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Author Topic: Future of the Fortress  (Read 440446 times)

Shonai_Dweller

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Re: Future of the Fortress
« Reply #2070 on: May 16, 2019, 03:02:05 am »

On the off chance that you're still chasing bugs by the end of this month and haven't covered it in the devblog yet:

Will civs form alliances against anyone threatening to take over the world? (Mostly goblins, but elves get a lucky rng break every so often, and of course all those delightfully OP civs added by modders) or is it solely for zombie threats?  Or perhaps "supernatural threats" if that's a defined thing now?

Will "natural enemies" (Babysnatcher civ and non-babysnatcher civ, etc) join alliances together if threatened, or do they stick to their own?
« Last Edit: May 16, 2019, 03:03:58 am by Shonai_Dweller »
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FantasticDorf

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Re: Future of the Fortress
« Reply #2071 on: May 16, 2019, 03:57:31 am »

Will "natural enemies" (Babysnatcher civ and non-babysnatcher civ, etc) join alliances together if threatened, or do they stick to their own?

Item theif civs like kobolds are a seperate group also (tolerate each other with no hostility like babysnatchers), but since kobolds [UTTERANCES] it is not possible without some sort of oversight for them to act diplomatically, so that applies to modded races only.

Goblins accept tribute, so after a change of demon leadership and keeping up with artifact demands & again somehow improving the relationship standing of leaders mutually (in ways not added yet, might just hinge on them finding common ground) I think this is possible unless Toady explicitly says its not. Might fall apart very fast though on another leadership change or a diplomatic incident like forced tribute arrangements do.

Do distant in far away lands or normally hostile (see shonai's quoted green question on goblin allies) allies trade with your site or alter their behaviour after signing a agreement?

Because beside poking them with a raid or summoning caravans with DFhack (as the masterwork mod does, though thats not applicable here) you'd normally require to embark closer to them. Goblins can't trade but not ruling out peddlers in the future, it could afford us some respite from babysnatchers while the alliance (/truce?) is up.

Right now im pretty sure the only way you can get goblin instruments (cave croc bone drum has pride of place in my tavern) and miscellaneous things is by exorted tribute or looting.
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PatrikLundell

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Re: Future of the Fortress
« Reply #2072 on: May 16, 2019, 04:29:23 am »

It ought to be possible to get goblin civ instruments from goblin civ performers. Such performers are currently common spies embedded in performance troupes (it's probably a bug that every member of a civ reports back when leaving, but as it stands, these members are effectively spies without hiding their identity beyond being performance troupe members). You can get their instruments by executing the embedded spies, steal their instruments, or by accepting performance troupe petitions (not recommended currently, as offsite performance troupe members visiting the fortress later arrive as bugged "friendly" units).
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #2073 on: May 16, 2019, 05:09:04 am »

And as the world bands together, putting aside old prejudices, the poor old kobolds are left to face the zombie apocalypse alone. Just because no-one understands what they're babbling about. How cruel.
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PlumpHelmetMan

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Re: Future of the Fortress
« Reply #2074 on: May 16, 2019, 12:53:35 pm »

And as the world bands together, putting aside old prejudices, the poor old kobolds are left to face the zombie apocalypse alone. Just because no-one understands what they're babbling about. How cruel.

Hey, at least there'll be a surplus of corpses they can loot for shinies. Not entirely a raw deal, if you ask me. :P
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WordsandChaos

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Re: Future of the Fortress
« Reply #2075 on: May 16, 2019, 03:50:22 pm »

You mentioned villains having a chance to follow through or not on their power-sharing promises to their minions - will the minions  be able to act on thwarted aspirations? 

« Last Edit: June 04, 2019, 01:16:52 pm by WordsandChaos »
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FantasticDorf

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Re: Future of the Fortress
« Reply #2076 on: May 18, 2019, 04:41:40 pm »

little bit of a callback question to the prophets and religious work of this arc, while i was explaining this to someone else asking about diverse migrants to help them with their suggestion thread It struck me that the current fortress prayer method of using (no-specific-denomination) might end up mass attracting potential migrants already visiting in other areas of your civ if foriegn long term residents are allowed to pray, possibly leading to annoying build up like the adventurer spam a few versions ago.

Its a common thing that cross species migration can happen if enough citizens simply enter the civ to stay (rarely if never normally except in following point), like for example hundreds of 'slaves' made fast citizens after goblins go on a civ conquering rampage and displace them all virtually. Funnily enough quite like your elf vs zombie mountain halls fight in the recent devlog, just a snowball effect, the dead making more undead and goblin raids making more goblin(ish) raiders.

