy deeds, as determined by caste raws?http://www.bay12forums.com/smf/index.php?topic=170319.0

Shazbot is currently feeling more shameless.

From DFtalk 6:

There's been a lot of discussion about passing down family names and so on, people are kind of upset sometimes when they have a fortress for a while and the dwarves have babies and the babies just have completely unrelated names, that's just something that hasn't gotten in, but it'll go in as soon as we figure out what dwarves like to do, or what procedural stuff needs to be generated there.

I'm fairly certain it's been asked a few times in previous FotF threads as well, but not as easy digging stuff out from there :P

Thank you friend. Then may my repetition merely remind us all, as I remind my wife, that when a man sets his mind to accomplish something that he shall do it, and need not be reminded every few years.
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PlumpHelmetMan

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Re: Future of the Fortress
« Reply #244 on: April 18, 2018, 05:03:09 pm »

What will portals do? Can they be two-way transports to other locations, or a thing that creates new creatures? Can demons emerge from them? Can they appear in fort mode and summon vermin? Can they be summoned manually? How? Lots more questions

Probably TSTT for most of this, considering development for even the basics of mythgen won't begin for another half year.
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PatrikLundell

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Re: Future of the Fortress
« Reply #245 on: April 19, 2018, 01:36:59 am »

What will portals do? Can they be two-way transports to other locations, or a thing that creates new creatures? Can demons emerge from them? Can they appear in fort mode and summon vermin? Can they be summoned manually? How? Lots more questions
According to what's been said so far, the initial version of portals will be one way, allowing critters to emerge from them into the DF world, and "demons" should definitely be among the non native critters that might emerge.
Later development will see two way portals, but a precondition for that is support for multiple concurrent locations being viewable and controllable in Fortress mode. When two way portals are implemented (which will probably happen after the first Myth & Magic arc, as the seams of that arc are extremely strained as it is), they would be able to support transit to another location in the DF world as well as to other "planes". Magic should allow the opening and closing of portals (eventually), using multiple magical methods (such as rituals, invading powerful critters, "divine" support, etc.). Presumably portals could be temporary or persistent.
Vermin summoning might actually be harder than regular critters, although the mechanism by which cavern vermin is released currently might be used to release vermin from the other side. Otherwise, if you want a vermin spawner, a magical artifact that does that is probably a better option than a full blown portal.
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KittyTac

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Re: Future of the Fortress
« Reply #246 on: April 19, 2018, 01:56:36 am »

Of course, the mechanics would vary from world to world.
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Max™

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Re: Future of the Fortress
« Reply #247 on: April 19, 2018, 12:01:31 pm »

The armies map was also part of the prep for portals, letting you get "squad sent into pleasant smelling tear in the universe that occasionally screams, one returned carrying the head of another, head periodically screams, considering tossing it back through portal" reports.
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PlumpHelmetMan

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Re: Future of the Fortress
« Reply #248 on: April 19, 2018, 12:10:20 pm »

In other words, forget just killing elves and goblins. Once mythgen comes along, we'll be able to wage war with the gods themselves if we so choose.
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Goonts

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Re: Future of the Fortress
« Reply #249 on: April 19, 2018, 04:38:20 pm »

With the myth and magic arc will choosing a demigod adventurer affect the way the game will be played in any new ways?
Like will choosing demigod actually give you specific divine parentage? Of course this would rely on the setting, but could you be given powers based on your parentage?
Or will the demigod setting just be renamed to something else, or simply kept as is with no further affects other than increased attribute and skill points?
« Last Edit: April 19, 2018, 04:45:41 pm by Goonts »
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #250 on: April 19, 2018, 04:41:26 pm »

With the myth and magic arc will choosing a demigod adventurer affect the way the game will be played in any new ways?
Like will choosing demigod actually give you specific divine parentage? Of course this would rely on the setting, but could you be given powers based on your parentage?
Or will the demigod setting just be renamed to something else, or simply kept as is with no further affects other than increased attribute and skill points?
Lime green text if that's a question for Toady.
Somewhere (Dftalk perhaps) divine parentage for demigod adventurers is mentioned.
Requires adventurers having parents first, of course. Selecting a historical character as an adventurer had also been mentioned (same place probably).
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Oreos

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Re: Future of the Fortress
« Reply #251 on: April 22, 2018, 07:15:49 pm »

When planes are released will the location of hell be able to change in world gen?, and if so will the spires be replaced by portals to the plane of hell?
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PlumpHelmetMan

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Re: Future of the Fortress
« Reply #252 on: April 22, 2018, 07:25:47 pm »

Presumably yes to both. Assuming the world in question even has a hell, of course. Some worlds won't, seeing as mythgen will allow for astonishingly diverse worldgen results, some of which may be almost unrecognizable as a product of the game in its current form.
« Last Edit: April 22, 2018, 09:04:22 pm by PlumpHelmetMan »
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PatrikLundell

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Re: Future of the Fortress
« Reply #253 on: April 23, 2018, 01:42:35 am »

When planes are released will the location of hell be able to change in world gen?, and if so will the spires be replaced by portals to the plane of hell?
Presumably yes to both. Assuming the world in question even has a hell, of course. Some worlds won't, seeing as mythgen will allow for astonishingly diverse worldgen results, some of which may be almost unrecognizable as a product of the game in its current form.
We'll see what Toady comes up with. The problem with using portals is that portals are going to be one way for a fair while before they become two way, which means you'd only be able to let the buggers in, but not engage them on their home turf for a number of years if that implementation is used. Also, the delicious candy would be sorely missed by craving dorf overseers (although there are ways around that problem, of course, one of which involves cosmic egg shells and the like).
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Egan_BW

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Re: Future of the Fortress
« Reply #254 on: April 23, 2018, 04:21:46 am »

Is it at all disturbing to implement the system that will allow countless tiny bearded people to remember their traumatic experiences for the rest of their lives?
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