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Author Topic: Future of the Fortress  (Read 2851322 times)

DG

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Re: Future of the Fortress
« Reply #840 on: August 30, 2018, 07:49:04 am »

I hope no-one would begrudge him taking a couple of months holiday during the worst weather if he wants to do that. Or just letting everyone know it's bad at a particular time of year and that things will be more quiet and slower than usual should be enough.
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thvaz

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Re: Future of the Fortress
« Reply #841 on: August 30, 2018, 09:01:12 am »

If dwarf fortress has taught me anything, it is that by studiously lighting yourself on fire you can become immune to any ailment.

Have you looked into getting a proper AC?  If you only use it during the smoke season, it shouldn't cost that much to run and should make life much more bearable.

Last year I asked him about getting an AC and he thought it wouldn't be so useful to use it just a couple weeks for year. However smoke is a lot worse than heat and AC could help with a proper set up.

A vacation on August could work also. Everyone deserves vacations, Toady even more so.

Best wishes on the grandma recovery.
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Random_Dragon

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Re: Future of the Fortress
« Reply #842 on: August 30, 2018, 11:12:33 am »

Hope things go well for you, and that your grandmother will be alright.
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On DF Wiki ˇ On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Dozebôm Lolumzalěs

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Re: Future of the Fortress
« Reply #843 on: August 30, 2018, 08:31:57 pm »

That's not a question. Should it be green? Or does green mean "I am saying this to Toady and not just responding to another post"?
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George_Chickens

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Re: Future of the Fortress
« Reply #844 on: August 30, 2018, 11:19:11 pm »

It's a threat. You see, the green denotes a question. Therefore, he is asserting that he is unsure if they will be alright, and the "hope" is a clear indicator that he intends to extort Toady for his valuables.
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DG

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Re: Future of the Fortress
« Reply #845 on: August 31, 2018, 07:29:18 am »

extort Toady for his valuables giant desert scorpions.
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George_Chickens

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Re: Future of the Fortress
« Reply #846 on: August 31, 2018, 10:32:02 am »

The giant desert scorpions he keeps locked away is clearly EXTREMELY valuable. This man intends to be a Prometheus figure to us, stealing fire from the gods. But the fire is scorpions.
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Random_Dragon

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Re: Future of the Fortress
« Reply #847 on: August 31, 2018, 03:57:48 pm »

Because if I express concern for a smol squishy biped fellow human being they will be less likely to hoard scorpions? XP
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On DF Wiki ˇ On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Hellrazor

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Re: Future of the Fortress
« Reply #848 on: August 31, 2018, 04:14:04 pm »

How much do you think you'll address stability issues before the big wait?
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PlumpHelmetMan

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Re: Future of the Fortress
« Reply #849 on: August 31, 2018, 04:58:32 pm »

Kind of a vague question. Stability of what specifically? He's already been working on stabilizing a number of features over the course of this development cycle.
« Last Edit: August 31, 2018, 05:42:15 pm by PlumpHelmetMan »
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #850 on: August 31, 2018, 05:57:19 pm »

How much do you think you'll address stability issues before the big wait?
If you're talking about crashes, make sure they actually happen in vanilla df before you report them (don't forget that starter packs are almost always not vanilla df). I find the game to be completely stable right now in that sense.
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Tinnucorch

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Re: Future of the Fortress
« Reply #851 on: September 01, 2018, 05:22:48 am »

What are your thoughts about how much information should be given to the player about what's going on inside the dwarves heads? I can guess why numeric values aren't given, but right now there are cases where you have a very stressed dwarf with no apparent big issues in their thoughts and identifying the stress source/s involves a lot of guessing based on how the system works right now. On the other hand, all this could be intended if the player shouldn't be able to know everything about their dwarves.
« Last Edit: September 01, 2018, 06:39:30 am by Tinnucorch »
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #852 on: September 01, 2018, 05:43:38 am »

What are your thoughts about how much information should be given to the player about what's going on inside the dwarves heads? I can guess why numeric values aren't given, but right now there are cases where you have a very stressed dwarf with no apparent big issues in their thoughts and identifying the stress source/s involves a lot of guessing based on how the system works right now. On the other hand, all this could be intended if the player shouldn't be able to know everything about their dwarves.
The current system isn't working or complete. It's not meant to be micromanagement hell once it's done.
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Tinnucorch

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Re: Future of the Fortress
« Reply #853 on: September 01, 2018, 06:11:10 am »

The current system isn't working or complete. It's not meant to be micromanagement hell once it's done.

I'm already aware of that. My question was more on the line of what will be the role of the thoughts and preferences screen once things are properly working, because right now it's quite misguiding and because maybe the implementation of proper site goverment/administration could render that screen obsolete with dwarves actually making complaints, associating themselves to make requests and that stuff. Not that I'm suggesting it, just considering the possibility.

So, I figured out the actual question:

Right now the thoughts and preferences screen is the main tool the player has to control and manage happiness in the fort. Can we expect for this to change once proper site administrations are implemented and dwarves (individually or collectively and besides nobles) can make requests or demands?
« Last Edit: September 01, 2018, 06:54:53 am by Tinnucorch »
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KittyTac

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Re: Future of the Fortress
« Reply #854 on: September 01, 2018, 06:27:21 am »

What do you think about adding (and playing as) oppressive systems of government?
« Last Edit: September 01, 2018, 10:06:48 am by KittyTac »
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