Are varied migrants called by faith actively disabled/enabled in fortress mode; and would these general faith sites vs specific ones break anything later in background w.g hazarding a guess?
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bieux

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Re: Future of the Fortress
« Reply #2077 on: May 21, 2019, 03:00:41 pm »

Totally unrelated to the most immediate upcoming features, has multiplayer been analysed before as a possible feature to be added? What conclusions were drawn about the requirements/likellyhood/desire to add such feature?
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EternalCaveDragon

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Re: Future of the Fortress
« Reply #2078 on: May 21, 2019, 03:12:37 pm »

Semi-related to FantasticDorf's question above, but referring to the previously noted lack of pushback by demons and druids on organized religions converting those in their sphere for goblins and elves respectively. Is tackling this in the works for the initial release or has it been pushed to a related release after the main villains release?
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Bumber

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Re: Future of the Fortress
« Reply #2079 on: May 21, 2019, 03:18:40 pm »

Totally unrelated to the most immediate upcoming features, has multiplayer been analysed before as a possible feature to be added? What conclusions were drawn about the requirements/likellyhood/desire to add such feature?
Toady said it's not going to happen.

There have been a few threads about trying to pull it off with DFHack, but it would be a lot of work and experienced programmer time is in short supply for the community.
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PatrikLundell

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Re: Future of the Fortress
« Reply #2080 on: May 21, 2019, 06:36:35 pm »

Totally unrelated to the most immediate upcoming features, has multiplayer been analysed before as a possible feature to be added? What conclusions were drawn about the requirements/likellyhood/desire to add such feature?
Toady said it's not going to happen.

There have been a few threads about trying to pull it off with DFHack, but it would be a lot of work and experienced programmer time is in short supply for the community.
DF isn't an RTS, i.e. its controls rely on automatic pausing while actions are taken, both to allow the player to make decisions in an intelligent (i.e. non time pressured) manner, and to avoid the mess resulting from sending orders on targets that cease to be valid or are replaced by unintended targets for a myriad reasons (the mess is the things DF would have to deal with: player mistakes aren't factored in here).
In general, multi player and pausing are features that are hard to have present at the same time, so games having multiplayer modes typically are lackluster affairs in single player mode, as many features that are useful to a single player are sacrificed on the continuous (usually accelerated) time altar.
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FantasticDorf

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Re: Future of the Fortress
« Reply #2081 on: May 21, 2019, 06:41:16 pm »

Semi-related to FantasticDorf's question above, but referring to the previously noted lack of pushback by demons and druids on organized religions converting those in their sphere for goblins and elves respectively. Is tackling this in the works for the initial release or has it been pushed to a related release after the main villains release?

Its been said in the devlogs in the that druids are a bit more prominent now to decide how their religions are run on elf-sites, and that while toady was preetty sure demon worship was still a thing from the old days, he'd appreciate whatever tinkering modders could do to rectify it. (image attached, look to January's FotF reply thread + devlogs for that time)

Quote
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EternalCaveDragon

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Re: Future of the Fortress
« Reply #2082 on: May 21, 2019, 06:44:55 pm »

Its been said in the devlogs in the that druids are a bit more prominent now to decide how their religions are run on elf-sites, and that while toady was preetty sure demon worship was still a thing from the old days, he'd appreciate whatever tinkering modders could do to rectify it. (image attached, look to January's FotF reply thread + devlogs for that time)

Quote

I remembered the druid thing because I was looking at the associated devlog when I typed the question. I must have missed that particular answer or didn't remember it. My bad. ???
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #2083 on: May 23, 2019, 01:11:04 am »

So are these new civs basically goblin civs lead by a released demon? Or actual full-on hell civs packed with demons and a couple of goblins thrown in? Do they create the initial goblins?

Um, spoilers...ah too late. Don't think anyone cares... :)
« Last Edit: May 23, 2019, 01:13:24 am by Shonai_Dweller »
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golemgunk

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Re: Future of the Fortress
« Reply #2084 on: May 23, 2019, 02:04:11 am »

you mentioned that one of these new intelligent undead was killed defending its tower from an attack by another necromancer. Does that mean that necromacers aren't always on the same side, and undead can be made to attack each other now?

Currently I think raised zombies will ignore anything that's also undead, so vampire adventurers can just stroll right into a tower unimpeded. If they're taking their group affiliation into account now, I imagine this will change.
« Last Edit: May 23, 2019, 02:11:14 am by golemgunk »
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