Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Preventing reanimation?  (Read 1301 times)

Zeebie

  • Bay Watcher
    • View Profile
Preventing reanimation?
« on: March 06, 2018, 05:17:59 pm »

I'm making my first attempt at attacking a necromancer tower and I'm having an ever-so-slight difficulty with reanimating corpses.  Are there strategies for preventing this?  I've tried butchering the corpses but that seems to just create opportunities for tough-to-kill skin to animate. 
Logged

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile
Re: Preventing reanimation?
« Reply #1 on: March 06, 2018, 05:37:06 pm »

Necromancers need line of sight to reanimate, right? Lure the corpses outside, then kill them and toss them into a brush fire.

A mace to the face might be an easier way to keep them down, if you have the relevant skill.
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

IndigoFenix

  • Bay Watcher
  • All things die, but nothing dies forever.
    • View Profile
    • Boundworlds: A Browser-Based Multiverse Creation and Exploration Game
Re: Preventing reanimation?
« Reply #2 on: March 07, 2018, 12:38:34 am »

A simple and near-foolproof (if slightly tedious)  method for taking down necro-towers:

1. Have a decent head chopping weapon and enough head chopping skills to reliably one-hit kill an unskilled peasant.
2. Go a short distance away from the tower and make a ring of campfires big enough to fight in.  Leave one or two gaps in the ring.
3. Gain the attention of some zombies and lure them into the ring of fire.  Once some start following you, the rest should come as well.
4. Choppy choppy.
5. Close off the ring.  If any heads landed outside the ring pick them up and toss them inside.
6. Go kill the necromancers.  If you want to be safe you can carry their bodies to the fire ring as well but in all honesty there probably won't be enough of them to be a threat.  Headless zombies die in one hit and they will be missing their equipment as well.

hertggf

  • Bay Watcher
    • View Profile
Re: Preventing reanimation?
« Reply #3 on: March 07, 2018, 05:00:57 am »

Use an adventurer crafting mod to turn the skin into leather.
Logged

Zeebie

  • Bay Watcher
    • View Profile
Re: Preventing reanimation?
« Reply #4 on: March 07, 2018, 01:54:49 pm »

Use an adventurer crafting mod to turn the skin into leather.

Seems to only work on pre-dead corpses, not necromancer skin - maybe because they are sentient?
Logged

hertggf

  • Bay Watcher
    • View Profile
Re: Preventing reanimation?
« Reply #5 on: March 09, 2018, 10:59:58 pm »

Use an adventurer crafting mod to turn the skin into leather.

Seems to only work on pre-dead corpses, not necromancer skin - maybe because they are sentient?
This script will remove the dead_dwarf flag from all body parts in the adventurer's inventory (but not on the ground)
Code: [Select]
function deaddwarf()
local u=df.global.world.nemesis.all[df.global.ui_advmode.player_id].unit
for _,v in pairs(u.inventory) do
if df.is_instance(df.item_corpsepiecest,v.item) then
v.item.flags.dead_dwarf=false
end
end
end

deaddwarf()
Logged