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Author Topic: The Guild of Adventurers (5e) - Pesky Goblins!  (Read 12205 times)

Sirus

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Re: The Guild of Adventurers (5e) - Pesky Goblins!
« Reply #105 on: April 07, 2018, 09:25:36 am »

((Anyone proficient in Intimidation? Or has a CHA mod better than +2? We might be able to get some information out of them.))
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Hanzoku

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Re: The Guild of Adventurers (5e) - Pesky Goblins!
« Reply #106 on: April 07, 2018, 10:54:34 am »

((Human!Haldur is fairly good at it for a newbie adventurer))
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apiks

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Re: The Guild of Adventurers (5e) - Pesky Goblins!
« Reply #107 on: April 07, 2018, 01:02:21 pm »

((Elf!Haldur is more of a perception, insight, investigation and survival fella.))
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Sirus

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Re: The Guild of Adventurers (5e) - Pesky Goblins!
« Reply #108 on: April 07, 2018, 01:42:15 pm »

((Miscria's a mixed bag; she's got stealth and acrobatics, but is also fairly good at persuading people (not "persuading") and reading their intentions.))
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Hanzoku

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Re: The Guild of Adventurers (5e) - Pesky Goblins!
« Reply #109 on: April 09, 2018, 05:19:14 am »

While the others tie up the wounded or sleeping goblins, Haldur bears down on the living and still mobile goblin, who apparently speaks common. "You! Where did your little band come from?" he begins, letting the whimpering of the goblin he broke serve as counterpoint to his questioning as he glowers at the little green menace.
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Sirus

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Re: The Guild of Adventurers (5e) - Pesky Goblins!
« Reply #110 on: April 09, 2018, 06:01:51 pm »

Miscria watches the goblin carefully, looking for signs of falsehood in its answers((Insight)).
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highmax28

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Re: The Guild of Adventurers (5e) - Pesky Goblins!
« Reply #111 on: April 09, 2018, 10:49:09 pm »

While the others tie up the wounded or sleeping goblins, Haldur bears down on the living and still mobile goblin, who apparently speaks common. "You! Where did your little band come from?" he begins, letting the whimpering of the goblin he broke serve as counterpoint to his questioning as he glowers at the little green menace.
You feel the lack of a whimper from the unconcious goblin works better for this. (?) He shrieks in horror as you get closer "THAT WAY! LESS THAN A HALF DAYS TRIP!" he points towards the direction he came from, which was to the west.

Miscria watches the goblin carefully, looking for signs of falsehood in its answers((Insight)).
(3+4) You're unsure if he's lying but you're certain the fear is genuine

((Well that was easy. Lets keep it up!))

After the goblin has been secured, the elf recovers his arrow and checks the nearby environment for threats before looting.
You recover the arrow and it has barely any blood on it. As clean of a shot as you could have made.

(2+5) You don't notice anything out of the ordinary

You find 4 clubs, four sacks and a morsel of meat in each sack that you assume to be the goblin's lunch

((Nice.))
Gawain ties up the armed Goblin he sleep-ified in silence, then searches him. Perhaps he will find a map on him - he seemed to be the leader.
You tie up the goblin effortlessly and check him for stuff. He has a shortsword that could be held in two hands by someone his size but it would take about a hand and a bit less than half for someone your size (1d6, versatile for 1d8 for small) a larger sack than the others, and a belt pouch strewn across his chest with two pockets. One has a larger morsel of meat and the other contains a very crude drawing of a path or trail that leads to the road. The only thing that gives it any semblance of following it are a few landmarks, such as the tallest hill that you were just on, a dead tree in the shape of a man, a bush cloven in two and what you assume to be a hatch or cellar of some sort. There appears to be a strange image next to it, but you can't tell what it is given the poor drawing. There does seem to be a list of something as well, which, given the way its written, are names of people or locations. There are six names, all written in the crude text of goblins
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just shot him with a balistic arrow, i think he will get stuned from that >.>

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Just make sure he wears a boot.

Hanzoku

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Re: The Guild of Adventurers (5e) - Pesky Goblins!
« Reply #112 on: April 12, 2018, 01:20:03 am »

((To move us along, I'm going to assume the information on the map is shared.))

Haldur points to the image on the map, then the list of names in goblin. "Translate these. Now." he growls in a threatening tone.
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highmax28

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Re: The Guild of Adventurers (5e) - Pesky Goblins!
« Reply #113 on: April 12, 2018, 02:40:05 pm »

((To move us along, I'm going to assume the information on the map is shared.))

Haldur points to the image on the map, then the list of names in goblin. "Translate these. Now." he growls in a threatening tone.
"Princes Land! Stench- Door of Stench! Curse Tree! Dead bushes! Big Hill! Wagon River!"

You're certain now that its the names the goblins gave as landmarks to get here
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

TD1

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Re: The Guild of Adventurers (5e) - Pesky Goblins!
« Reply #114 on: April 12, 2018, 03:01:35 pm »

Gawain shows the goblin the map, taking care the beast doesn't get to touch it.

Point to the strange symbol.


What does this mean?
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highmax28

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Re: The Guild of Adventurers (5e) - Pesky Goblins!
« Reply #115 on: April 13, 2018, 11:29:39 pm »

He looks at it and then looks back at you, calming down a bit

"It is the prince's crown"
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

TD1

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Re: The Guild of Adventurers (5e) - Pesky Goblins!
« Reply #116 on: April 14, 2018, 03:15:41 am »

Frowns at the gobbo's composure, then gestures at Haldur to pursue that line of questioning.
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Hanzoku

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Re: The Guild of Adventurers (5e) - Pesky Goblins!
« Reply #117 on: April 14, 2018, 07:03:37 am »

Haldur looms a bit more then he naturally does, his voice a dangerous rumble. ”Explain! Which prince do you speak of?”
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highmax28

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Re: The Guild of Adventurers (5e) - Pesky Goblins!
« Reply #118 on: April 14, 2018, 05:09:01 pm »

"The Prince of all goblins. If you let me go, I'll make sure you'll end up as slaves"

He smiles at this remark
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

TD1

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Re: The Guild of Adventurers (5e) - Pesky Goblins!
« Reply #119 on: April 18, 2018, 02:54:11 pm »

Quick as thought, Gawain's hand whips out and backhands the goblin across the face.

If you think you can enslave me, I suggest you try. For your sake, I hope you have no kin at the end of this map.
Turns to the others.
Well, we know what we wanted to know. Time to head, I should think.
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Life before death, strength before weakness, journey before destination
  TD1 has claimed the title of Penblessed the Endless Fountain of Epics!
Sigtext!
Poetry Thread
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