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Author Topic: Future of the Fortress  (Read 518804 times)

bloop_bleep

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Re: Future of the Fortress
« Reply #1875 on: April 07, 2019, 04:36:29 am »

Ah, I assumed the menu would dynamically change, and I thought you were worried about split-second asynchronies between the menu and the actual game data. Under that assumption my suggestion would work.
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #1876 on: April 09, 2019, 02:01:38 am »

So, what's different about supernatural villains? Is it a secret? :)
Are we talking night trolls paying goblin snatchers for a bit of side work? Or special things only demons get up to?

And, will there be a "quickstart" option for Adventurer parties?Where you want a to play a party of 6 but don't want the hassle of having to define every member.
« Last Edit: April 09, 2019, 02:09:40 am by Shonai_Dweller »
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PlumpHelmetMan

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Re: Future of the Fortress
« Reply #1877 on: April 09, 2019, 02:11:38 am »

Yeah the "supernatural villains" thing caught my attention as well. Can't wait to hear what that's about. :D
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therahedwig

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Re: Future of the Fortress
« Reply #1878 on: April 09, 2019, 06:43:32 am »

I imagine supernatural villains is about the existing nightbeasts realizing they're nightbeasts and have powers they can utilize... Like, preferring to use their powers on their enemies, or in the case of vampires, have an obsession with family in particular.
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Bumber

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Re: Future of the Fortress
« Reply #1879 on: April 10, 2019, 05:00:51 am »

I think he might be talking about demons. A demon plotting to start a crime ring is a little underwhelming.
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #1880 on: April 10, 2019, 06:15:08 am »

I think he might be talking about demons. A demon plotting to start a crime ring is a little underwhelming.
That was my first thought. Demons should get up to all kinds of demonic stuff.

Still, simple plots by necromancers to start wars between nearby civs would be interesting too.
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Knight Otu

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Re: Future of the Fortress
« Reply #1881 on: April 10, 2019, 07:05:02 am »

I think he might be talking about demons. A demon plotting to start a crime ring is a little underwhelming.
That was my first thought. Demons should get up to all kinds of demonic stuff.

Still, simple plots by necromancers to start wars between nearby civs would be interesting too.
The latter is the example Toady gave during his Villains talk at Roguelike Celebration.
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Inarius

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Re: Future of the Fortress
« Reply #1882 on: April 11, 2019, 04:33:20 am »

In Adventure mode, will we witness bribe attempts (bribe or any other form of corruption) ? And will we be able (if we can) to interfere with them ?
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Schmaven

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Re: Future of the Fortress
« Reply #1883 on: April 11, 2019, 04:55:29 am »

Still, simple plots by necromancers to start wars between nearby civs would be interesting too.

Even better if the necromancers bolstered their ranks with the casualties.  However, it can be a narrow window between battle ending and corpse haulers cleaning it all up.  So that would fall into the more complex plot category.
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Egan_BW

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Re: Future of the Fortress
« Reply #1884 on: April 12, 2019, 01:13:12 am »

Do you plan to have the agents of villains use seduction as another method of manipulating people, or will that be limited to just flattery?

Seeing as we'll have these networks of agents and corrupted position holders and such, and we'll likely see the player being able to take a position on top of that hierarchy, I can't help but see some parallels with LCS. Terrible pickup lines probably don't have a place in DF, though. ;P
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #1885 on: April 12, 2019, 02:21:09 am »

Do you plan to have the agents of villains use seduction as another method of manipulating people, or will that be limited to just flattery?

Seeing as we'll have these networks of agents and corrupted position holders and such, and we'll likely see the player being able to take a position on top of that hierarchy, I can't help but see some parallels with LCS. Terrible pickup lines probably don't have a place in DF, though. ;P
Terrible pickup lines and awful poetry have already been threatened for the adventurer relationship arc (whenever that may be - long time probably).
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Death Dragon

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Re: Future of the Fortress
« Reply #1886 on: April 12, 2019, 08:55:51 am »

"... with the ability (upcoming in a bit) to expose most of the factors in the decision-making to legends mode."
Very interested in seeing more of these legends mode changes.

Does "bribery" include promising to share the secret of life and death with someone or is that not in the current version yet?
Actually, I assume that will be part of the "supernatural" villains stuff that is coming up next.
« Last Edit: April 12, 2019, 09:17:12 am by Death Dragon »
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Mel_Vixen

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Re: Future of the Fortress
« Reply #1887 on: April 12, 2019, 02:03:36 pm »

Ok how to write this:



What about threatening to out someones prior misbehavious (existent or not) to particular people. Say if someone embezzled funds and a conspirator would threaten to make this public unless that someone did XYZ.

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therahedwig

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Re: Future of the Fortress
« Reply #1888 on: April 12, 2019, 03:01:23 pm »

Hm... that sounds much like a suggestion, but I guess what you're wondering here in the first place is how blackmail functions in game? Because that's often related to revealing information about someone they wanted to keep private. So ask about that?

It's nice to see that we'll get all sorts of interesting info about the villains in the legends/xml. I do hope a little that the sites and entities pages get reworked as much as the character pages were, currently they already fill up with all sorts of spying activity which makes it a little hard to see the less frequent activities.
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Magistrum

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Re: Future of the Fortress
« Reply #1889 on: April 12, 2019, 04:16:10 pm »

Does "bribery" include promising to share the secret of life and death with someone or is that not in the current version yet?
I'm also very curious, so let me extend the question: Would vampires and other intelligent night creatures be able to offer sharing their curse as reward or create criminal organizations composed only of their brethren?
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