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Author Topic: Future of the Fortress  (Read 2838141 times)

Beag

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Re: Future of the Fortress
« Reply #480 on: June 22, 2018, 10:46:40 pm »

1. One possible magic effect that has been mentioned is mind control. When it comes to player adventurers being mind controlled how will the loss of player control be handled? Will the player get to watch as the magic user controls their body?
2. Will there be cases of non-complete mind influencing magic where the magic user suggests for a person to do something? If so, if a player adventurer is subjected to it how will the partial loss of control be handled? What mechanics will be in place to ensure they obey the non-dominating mind magic?
3. Once the myth and magic update starts being released will there be more types of weaknesses for night creatures, cursed individuals and corrupted magic users? Currently were beasts are weak to certain metal weapons. Will stuff like holy symbols, natural terrain features and certain times of day be possible types of weaknesses?
4. Will types of curses be generated at myth gen or when the curse is given? Will generated curses have their weaknesses set on generation or will the weaknesses vary from curse to curse within the same type of curse?
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PatrikLundell

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Re: Future of the Fortress
« Reply #481 on: June 23, 2018, 03:31:16 am »

First time asking questions and unsure if anyone has asked (or has been answered) these but...


:
2. Will the Fortress Mode AI Pathing for Swimming, Climbing, and Flying be fixed before the Magic Update?

3. If we have a Werebeast in our fort and send them out to a hillock, will they eventually worm their way back to fight or cause problems in the hillocks?

2. Probably not. I'd expect those issues to be tackled when vanilla generated fortress playable races can get the corresponding traits and gaits. You already can get such citizens through petitions, but it's probably not a sufficiently pressing issue to take priority over all the other things vying for attention.
3. Why don't you try and report back? There ought to be several days in between the release and the next FotF reply...
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iceball3

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Re: Future of the Fortress
« Reply #482 on: June 23, 2018, 07:03:52 am »

As worlds become increasingly procedural, how do you see greater geological formations being impacted? Will any number of worldly influences cause the existence of more esoteric layer stones, for example, or will the procedural occurrences of the world make our planets particularly "Earthen" in all it's lands? Assuming players do not mod in bedrock formations that would otherwise make the world different, of course.

In the event that stone layers and similar mineral formations occur that are not what you would see in real life, how do you see handling it? Will stone layers be created by probable cause (such the present known terrestrial and extraterrestrial formations, as well as preset fictional minerals reasonably expected to be caused by things that influence stone layers in a consistent way during mythgen or otherwise), or will there be a subcategory of rare procedural minerals that are generated in tandem with whatever could influence it?

An example of the first case of the second question: Slade. In particular, it forms as a mineral layer as a result (or related to) the existence of air pockets beneath the crust.
That makes me think of another question.
Do you think slade would be a subject of interest for our magic-researches to be in the post mythgen eras? Or is slade in particular intended to be completely unapproachable, resistant to any mortal effort to glean useful information from it?

Also, at the end of the day, does your vision of slade have it as being truly indestructible? Specifically, in dis-regard to reachable game states, would there be a force in the universe that can damage or otherwise handle slade? This is more of a lore question, as the question of whether dwarves can do it might lead to my favorite slade-carving maybe-glitches being fixed, hehe  :P
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KittyTac

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Re: Future of the Fortress
« Reply #483 on: June 23, 2018, 07:18:20 am »

Slade, adamantine, and the spoiler in general will be procgen. Replaced by generated materials. Or in some worlds, the spoiler would be totally different or would not exist at all. Hell, maybe some worlds would be based on giant floating islands floating in the void and digging too deep would simply cause your miner to fall into the void and die. That sort of thing.
« Last Edit: June 23, 2018, 07:20:43 am by KittyTac »
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Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

Silverwing235

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Re: Future of the Fortress
« Reply #484 on: June 23, 2018, 07:26:44 am »

EDIT: Minor but well-intentioned FTFY-style stupidity ensues.
« Last Edit: June 23, 2018, 06:37:40 pm by Silverwing235 »
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Bumber

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Re: Future of the Fortress
« Reply #485 on: June 23, 2018, 03:43:03 pm »

@Silverwing235
Looks more broken to me.
BTFY.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Beag

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Re: Future of the Fortress
« Reply #486 on: June 23, 2018, 03:45:11 pm »

I honestly don't know what those acronyms mean.
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Bumber

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Re: Future of the Fortress
« Reply #487 on: June 23, 2018, 04:50:35 pm »

I honestly don't know what those acronyms mean.
Fixed/broke that for you.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Urist McVoyager

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Re: Future of the Fortress
« Reply #488 on: June 23, 2018, 08:07:29 pm »

Were the issues with local administrations abandoning the sites we conquer potentially caused by a skills issue, like the local administrators just not having enough discipline skill to stick it out with the threat of insurrections brewing? If so, will we see that facet kept, where cowardly administrations might actually abandon their holdings and come crying back to us with excuses for leaving?
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Su

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Re: Future of the Fortress
« Reply #489 on: June 23, 2018, 08:32:18 pm »

will you be fixing insurrections this release cycle, or do you plan to return to them some time after myth and magic?
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Charizard

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Re: Future of the Fortress
« Reply #490 on: June 24, 2018, 05:39:14 pm »

Do you use a profiler to find performance problems?
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Eschar

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Re: Future of the Fortress
« Reply #491 on: June 24, 2018, 05:44:10 pm »

What's the strange textbox that comes up upon pressing Ctrl+s?
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #492 on: June 24, 2018, 05:51:40 pm »

What's the strange textbox that comes up upon pressing Ctrl+s?
Save macro (recorded with ctrl-r to start/stop recording). Type a name into the strange box.
« Last Edit: June 24, 2018, 05:53:50 pm by Shonai_Dweller »
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Criperum

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Re: Future of the Fortress
« Reply #493 on: June 25, 2018, 03:54:33 am »

Will we see some sort of epidemics in th egame any time in the future
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DG

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Re: Future of the Fortress
« Reply #494 on: June 25, 2018, 08:05:05 am »

Will we see some sort of epidemics in th egame any time in the future

Yep. http://bay12games.com/dwarves/dev.html

Under the heading of Torment the Living: "Diseases/plagues could be included as indirect torments, as well as famine once site resources can be assailed"
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